4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Mar/Apr 1943
Impulse: 4 (Allied)


Land Movement (Cont):
United States

The US 15th Army Group continues its ponderously slow movement along the Arctic Highway.

Soviet Union

The Mongolian Cavalry heads toward Ulan-Ude. On the Eastern Front the Soviets push west generally along the front and the Saratov Militia re-takes Kharkov.

Communist China

The 5th Garrison Army moves into Kaifeng and a partisan group to the northeast moves east on the flank of Mao's Army.

China

The 1st Cavalry Corps moves towards Vientiane - the Cantonese Militia takes its place in the line west of Hanoi. Finally the 6th Infantry Army moves into the mountains northwest of Swatow.

Air Rebase:
Commonwealth

A Mosquito transfers from Cardiff to Madrid, as does one of the Lancaster's in Tunis.
The Spitfire in Portsmouth moves along the south coast to Plymouth

France

A Dakota is unloaded to Rabat

United States

The Mitchell bomber group continues its flight across China and joins Vinegar Jo's army around Shanghai
The Dauntless on Béarn transfers from the ferry carrier to Yorktown II to bring the latter's airgroup up to strength
A Thunderbolt moves from Cadiz to Tunisia
The three air units in Casablanca move out; a bomber to Spanish Morocco, a fighter to Malta and a second fighter to Cisneros
A Tomahawk at Kavieng heads south to Shortland
A Dauntless air group moves toward the Gulf of Bothnia

Soviet Union

The Soviets move three fighter units to the north in response to the movement of German bombers previously

Reorganisation: None


Mar/Apr 1943
Impulse: 7 (Axis)


A 6 is rolled - and back to the Axis

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Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

M/A 43 Axis 7

Germany and Japan land. Italy combined.

German Do-217's decide on a day-trip to tour the historic naval dockyards of Plymouth. Do the Allies wish to scrutinise traval permits with either the RAF Spitfire IX at Plymouth or the USAAF P-51B east of Portsmouth. No German fighters available to counter.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Both the fighters are used. The CW fighter is the front fighter.

If they survive the US lands in the hex it flew from, and the CW lands in Portsmouth.

And a reminder that CW has still a pilot to collect if a CW pilot should be lost now.

If surprise points makes avoid combat a possibility, then combat will be avoided.

Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Surprise rolls: Non-phasing (Allies I think) 10, Phasing (Axis i think) 9.

A short inconsequential air combat follows.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Minimal AA fire does nothing to the attacking bombers, who first manage to damage the US AMPH. Where do the Allies want to place the first A?

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

On the damaged AMPH, if possible. Otherwise on the CA.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Remaining results.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Italy sends fighter to the East Med 2-box. Another fighter goes to West Med 2-box where it is joined by an Italian task force of 2 BB, 4 CA and the Italian TRANS loaded with the German MAR.

Italy initiates combat in Eastern Med with the fighter. A 2-oint NAV reacts into the 2-box.

CW can add

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

France

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

USA

Any additional air flown?

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

The 3 range Spitfire II is flown to the 0-box. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Italians commit their subs.

Searches: Axis 10, Allies 5. No combat.

No other air.

Italy rails INF from Rome to Bordeaux.

Japan moves INF Divs into Borneo and Sarawak. The MAR moves up to the partisans on the Chinese border.

Over to Mayhemizer.
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Germany shuffles units in USSR front line.

German MAR is ordered to invade somewhere. For some reason they don't invade, instead they debark to Genoa.

The only land combat is Japanese automatic attack against partisan on Chinese/Manchurian border.

Germany rebase FTR2 from Paris two hexes northwest. FTR3 and FTR2 from Königsberg to USSR front near Vitebsk.

Italy rebase Stuka from Turin to Salerno.

Germany reorg NAV in France.

Turn continues on a 1.

Back to the Allies.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Courtenay
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RE: 4 player E-mail: AAR

Post by Courtenay »

ORIGINAL: Mayhemizer

Turn continues on a 1.

Back to the Allies.
If the die roll was a 1, then the turn should not have continued.
I thought I knew how to play this game....
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

ORIGINAL: Courtenay

ORIGINAL: Mayhemizer

Turn continues on a 1.

Back to the Allies.
If the die roll was a 1, then the turn should not have continued.
My bad. It was something else than 1, I think it was 10.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Courtenay
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RE: 4 player E-mail: AAR

Post by Courtenay »

ORIGINAL: Mayhemizer

ORIGINAL: Courtenay

ORIGINAL: Mayhemizer

Turn continues on a 1.

Back to the Allies.
If the die roll was a 1, then the turn should not have continued.
My bad. It was something else than 1, I think it was 10.
OK. What a zero? Nothing, right? [:)]
I thought I knew how to play this game....
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

I’ve checked my emails, it was a 10.
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Land: USSR, China
Combined: France, CW
Naval: USA

No Port Strikes.

Naval Air:

USA:
One FTR2 fly to the 4-box of the East Med.
One FTR2, and one NAV2, fly to the 2-box of the Baltic Sea.

CW:
One NAV4 fly to the 2-box of the Baltic Sea.
One FTR3 fly to the 3-box of the Eastern Mediterranean.

Naval Movement:

USA:
1 TRS+NAV3, 1 BB (San Diego) -> 1-box Polynesia
1 SUB (San Diego) -> 1-box The Solomons
1 CV (Auckland ) -> 1-box The Solomons
1 CV (Pearl harbor) -> Auckland
1 SUB (Port Villa) -> 3-box South China Sea
2 x CA+MAR Div (Pago Pago) -> Port Villa
2 x CA (Tangier) -> Plymouth
1 TRS (Plymouth) -> East Coast (embarks ARM)
1 TRS (Cadiz) -> East Coast (load PARA)
1 BB, 1 CA (Norfolk) -> 0-box Bay of Biscay
1 CA (Tangier) -> 1-box CSV
1 TRS+ART (Norfolk) -> 0-box CSV
A few CPs sail from sea areas to ports (Cadiz, Glasgow, Pago Pago, Auckland, Dar es Salaam)
A few battleships leave port for convoy protection.

CW:
1 TRS+HQI + 1CVL + 2 BB (Bombay) -> 1-box Bay of Bengal

4 sea areas are available for combat.

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Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Allies activate East Med. No additional air. Will Axis reinforce the sea area?

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Allies will activate South China Sea. No additional air. Will Axis reinforce the sea area?


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