[NO REPRO] CIWS destroys incoming vampire AFTER it hits the ship?

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TheOriginalOverlord
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[NO REPRO] CIWS destroys incoming vampire AFTER it hits the ship?

Post by TheOriginalOverlord »

Shipwreck hits USS Missouri...

but the CIWS scores a hit after the impact and damage...

excerpt below..
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8:08:25 AM - 8:08:25 AM - Contact GuidedWeapon #501 has been lost.


8:08:25 AM - 8:08:25 AM - Gun (20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]) is attacking SS-N-19 Shipwreck [P-700 Granit] #10362 with a base-Ph of 70%. Base-Ph adjusted for distance: 70%. Target speed modifier: -30%. Target size modifier: -3%. Final Ph: 37%. Result: 25 - HIT


8:08:25 AM - 8:08:25 AM - Gun (20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]) is attacking SS-N-19 Shipwreck [P-700 Granit] #10362 with a base-Ph of 70%. Base-Ph adjusted for distance: 70%. Target speed modifier: -30%. Target size modifier: -3%. Final Ph: 37%. Result: 38 - MISS


8:08:25 AM - 8:08:25 AM - BB 63 USS Missouri damage report: LN-66LP has been destroyed!


8:08:25 AM - 8:08:25 AM - BB 63 USS Missouri damage report: Mk44 ABL has been lightly damaged.


8:08:25 AM - 8:08:25 AM - BB 63 USS Missouri damage report: AN/SLQ-25 Nixie has been destroyed!


8:08:25 AM - 8:08:25 AM - BB 63 USS Missouri damage report: 12.7mm/50 MG has been destroyed!


8:08:25 AM - 8:08:25 AM - BB 63 USS Missouri damage report: Mk44 ABL has been heavily damaged.


8:08:25 AM - 8:08:25 AM - BB 63 USS Missouri damage report: Link 4A has been heavily damaged.


8:08:25 AM - 8:08:25 AM - BB 63 USS Missouri has suffered weapon damage: 1602.2 DPs


8:08:25 AM - 8:08:25 AM - 59% penetration achieved


8:08:25 AM - 8:08:25 AM - Weapon: SS-N-19 Shipwreck [P-700 Granit] #10362 has impacted BB 63 USS Missouri.


8:08:25 AM - 8:08:25 AM - Only 1 out of 2 weapon sensors spoofed


8:08:25 AM - 8:08:25 AM - Defensive jammer (AN/SLQ-32(V)3 [ECM]; Tech: Early 1980s) on BB 63 USS Missouri is attempting to spoof sensor: Active Radar Seeker [J-Band](Tech: Early 1980s)(Of: SS-N-19 Shipwreck [P-700 Granit] #10362). Final probability: 20%. Result: 2 - SUCCESS


8:08:25 AM - 8:08:25 AM - Decoy (Mk214 Sea Gnat Chaff [Seduction]; Tech: N/A) from BB 63 USS Missouri is attempting to seduce sensor: Active Radar Seeker [K-Band] (Tech: Early 1980s)(Guiding weapon: SS-N-19 Shipwreck [P-700 Granit] #10362). Final probability: 20%. Result: 51 - FAILURE


8:08:25 AM - 8:08:25 AM - Decoy (Mk214 Sea Gnat Chaff [Seduction]; Tech: N/A) from BB 63 USS Missouri is attempting to seduce sensor: Active Radar Seeker [J-Band] (Tech: Early 1980s)(Guiding weapon: SS-N-19 Shipwreck [P-700 Granit] #10362). Final probability: 20%. Result: 22 - FAILURE
Semper Fi!

Jeremy

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JamesHunt
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by JamesHunt »

Looks like the devs aren´t very interested in people here taking their time providing helpful bugfix information
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CV60
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by CV60 »

If your concern is the CIWS hitting the SS-N-19, which still hits the target: I'm not sure a hit by a CIWS on an SS-N-19 at that range would have prevented the hit. Your attached combat report shows that the CWIS hit and the SS-N-19 hit on the MISSOURI occurred simultaneously, ie, the SS-N-19 was very close to its target when it was hit. Further, even for missiles that are further away from its target than what occurred in your game, being hit by CIWS does not necessarily prevent sheer momentum of the missile from carrying into the target. At a speed of mach 2.5, the SS-N-19 has a lot of momentum.

If your concern is that the SS-N-19 hit the target, then was hit by the CIWS, then I would argue as above that the two weapon systems hit simultaneously, and that the order they appear in the combat log is merely reflective of the order the computer resolved the attacks. However, the net effect of such a scenario is what happened: The SS-N-19 still hits its target basically uneffected by it having been hit by the CIWS. Aside from making the combat log merely appear look more logical, it wouldn't affect anything.
Looks like the devs aren´t very interested in people here taking their time providing helpful bugfix information
James-I can assure you the devs are very interested in fixing bugs. A quick look through the this forum will readily confirm that. In my experience, few, if any, development teams are more responsive than this group.
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
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Sharana
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by Sharana »

It's P-700. That's huge to say at least missile (7 tons) traveling between Mach 1.6 and Mach 2.5 (depending on the profile) and on top of that - it's armored. Vital parts of the missile are covered with armor with the sole purpose of resisting the CIWS and shrapnels from missiles detonating close by. The fact that CIWS shouldn't have problem with unarmored 700kg Harpoon anti-ship missile doesn't mean it can stop 7 000kg armored train at point blank range when even changing it's trajectory a bit is not enough to make it miss the ship. I don't see any bug here.

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JamesHunt
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by JamesHunt »

James-I can assure you the devs are very interested in fixing bugs. A quick look through the this forum will readily confirm that. In my experience, few, if any, development teams are more responsive than this group.
Well I really hope so, seeing Dimitris taking 2 minutes to respond to a potential military contractor in order to propose him the Professional Edition http://www.matrixgames.com/forums/tm.asp?m=4495540&mpage=1&key=� but not being able to find some seconds in three weeks to at least say something like "thanks for the feedback" to a customer who invested his time to report this without personal gain in order to help the devs... raised some doubt.
ORIGINAL: Sharana
It's P-700. That's huge to say at least missile (7 tons) traveling between Mach 1.6 and Mach 2.5 (depending on the profile) and on top of that - it's armored. Vital parts of the missile are covered with armor with the sole purpose of resisting the CIWS and shrapnels from missiles detonating close by. The fact that CIWS shouldn't have problem with unarmored 700kg Harpoon anti-ship missile doesn't mean it can stop 7 000kg armored train at point blank range when even changing it's trajectory a bit is not enough to make it miss the ship. I don't see any bug here.
You should take your time and read the title and first post, you didn´t get the point. Nobody is talking about missile protection here but why the CIWS hits are reported after the missile already impacted and if this is wether a bug or CMANO printing information in non-chronological order.

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IainMcNeil
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by IainMcNeil »

The development team have fixed thousands of bugs and made countless free upgrades to the game. They may have missed this one or they may not have had time to respond to it yet. I don't know exactly why, but how about bumping the topic without implying the devs are lazy or incompetent?

The fact Dimitris found a few seconds to reply to another post does not imply anything. By coincidence this week they are at Lockheed Martins offices training them, the US Navy, Australian Airforce and range of others how to use Command for analytical and research purposes.

I'll refer it to the team and I'm sure when they are back they'll respond.
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Matrix Games
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zakblood
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by zakblood »

no saves, no logs, no version number either, makes it rather hard to reply [:(]

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michaelm75au
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by michaelm75au »

As mentioned, without a save prior to missile hitting, it is very difficult to say what happened.
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Dimitris
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by Dimitris »

Thanks guys. We're back and we'll take a look.
TheOriginalOverlord
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by TheOriginalOverlord »

ORIGINAL: Dimitris

Thanks guys. We're back and we'll take a look.

Sorry I didn't have a save...I'll try and recreate it...but you will need a save from "before" the event..correct?

Build 998.9
Semper Fi!

Jeremy

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Dimitris
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by Dimitris »

Yes, a pre-event save helps a lot to walk through the issue.
Dimitris
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by Dimitris »

Did anyone manage to reproduce this? Trying here but no success so far.
TheOriginalOverlord
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by TheOriginalOverlord »

I'll work on it shortly...see if I can reproduce it.
Semper Fi!

Jeremy

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Dimitris
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by Dimitris »

Any success in reproducing this?
TheOriginalOverlord
Posts: 337
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RE: CIWS destroys incoming vampire AFTER it hits the ship?

Post by TheOriginalOverlord »

ORIGINAL: Dimitris

Any success in reproducing this?
No sorry..real life has gotten in the way...my apologies...
Semper Fi!

Jeremy

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