Meridian to Majestic: Hartwig (Lokasenna) (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
FlyByKnight
Posts: 245
Joined: Sat Oct 08, 2016 6:00 pm
Location: West Coast

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by FlyByKnight »

ORIGINAL: obvert

On the 8th another sub gets into the KB, but launches only 2 torps against the Unryu. Huh? [:-][X(]

Now that is an infuriating sight. [:@] Do you know the Commander's Naval/Aggrssion rating? He might be one of those officers who should never see the inside of a sub.
ORIGINAL: Big B

The obvious question is - "Will each shell do at least 0ne Million Dollars worth of damage?" If not, someone needs to look at this again and rethink it.
User avatar
RangerJoe
Posts: 16291
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by RangerJoe »

You can't air-lay mines outside a base. Only on a base hex. It's essentially a City attack.

I did not know that, the computer always gives up before I get to that phase. But the subs can lay small minefields
on "must" travel hexes.
The DL is calculated each turn, maybe each phase; I don't recall. It's in the manual. Wolf packs were discussed long ago; they don't help.

Reread the manual, the carryover DL is for bases but future TF movements may be extrapolated.
In War in the Pacific, Admiral’s Edition™, each of these
units, as well as each base, has a Detection Level (DL) and a Maximum Detection Level (MDL),
both between 0 and 10. The DL indicates very recent intelligence about the enemy and it is
the DL that has an impact on combat results. The MDL represents a general awareness of the
enemy based on both recent and less current information, and it is this level that is used to
determine which enemy units are placed on the map.

An MDL of zero indicates the unit has not been spotted by the enemy and is not shown on the
map (enemy bases are always shown on the map even if a base has an MDL of zero nothing
but the name of the base will be known by the enemy). MDL’s above zero indicate the enemy
has spotted the unit. When Fog of War is Off, all units have a minimum MDL value of one. The
greater the MDL, the more is likely to be known about the unit by the enemy and displayed
on the screen.
The greater the DL the easier it is to inflict damage on the enemy in combat. Often even
when the DL is zero, friendly forces will take action due to an MDL value that is higher (i.e.
even though an enemy TF disappears at night, expectations of enemy movements based
on following the enemy closely the previous day can lead to friendly forces anticipating the
enemy’s next move). The DL of every unit changes constantly during the resolution phase
based on the unit’s activities and enemy actions.


10.1.1.1 DL OF NAVAL TASK FORCE

Add 1 to DL TF spotted by search aircraft (per aircraft that spots the TF – only notified of first plane each phase)
Add 2 to DL TF attacked by search aircraft
Add 2 to DL TF has Air Combat Mission and it reacts to an enemy TF
Add 1 to DL TF has carrier(s) launching a strike Mission (per air unit that attacks/escorts from TF)
Add 1 to DL Japanese TF moves into coastal hex with y coordinate>30 and sighted by coastwatcher during daylight 75% chance of sighting, during Night 50% chance of sighting, also if daylight phase then second chance of adding 1 if DL is still 0 after first check). This also happens at the beginning of each
resolution phase for each Japanese TF in a coastal hex.
Add 1 to DL TF spotted by enemy sub
Add 1 to DL TF attacked by enemy sub
Add 1 to DL TF is a sub TF that is attacked by an enemy ship
Add 1, 2, or 4 to DL (if) TF is spotted by a recon flight (see 10.2 Recon Flight section below)
Set DL to 0 All Task Forces at the very beginning of each Day and Night resolution phase
10.2 RECON FLIGHTS
Whenever a plane flying a recon Mission reaches its target hex or an air unit bombs a target,
every enemy ground unit, TF or base (not minefield) in the hex has a possibility of having its
DL increased by 1, 2 or 4.
Each enemy unit is checked separately to see if the pilot has successfully spotted the unit:
»» If a recon aircraft type is flying a Recon Mission, the percentage
chance that any given unit will have its DL increased is equal to the
Experience of the pilot. If the DL is increased, it will increase by 4.
»» If a non-recon type plane is flying a Recon Mission, the percentage chance
that any given unit will have its DL increased is equal to the Experience
of the pilot divided by 2. If the DL is increased it will increase by 2.
»» If an air unit bombs any enemy target, the percentage chance that any
given unit in the target hex will have its DL increased is equal to the
Experience of the one pilot chosen at random to take reconnaissance
photos divided by 2. If the DL is increased it will increase by 1.

from the WITP-Manual-[LIGHT] starting around page 217.

So my bad [:(] for the DL carrying over but since it would be a new TF, there would be no previous data to be extrapolated from unless it is the originating TF which you would have moving away from the new TFs Area of Operations.

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by obvert »

ORIGINAL: RangerJoe
Set DL to 0 All Task Forces at the very beginning of each Day and Night resolution phase
This is critical to sub ops, but it doesn't mean they're not then spotted right away in the day phase.

It's a complex part of the game, and Bullwinkle has a lot of experience with RL subs in the USN, so he's a bit of an authority on what's NQR in game. I defer to him on how it should be and try to figure what to do with how it is now. [:D]

Currently I've got most subs in deep open water more than 8 hexes from any land base. He could still fly G3M3 Nell at 26 hexes (13 for ASW) or G4M1 Betty at 17 hexes (9 for ASW) or the P1Y Frances at 18 hexes with drop tanks (9 for ASW).

I'll have a look at those commanders when I get the next turn though. [:)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: RangerJoe
Set DL to 0 All Task Forces at the very beginning of each Day and Night resolution phase
This is critical to sub ops, but it doesn't mean they're not then spotted right away in the day phase.

It's a complex part of the game, and Bullwinkle has a lot of experience with RL subs in the USN, so he's a bit of an authority on what's NQR in game. I defer to him on how it should be and try to figure what to do with how it is now. [:D]

Currently I've got most subs in deep open water more than 8 hexes from any land base. He could still fly G3M3 Nell at 26 hexes (13 for ASW) or G4M1 Betty at 17 hexes (9 for ASW) or the P1Y Frances at 18 hexes with drop tanks (9 for ASW).

I'll have a look at those commanders when I get the next turn though. [:)]

RL was so different it's not worth a comparison. [:)]

My memory is of him flying a lot of Helens in ASW in the past year. Early it was Kates. He uses waves of Jakes for close-in ASW--look at his Jake losses. He had been using Jakes instead of Glens on his I-boats (no HRs), but he told me near the end his float-capable I-boat inventory was about gone. You know the IJN OOB; you can probably look at hull numbers and tell how many of those are left.

To sink him you have to go to shallow water. He knows that, you know that. The shallow water penalty in the game is extreme and not realistic, but whatever. It is there. The best you have is to find shallow water excursions that can only last a turn before the zone jumps back to deep. Then it's dice whether the enemy TF comes by as you're in deep water cooling off. Those locations are rare though, and even a jump back to deep keeps you in range of Helens from one base or another. You gain the deep water roll, but you still have to live with the DL/MDL.

I think the number of fish is mostly a random roll, weighted by the usual CO stats and crew experience. Doesn't make sense, but . . . I have virtually never run out of fish on a patrol before I ran out of fuel, since attacks only can target one ship at a time, and history is different. Any CO who used 2 fish on a CV would be relieved on the pier by SubPac. If you can shoot two you can shoot six in only a few more seconds.
The Moose
User avatar
RangerJoe
Posts: 16291
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by RangerJoe »

. . . Any CO who used 2 fish on a CV would be relieved on the pier by SubPac. If you can shoot two you can shoot six in only a few more seconds.

"September . Saratoga damaged by torpedo. Two weeks later I-19 successfully damages Wasp, North Carolina and O'Brien with one spread. Wasp is abandoned, O'Brien later sinks. "

World War Two, Pacific Submarines
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by obvert »

ORIGINAL: Bullwinkle58

To sink him you have to go to shallow water. He knows that, you know that.

That's what I thought, but most of the CV attacks are randoms patrolling South of the HI in the big open deeps between the PI and the Marianas. I think he was escorting a reinforcement of the Marianas or something when I got the two hits, but these last ones I don't know.

The TKs of course, yes, I've gotta hug the coast. Hopefully I'll get the oil shut down and won't have to worry about that much longer.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: Bullwinkle58

To sink him you have to go to shallow water. He knows that, you know that.

That's what I thought, but most of the CV attacks are randoms patrolling South of the HI in the big open deeps between the PI and the Marianas. I think he was escorting a reinforcement of the Marianas or something when I got the two hits, but these last ones I don't know.

The TKs of course, yes, I've gotta hug the coast. Hopefully I'll get the oil shut down and won't have to worry about that much longer.

Yes, my mistake for being too terse. I meant shallow in anti-merchant ops. Sub/combatant encounters will be primarily in deep.

Tankers yes, but at some point he may pull back in a big way from Burma, and then it's troop convoys along the coasts, maybe from Bangkok, maybe Saigon. All under his air ASW blanket.

The game forces Allied players, by dint of the DL et al issues, to focus their subs on anti-combatant efforts. This is not what the USN sub force focused on. They did it quite successfully, and were there in nearly every major operation after Guadalcanal, but their role was to destroy the Japanese economy, which they did. The game would be far different if they were even half as effective at this as they were historically. But it's all been beaten to death before.
The Moose
User avatar
CaptBeefheart
Posts: 2521
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by CaptBeefheart »

Wow, that's a big yard there in Manila. That makes it a pretty credible target to use as a decoy.

How big are the yards in Hong Kong, Saigon and the Pescadores?

Cheers,
CB

P.S. I just had my Slitherine account merged with this, so I'm now Capt. Beefheart. Since I'm more familiar with Beefheart's music (being a Frank Zappa fan back in the day) than Commander Cody's music (e.g. "Hot Rod Lincoln"), it's all good to me. The first modem game I played was some sort of Star Trek game back in the 80s and I needed a name for my character. I thought Commander Cody had a nice ring to it (a musician with a naval rank).
Beer, because barley makes lousy bread.
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

ORIGINAL: Bullwinkle58

To sink him you have to go to shallow water. He knows that, you know that.

That's what I thought, but most of the CV attacks are randoms patrolling South of the HI in the big open deeps between the PI and the Marianas. I think he was escorting a reinforcement of the Marianas or something when I got the two hits, but these last ones I don't know.

The TKs of course, yes, I've gotta hug the coast. Hopefully I'll get the oil shut down and won't have to worry about that much longer.

Yes, my mistake for being too terse. I meant shallow in anti-merchant ops. Sub/combatant encounters will be primarily in deep.

Tankers yes, but at some point he may pull back in a big way from Burma, and then it's troop convoys along the coasts, maybe from Bangkok, maybe Saigon. All under his air ASW blanket.

The game forces Allied players, by dint of the DL et al issues, to focus their subs on anti-combatant efforts. This is not what the USN sub force focused on. They did it quite successfully, and were there in nearly every major operation after Guadalcanal, but their role was to destroy the Japanese economy, which they did. The game would be far different if they were even half as effective at this as they were historically. But it's all been beaten to death before.

It'd be fun to play just one game as Japan with self-imposed historical parameters.

No ASW air training, and only using air for search, not ASW mission.
No ASW TFs, only escorts
No pilot training, so that both sides would simply have to use national starting experience and "play" the pilots up to train, and use TRACOM to increase starting experience. (I'd like to see what it would be like to have 35-40 exp pilots going at each other)
No cooperation between IJA/IJN. Make them use different bases for airfields and only their own support units. (Complicated, but it would be interesting).
PDU-off
No airframe R & D (none, so nothing ahead of it's historical date)
No air group resizing
No ground bombing of troops in China
No buying back of destroyed units or air groups

Anything else?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
CaptBeefheart
Posts: 2521
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by CaptBeefheart »

ORIGINAL: obvert

ORIGINAL: Bullwinkle58

ORIGINAL: obvert




That's what I thought, but most of the CV attacks are randoms patrolling South of the HI in the big open deeps between the PI and the Marianas. I think he was escorting a reinforcement of the Marianas or something when I got the two hits, but these last ones I don't know.

The TKs of course, yes, I've gotta hug the coast. Hopefully I'll get the oil shut down and won't have to worry about that much longer.

Yes, my mistake for being too terse. I meant shallow in anti-merchant ops. Sub/combatant encounters will be primarily in deep.

Tankers yes, but at some point he may pull back in a big way from Burma, and then it's troop convoys along the coasts, maybe from Bangkok, maybe Saigon. All under his air ASW blanket.

The game forces Allied players, by dint of the DL et al issues, to focus their subs on anti-combatant efforts. This is not what the USN sub force focused on. They did it quite successfully, and were there in nearly every major operation after Guadalcanal, but their role was to destroy the Japanese economy, which they did. The game would be far different if they were even half as effective at this as they were historically. But it's all been beaten to death before.

It'd be fun to play just one game as Japan with self-imposed historical parameters.

No ASW air training, and only using air for search, not ASW mission.
No ASW TFs, only escorts
No pilot training, so that both sides would simply have to use national starting experience and "play" the pilots up to train, and use TRACOM to increase starting experience. (I'd like to see what it would be like to have 35-40 exp pilots going at each other)
No cooperation between IJA/IJN. Make them use different bases for airfields and only their own support units. (Complicated, but it would be interesting).
PDU-off
No airframe R & D (none, so nothing ahead of it's historical date)
No air group resizing
No ground bombing of troops in China
No buying back of destroyed units or air groups

Anything else?

I like TRACOM pilots boosting skill and experience rather than numbers of graduates.

With all of those handicaps, something would have to give on the Allied side. Perhaps longer times to unload and refuel ships (they said Noumea harbor was a nightmare for some time), longer times for submarine crew R&R, slower airfield and port construction rates, etc.

Cheers,
CB
Beer, because barley makes lousy bread.
User avatar
RangerJoe
Posts: 16291
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by RangerJoe »

AVG:
in Burma and China only unless overrun.
only 99 air frames - no upgrading
only 99 pilots max, no replacements
after AVG disbands, then the pilots be like any other Army pilots

Chinese units:
no Red and White Chinese stacked together
Chinese units in Burma early but not in the open valley, no PPs spent
Chinese units in Burma cut off from China are allowed to go to India to fill out and train, no PPs spent
If used in the front lines, then PPs spent to release them to the unrestricted Chinese HQs, those HQs stay under China High Command.

No Marine units operating from Carriers until Kamikazes - unless the carrier comes with them.
Once kamikazes are used, the Marine fighters are allowed on carriers as carrier air units.
No using replacement air units as regular units, only for replacement and training since pilots might also be transferred.
No air units serving on other nations carriers. I do not think that it happened.
Except in the early days and in emergencies, like when a British CV served in the US Pacific fleet, no mixing of fleet units except that the ANZAC ships can go with either other Commonwealth ships of the American fleet. Merchants don't matter, combat vessels do. I think that any Dutch ships served with the British fleet.


No subs in the Sea of Japan until 1944 since the sonar was not developed until then. If the exact date is located, then from that date on.

Units stay in their Command and lower HQs Area of Operations (AO) except for short loaner periods. Being thousands of miles away from your higher HQ and being committed to battle really should not work. Being sent to a rear area for I and I is fine. So SoPac and SWPAC can work together on the fringes but you would have to change the bases and/or units Command if they go too far astray. Eastern Army and SE Asia in the Central/Northern Pacific is too far afield. New Guinea (sp?) can work in the DEI as the eastern part of New Guinea is secured and the front moves forward.
III Corps can retreat from Malaya into the DEI and thence to Australia and into SWPAC (even though MacArthur really did not think highly of Indian troops) since SWPAC early on can use all the help that it can get. The command of III Corps would then go to SWPAC. New Guinea can go to SWPAC if it needs to, but the I and II Corps can go earlier.

American troops mostly under American HQs except for such units as Merrils marauders that operated in the CBI theater. Most units would serve under their own nations HQs unless otherwise noted as reinforcements. Australian units into their New Guinea, I and II Corps and directly under SWPAC. New Zealand under SoPac.
Get SoPac and NoPac under CentPac so there is a unified Navy command.
Same for the Far East Command under SWPAC, then SWPAC comes in the Far East Command disbands.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by obvert »

ORIGINAL: CaptBeefheart

ORIGINAL: obvert

ORIGINAL: Bullwinkle58




Yes, my mistake for being too terse. I meant shallow in anti-merchant ops. Sub/combatant encounters will be primarily in deep.

Tankers yes, but at some point he may pull back in a big way from Burma, and then it's troop convoys along the coasts, maybe from Bangkok, maybe Saigon. All under his air ASW blanket.

The game forces Allied players, by dint of the DL et al issues, to focus their subs on anti-combatant efforts. This is not what the USN sub force focused on. They did it quite successfully, and were there in nearly every major operation after Guadalcanal, but their role was to destroy the Japanese economy, which they did. The game would be far different if they were even half as effective at this as they were historically. But it's all been beaten to death before.

It'd be fun to play just one game as Japan with self-imposed historical parameters.

No ASW air training, and only using air for search, not ASW mission.
No ASW TFs, only escorts
No pilot training, so that both sides would simply have to use national starting experience and "play" the pilots up to train, and use TRACOM to increase starting experience. (I'd like to see what it would be like to have 35-40 exp pilots going at each other)
No cooperation between IJA/IJN. Make them use different bases for airfields and only their own support units. (Complicated, but it would be interesting).
PDU-off
No airframe R & D (none, so nothing ahead of it's historical date)
No air group resizing
No ground bombing of troops in China
No buying back of destroyed units or air groups

Anything else?

I like TRACOM pilots boosting skill and experience rather than numbers of graduates.

With all of those handicaps, something would have to give on the Allied side. Perhaps longer times to unload and refuel ships (they said Noumea harbor was a nightmare for some time), longer times for submarine crew R&R, slower airfield and port construction rates, etc.

Cheers,
CB

Well, I don't know. I think there are some things on the Allied side that can be done more quickly and easily in game, of course. I'm just more interested in the challenge of playing Japan with it's historical limitations, and the Allied player could decide how to proceed regardless of history. It would be my self-imposed limitations, not something thy'd have to follow.

ORIGINAL: RangerJoe

AVG:
in Burma and China only unless overrun.
only 99 air frames - no upgrading
only 99 pilots max, no replacements
after AVG disbands, then the pilots be like any other Army pilots

Chinese units:
no Red and White Chinese stacked together
Chinese units in Burma early but not in the open valley, no PPs spent
Chinese units in Burma cut off from China are allowed to go to India to fill out and train, no PPs spent
If used in the front lines, then PPs spent to release them to the unrestricted Chinese HQs, those HQs stay under China High Command.

No Marine units operating from Carriers until Kamikazes - unless the carrier comes with them.
Once kamikazes are used, the Marine fighters are allowed on carriers as carrier air units.
No using replacement air units as regular units, only for replacement and training since pilots might also be transferred.
No air units serving on other nations carriers. I do not think that it happened.
Except in the early days and in emergencies, like when a British CV served in the US Pacific fleet, no mixing of fleet units except that the ANZAC ships can go with either other Commonwealth ships of the American fleet. Merchants don't matter, combat vessels do. I think that any Dutch ships served with the British fleet.


No subs in the Sea of Japan until 1944 since the sonar was not developed until then. If the exact date is located, then from that date on.

Units stay in their Command and lower HQs Area of Operations (AO) except for short loaner periods. Being thousands of miles away from your higher HQ and being committed to battle really should not work. Being sent to a rear area for I and I is fine. So SoPac and SWPAC can work together on the fringes but you would have to change the bases and/or units Command if they go too far astray. Eastern Army and SE Asia in the Central/Northern Pacific is too far afield. New Guinea (sp?) can work in the DEI as the eastern part of New Guinea is secured and the front moves forward.
III Corps can retreat from Malaya into the DEI and thence to Australia and into SWPAC (even though MacArthur really did not think highly of Indian troops) since SWPAC early on can use all the help that it can get. The command of III Corps would then go to SWPAC. New Guinea can go to SWPAC if it needs to, but the I and II Corps can go earlier.

American troops mostly under American HQs except for such units as Merrils marauders that operated in the CBI theater. Most units would serve under their own nations HQs unless otherwise noted as reinforcements. Australian units into their New Guinea, I and II Corps and directly under SWPAC. New Zealand under SoPac.
Get SoPac and NoPac under CentPac so there is a unified Navy command.
Same for the Far East Command under SWPAC, then SWPAC comes in the Far East Command disbands.

Some great ideas for limiting Allies. As above, I'm just not that concerned with some of this following history as I think some of the limitations on the Allies historically are much more political in nature, not so much military.

Regardless, a lot of these things were more fluid for the Allies, and open to constant reappraisal as needs dictated. That was one of the great advantages the Allies had in the war. The adaptability of doctrine, practice and innovative solutions were present in all theatres and up and down the chain of command. This wasn't as possible in a the Imperial militaristic culture of Japan.

The other thing about limiting these things for Japan is that some of it takes away the endless clicking. No R & D? Ok. No pilot training? Wow, just saved several hours a week.

The only thing I'd want is that if Japan didn't use pilot training then neither would the Allies, but this has an inherent advantage for he Allies anyway.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by obvert »

ORIGINAL: CaptBeefheart

Wow, that's a big yard there in Manila. That makes it a pretty credible target to use as a decoy.

How big are the yards in Hong Kong, Saigon and the Pescadores?

Cheers,
CB

P.S. I just had my Slitherine account merged with this, so I'm now Capt. Beefheart. Since I'm more familiar with Beefheart's music (being a Frank Zappa fan back in the day) than Commander Cody's music (e.g. "Hot Rod Lincoln"), it's all good to me. The first modem game I played was some sort of Star Trek game back in the 80s and I needed a name for my character. I thought Commander Cody had a nice ring to it (a musician with a naval rank).

Glad you kept the sunken tank avatar or I wouldn't have recognised you!

Yeah, that's interesting isn't it? I hadn't noticed the Manila yard is so huge!

Hong Kong I'll have to recon. Singapore is also big at 87.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
HansBolter
Posts: 7191
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by HansBolter »

I don't see the point of allowing Marine air units on the carriers only after kamikazes activate.

By then there is no need for placing Marine units on the carriers as their own air squadrons have expanded and a second fighter squadron added.


The need for Marine air units on carriers is in '42 when the Allied carriers are low on fighters that can easily be overwhelmed by a combined KB.

The best way to eliminate the need for Marine squadrons on the carriers in '42 is to historically limit the KB to no more tan four fleet carriers in '42 following the opening attack.

It's Japanese players ahistorically (and smartly) keeping the KB concentrated that drives Allied players to load up their carriers with fighters in '42.

By late '44 and 45 the issue is moot.
Hans

User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by obvert »

ORIGINAL: HansBolter

I don't see the point of allowing Marine air units on the carriers only after kamikazes activate.

By then there is no need for placing Marine units on the carriers as their own air squadrons have expanded and a second fighter squadron added.


The need for Marine air units on carriers is in '42 when the Allied carriers are low on fighters that can easily be overwhelmed by a combined KB.

The best way to eliminate the need for Marine squadrons on the carriers in '42 is to historically limit the KB to no more tan four fleet carriers in '42 following the opening attack.

It's Japanese players ahistorically (and smartly) keeping the KB concentrated that drives Allied players to load up their carriers with fighters in '42.

By late '44 and 45 the issue is moot.

Limiting the size of the KB is ahistorical. It would have been all six at Midway if Shokaku and Zuikaku were not damaged and had destroyed air groups. it's historical doctrine for he Japanese to use the fleet together anyway, and fit their decisive battle plan.

I'm not concerned with Marines on Allied CVs and I don't think anyone else is either. They were on them at various points in the war and could be added as seen fit at any time. That's why they're CV capable.

In fact as I've said, I'm not interested in living the Allies only trying to play Japan i n a way that would be more challenging and require some creativity to make it competitive though the middle years.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
HansBolter
Posts: 7191
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by HansBolter »

I agree. The point I was trying to make, apparently badly, is what the drive is behind Allied players placing Marine squadrons on carriers and that the need is no longer there by late '44.

Wasn't advocating for restrictions to a combined KB, merely pointing out that it would be needed to eliminate the need for more fighters on Allied carriers in '42.
Hans

User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by Bullwinkle58 »

ORIGINAL: obvert

Hong Kong I'll have to recon. Singapore is also big at 87.

I bombed the repair yard at HK with B-29s from Ledo at least once. I don't recall the damage, but there was some.
The Moose
User avatar
RangerJoe
Posts: 16291
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by RangerJoe »

The earlier models of the F4F did not have folding wings so they took up more space and fewer aircraft could be carried.
Beginning in December 1944, Marine fighter squadrons were assigned to fast carriers in an effort to increase the number of fighter aircraft with the goal of providing added protection against the Kamikazes. This effort was only marginally successful as the emergency effort did not allow for adequate carrier training for the Marine flyers.

United States Marine Corps Aviation

In 1943, General Holland M (Howling Mad) Smith recommended that Marine aviators be assigned to escort carriers for the purpose of ground support. (page 7) But they did not get on them until much later.

Starting on page 14 is the story of VMF-422.

Part V Marine Aviation in the Western Pacific.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

User avatar
HansBolter
Posts: 7191
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by HansBolter »

ORIGINAL: RangerJoe

The earlier models of the F4F did not have folding wings so they took up more space and fewer aircraft could be carried.
Beginning in December 1944, Marine fighter squadrons were assigned to fast carriers in an effort to increase the number of fighter aircraft with the goal of providing added protection against the Kamikazes. This effort was only marginally successful as the emergency effort did not allow for adequate carrier training for the Marine flyers.

United States Marine Corps Aviation

In 1943, General Holland M (Howling Mad) Smith recommended that Marine aviators be assigned to escort carriers for the purpose of ground support. (page 7) But they did not get on them until much later.

Starting on page 14 is the story of VMF-422.

Part V Marine Aviation in the Western Pacific.


My current game is in late February '45 and I have gone through the fleet air reorganization.
A second fighter squadron of Corsairs is added to each fleet carrier and bomber squadrons are downsized.
They have navy (VBF) squadron designations, not Marine (VMF).

In early '45 I started receiving a new allotment of CVEs at San Diego that enter with no air squadrons assigned.
I'm assigning a hodgepodge of available Naval land based squadrons and Marine squadrons.

Prior to this all CVEs, except Long Island, enter with both a Naval fighter and bomber squadron assigned.
Hans

User avatar
RangerJoe
Posts: 16291
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Meridian to Majestic: Lokasenna (J) vs obvert (A) (Bullwinkle's from 7/41-11/44)

Post by RangerJoe »

So now you when the Marines started regular combat operations from US Navy aircraft carriers during World War II.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

Post Reply

Return to “After Action Reports”