ORIGINAL: mind_messing
I don't like house rules, point blank. I find them to stifle creativity and be a crutch for weaker players to depend upon.
I'm firmly in the anarchy camp!
I have already admitted to be a weaker player.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: mind_messing
I don't like house rules, point blank. I find them to stifle creativity and be a crutch for weaker players to depend upon.
I'm firmly in the anarchy camp!
ORIGINAL: jwolf
As far as I know, weather is routinely awful in the North Pacific. If ever a ship could dodge air search, that would be the place.
ORIGINAL: DanSez
ORIGINAL: mind_messing
I don't like house rules, point blank. I find them to stifle creativity and be a crutch for weaker players to depend upon.
I'm firmly in the anarchy camp!
I have already admitted to be a weaker player.
ORIGINAL: DanSez
ORIGINAL: jwolf
As far as I know, weather is routinely awful in the North Pacific. If ever a ship could dodge air search, that would be the place.
Yes, weather and random dice rolls. But if the raider has to trasverse 10+ hexes of survaled seas, then I am hoping search would pick them up at least once on the way in or out.
Maybe I expect too much.
I will save the files and if the test progresses, then can dissect if my search and patrols were adequate.
I appreciate the comments.
ORIGINAL: mind_messing
If anything, i'd encourage you to try without house rules to make yourself a better player.
For example, you won't learn about the best way to construct a night CAP over an airbase if you have a house rule banning night bombing...
ORIGINAL: brian800000
The ocean is really big. If you have a patrol group covering a territory out to 10 hexes, that is over 500,000 square miles of ocean to cover every day. Go out to 15 hexes and you are more than a million. Spotting a single ship in that territory that may have bad weather seems a lot to ask for a dozen patrol planes.
ORIGINAL: Canoerebel
Single-ship TFs are not hard to spot and are not hard to target. They may or may not be hard to hit, depending upon a lot of things like weather and the skill of the enemy pilots.
I recently sent two one-DD TFs into the DEI in my game with Erik. He didn't have search up until after the first DD sank a small ship of his. Then he put search and strike aircraft up. He immediately spotted my DD and some Kates hit it with a bomb.
Remember Midway. Even a small delay in aircraft take offs, faulty radios, etc etc etc.ORIGINAL: DanSez
ORIGINAL: brian800000
The ocean is really big. If you have a patrol group covering a territory out to 10 hexes, that is over 500,000 square miles of ocean to cover every day. Go out to 15 hexes and you are more than a million. Spotting a single ship in that territory that may have bad weather seems a lot to ask for a dozen patrol planes.
True, it is a big wide ocean. But it also takes a ship time to transverse that distance. It isn't just one shot to spot the single ship. It is two phases each day, plus the (best case) 3 days it takes to move into the zone, attack and flee. Emily has a long search range.
With (best case) 6 recon pulses, I should get one good shot at a sighting or else it is undefendable. Random dice and so forth, maybe not this test but the next one.
Then, once sighted the question is will Naval Attack launch against a single ship task force.
So: can I spot it?
And if I can spot it: can I strike it?
That is the issue. I am willing to reveal my search and deployments post mortem for discussion. Hopefully we will get trascott's movement notes as well so we can plot against my search. We may continue this test thru the South-Central Pacific region next as Winter is about to sock in the Aleutians.
It will take several game days, maybe more than a week depending on his choice of raider and it's current location, to log enough turns to start dissecting this first test.
ORIGINAL: DanSez
ORIGINAL: brian800000
The ocean is really big. If you have a patrol group covering a territory out to 10 hexes, that is over 500,000 square miles of ocean to cover every day. Go out to 15 hexes and you are more than a million. Spotting a single ship in that territory that may have bad weather seems a lot to ask for a dozen patrol planes.
True, it is a big wide ocean. But it also takes a ship time to transverse that distance. It isn't just one shot to spot the single ship. It is two phases each day, plus the (best case) 3 days it takes to move into the zone, attack and flee. Emily has a long search range.
With (best case) 6 recon pulses, I should get one good shot at a sighting or else it is undefendable. Random dice and so forth, maybe not this test but the next one.
Then, once sighted the question is will Naval Attack launch against a single ship task force.
So: can I spot it?
And if I can spot it: can I strike it?
That is the issue. I am willing to reveal my search and deployments post mortem for discussion. Hopefully we will get trascott's movement notes as well so we can plot against my search. We may continue this test thru the South-Central Pacific region next as Winter is about to sock in the Aleutians.
It will take several game days, maybe more than a week depending on his choice of raider and it's current location, to log enough turns to start dissecting this first test.
ORIGINAL: JeffroK
Talking House Rules:
If I was to PBEM this ever again I'd look into "strategic HR" rather than "Tactical HR"
ie You must pay PP to cross borders.
US LCU cannot enter China/India/Burma except for the historicl forces (Merrill, 112 Cav etc)
Only AIF units (6,7,8 & 9 Aust Infantry, Cdo Companies, Armd Rgts & Base Forces) can leave continental Australia except for 3 other Divisions which can enter Papua/NewGuinea, Solomons. The 3 AIF Divisions & Corps troops which arrive in Aden cannot be deployed into India. They may base in Ceylon but must attempt to transit to Australia (bit hard to enforce)
NZ Army/Air Force units cannot move further north than Rabaul.
Canadian units can only deploy in Canada, Alaska incl the Aleutians.
Similar limits on the japanese player.
Generally I want to create more of the political environment that the war took place in rather than limit some of the tactics used.
ORIGINAL: brian800000
I strongly object to the idea that you should be able to spot it with a high degree of certainty.
ORIGINAL: BBfanboy
The developers long ago told us that search beyond 12 hexes is increasingly spotty because of the width of the 10º wedge within the arc. You can only see so far from a search plane, even with radar assistance. Fly too low and the horizon is closer, fly too high and it is difficult to spot small ships, given cloud and haze.
ORIGINAL: Encircled
Dunno about anyone else, but my current opponent and I have the following house rules that seem to be ok
1. Fighters on CAP or SWEEP have a max altitude 10,000' less than their ceiling.
2. No strategic bombing from or in China.
3. 4E Bombers cannot Naval Attack below 6,000'.
4. Restricted LCUs crossing national borders must pay PPs
- Restricted Allied LCUs can walk to Akyab
- Thai units can enter Burma and Malaya
5. Restricted air units must be paid for individually and not en masse with an HQ.
6. No uber resizing of CV air units (50+)
7. No surface ship passage thru Malacca straits unless Singapore is owned
8. Night airfield or port bombing limited to a one squadron per target .
9. Japanese may not attack Chinese air bases except when Allied planes are detected
10. Allied planes performing CAP traps in China much stay in their current bases for at least one full day after the trap has occured.
I don't have a problem with any of them to be honest and as the game has reached 3 March 1944, we must be doing something right! [:)]