HUSKY and others

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Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Correction of missing Italian torpedo. Bugs in scenario27.

(upload only scenarios27)

http://leteckaposta.cz/759331014
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

I need to specify that my mod is being processed in the latest official version of 1.7.11.24.
I'm currently evaluating the suitability to upgrade to version 1.8.11.26 (a or b ??)
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

New screenshot pack in SCN WitM27

http://leteckaposta.cz/235290967
tarkalak
Posts: 289
Joined: Mon Jun 26, 2017 10:49 am
Location: Bulgaria

RE: HUSKY and others

Post by tarkalak »

Do you model/plan to model the countries that switched sides midwar in the allied OOB?

I mean Italy, Romania and Bulgaria?
I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Partially yes. It is planned.
At least in Italy, it is now under development. After the surrender of Italy, RSI will be created in the north.
And in the south (it is necessary to occupy Palermo allies) west allies.

It does not have the final state yet. I still improve and finish.

Bulgaria and Romania are still part of this mode (temporally and partly geographically), and their change to state allies is technically problematic. So here ...
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Black Day of the Italian Navy (from the ongoing PBEM game):

Day Time Surface Combat, near Bizerte at 78,172, Range 13,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
IMAM Ro.43: 3 destroyed

Japanese Ships
BB Littorio, Shell hits 22, and is sunk
BB Andrea Doria, Shell hits 7, on fire
CL Duca D'aosta
CL Eugenio di Savoia, Shell hits 1
CL Scipione Africano, Shell hits 1
DD Euro, Shell hits 3
DD Dardo, Shell hits 1, on fire
DD Grecale, Shell hits 5, and is sunk
TB Cassiopea, Shell hits 1, on fire
DE Lira
DE Impavido, Shell hits 1
TB T3, Shell hits 1, and is sunk
TB Insidioso, Shell hits 1

Allied Ships
BB Valiant, Shell hits 2
BB Warspite, Shell hits 1
BB Nelson, Shell hits 1
BB Rodney, Shell hits 2
CL Aurora, Shell hits 1, on fire
CL Penelope, Shell hits 2
DD Faulknor
DD Inglefield
DD Eclipse
DD Eskimo, Shell hits 1, heavy fires
DD Laforey
DD Lookout
DD Loyal

Low visibility due to Rain
Maximum visibility in Rain: 15,000 yards
Range closes to 19,000 yards...
Range closes to 13,000 yards...
CONTACT: Allies radar detects Japanese task force at 13,000 yards
Wootten, M.L. crosses the 'T'
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Small upgrade pwhex.dat

http://leteckaposta.cz/308919929
verdugo94
Posts: 150
Joined: Thu Apr 23, 2015 7:09 am

RE: HUSKY and others

Post by verdugo94 »

I want to download the mod but I am unable from the links that you provided, could you please reupload them? Thanks [:)]
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

I write it in earlier posts.
Each upload has 33 days of life.

But I'm just ahead of WitM 2.2. Please wait a few days and it will be released. Dali
verdugo94
Posts: 150
Joined: Thu Apr 23, 2015 7:09 am

RE: HUSKY and others

Post by verdugo94 »

Ok, thanks you
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: HUSKY and others

Post by Kull »

How were you able to address the issue of personal names? Many names are editable in the scenario files, but the engine has to generate a lot of new ones as the game progresses, in particular pilot replacements. I'd asked about modding those once, and was told they are hardcoded - were you able to solve that?
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

I will respond in detail to you in the mail.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

WitM 2.2

http://leteckaposta.cz/473379336

I will write details later. Dali
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

WitM ver 2.2
What's new....

The version primarily focused on scenario 27.
Scenario 26 remained almost unchanged.

Scenario 27 has a slightly enlarged map. The scope is similar to the previous version.
In addition, it includes the Balkan battlefield and the fight of NLYA units. It's a little experimental, but it's already tested and functional.
The AI scenario is further enhanced. There are many minor and more significant changes to the experience of the ongoing PBEM game.

There is a date for the game, the number of turn is 580. It can be played all year 1944 and occupy Italy.

As always, many details are not complete .....
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Small upgrade version 2.2.
Fix some parameters and add HEX ON graphical files.

I recommend applying.


http://leteckaposta.cz/786023363
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

WitM 2.3 (complete upload)

http://leteckaposta.cz/691973659


Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Small upgrade SCN27 and pwhex.dat

http://leteckaposta.cz/201665760
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Upload complete version WitM 26 and 27:

http://leteckaposta.cz/916299138
adarbrauner
Posts: 1510
Joined: Thu Nov 03, 2016 3:40 am
Location: Zichron Yaaqov, Israel; Before, Treviso, Italy

RE: HUSKY and others

Post by adarbrauner »

If the map is enlarged so to equal 20 miles per hex (BTW a brilliant solution), and ships speed doubled accordingly to adequate, "speed" of LCUs has remained calibrated for 40 miles hex, right? Meaning they are "slower" here, isn't it?
Dili
Posts: 4713
Joined: Fri Sep 10, 2004 4:33 pm

RE: HUSKY and others

Post by Dili »

I have been playing with Dali, the author of this scenario, yes and ship range is also increased to double. But the naval combat results make this increase of speed problematic in my opinion. Submarines are not very efficient with ships speeds as they are - maybe doubling torpedo accuracy or speed will improve it. As it is ship speed in my opinion is not warranted and gives more problems than it fixes. Yes, remaining has they are it turns ship slower but for the closed confines of Mediterranean makes possible what happened historically several attacks per day against shipping.

The issue with land units speed exist and only somewhat can be offset making better roads. Since it is said that land combat tempo is considered too fast by some experts maybe the issue is not so bad, but i don't have an opinion yet.

It is what is possible with constraints. Of course Dali would have his opinion, hope he have time to post them.
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