Star Wars - The Evacuation of Yavin (in beta development)

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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

The look of volcanic worlds is also changing to how they have appeared in Distant Worlds Universe before.
I am testing a few ideas here on different ways to show volcanic planets.

Example: Would all volcanic worlds be showing active eruptions?
Example: Can a volcanic world have oceans and deserts as well?
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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

With the new planets I am creating for the mod I am fixing up some issues with the previous planets I had added.

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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

I am currently looking at a brand new way of adding realistic planets and moons to the mod.
elvendeathknight
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RE: Star Wars - Episode V (alpha 1.0)

Post by elvendeathknight »

Awesome !

Thanks for your input to Distant Worlds community :D
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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

I am replacing the clouds that come with Distant Worlds Universe and replacing them with clouds for specific planets as shown below.






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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

Volcanic planets will show additional details.

Below you can see the bright colors of active lava fields as well as dark grey and black areas which show where lava had once flowed in the distant past.



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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

More testing of planets to be added to the mod......



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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

A new look volcanic world being tested......



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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

The pictures of the worlds I posted a day or so ago had one problem.... they were a little dull looking.

What I am doing with latest version is to keep them looking bright which makes them look a thousand times better in the mod.
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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

Could this be an ocean world......or is it a continental world?
Note the polar ice caps in the north and the south.....




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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

The answer to the question in the last post is that the planet shown there is dominated by landmasses....

The world shown below has very little in the way of land..... a few islands scattered around the globe..... and this is an example of an ocean world.



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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

Again the world in the prior picture is a little dark.....so the picture below shows the same world but with brightness and contrast effects applied.



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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

An example of a world covered in a forest biome.



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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

The Star Wars mod will have another update released sometime over the next 4 weeks which will add a lot more to the mod in the way of gameplay.

A major focus is improving the looks of the planets and improved ships for the Empire and the Rebel Alliance. Minor races will have the ships replaced with those from the Star Wars universe.

I am trying to recreate the battles between the Rebels and the Empire around the period of the Battle of Yavin and a lot of time is being taken to get the strength between each race as accurate as possible.

The Empire will automatically have an advantage over other races in terms of strength and this will provide a challenge if you play as the Rebel Alliance as you will need to conduct strategic raids to destroy Tie Fighters and Star Destroyers.

Ships available will be limited for you and I am working on adding in limitations to what ship the AI can build as well.

Below is a work in progress banner for the mod


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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

The new Imperial Shuttle......





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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

I am testing some ideas on which direction this mod goes from here..... the one thing that will be in the mod are a lot of X-Wings and Tie-Fighters.

The much larger Rebel Cruisers and the Imperial Star Destroyers are in the game but not in high volumes. When your solitary X-Wing comes across a Star Destroyer the X-Wing will more than likely hyperspace out of the system. When a Star Destroyer enters your home system hopefully you will have enough ships to take it down.... though I am hoping to make star fighters taking down a Star Destroyer being a difficult task.

I am also looking at trying to put in the mod a way of the Rebels escaping when the Empire discovers where the secret rebel base is...as was seen in The Empire Strikes Back when they fled Hoth.
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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

The ships available in the mod is now being worked on with the design screen shown below only having the escort as the only ship available for the Rebel Alliance. Note the screen shows all available designs and all design types.

This will be renamed to an X-Wing and Star Wars components assigned to the X-Wing.

Additional ships and rebel bases will be added over the next few days.



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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

I am modifying the characters for the Rebel Alliance this afternoon.

Currently the first 4 ship captains that will appear for the Rebel Alliance will be randomly Luke Skywalker, Han Solo, Lando Calrissian and Chewbacca.

First off, I am removing ship captains and replacing them with ship pilots. Pilots seem more in tune with Star Wars while captains are more likely to be seen in Star Trek.

In the test run I am doing at the moment Han Solo was the first ship pilot to arrive. This means that both he and Princess Leia are now in the game I am currently playing.

As Han Solo and Chewbacca will be assigned to the Millenium Falcon I have made a change that Han will always be the first to arrive and Chewbacca will follow as the next pilot.

As soon as Han Solo arrives the plan is to begin building the Millennium Falcon which you will then control manually with Han, Chewbacca, Luke and Leia on board. The Falcon will visit surrounding systems to seek allies for the Rebel Alliance.

The Empire has not been spotted yet but it will likely not be long before the first tie fighters are spotted.

When the Empire is spotted the Millennium Falcon will head straight there to check for signs of imperial bases. Luke will at this stage leave the Falcon and pilot his own X-Wing and at this stage you are manually controlling both ships.

If Luke's x-wing is heavily damaged during combat the Falcon will swoop in and rescue him.

The goal of this mod is to keep Luke, Leia, Han and Chewbacca alive.

Just a note: I am not sure why i have not added them yet but the droids Artoo Detoo and See Threepio are being added to the mod as well.
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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

One ship set will be devoted entirely to building one ship..... the Millennium Falcon. I am working on deciding which ship set to use but it will be one with a lot of fire power.
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rjord2021
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Star Wars - Episode V (alpha 1.0)

Post by rjord2021 »

Testing the new look of the Millennium Falcon and one of the 23 new planets added to the mod today.



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