Steel Tigers Progress?
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- MrsWargamer
- Posts: 1653
- Joined: Wed Jun 18, 2014 4:04 pm
RE: Steel Tigers Progress?
3d is a gimmick the same way CGI is a gimmick.
Even well-done 3d is a gimmick. Frankly, I'm tired of game makers thinking 3d makes a game better.
What makes a good game good is a well thought out design, a well-done execution and not a reliance on gimmicks.
Steel Panthers is a great game. Notice I wrote that as present tense. It still is good. It was that well made.
Steel Tigers is an as yet unproven product. And don't think for a second, that it can't arrive and after all the effort put into it, it can't roll over and die like a useless turd of a game.
Calling it the 'successor' to Steel Panthers is not going to give it a free pass. It will be like every sequel. It might arrive, and after it's opening release, become an embarrassment that everyone simply seeks to deny ever happened.
Or it might truly become legendary.
Steel Panthers is to wargamers, an iconic title. Steel Tigers will have a hard time living up to that. Fans can be cruel.
Even well-done 3d is a gimmick. Frankly, I'm tired of game makers thinking 3d makes a game better.
What makes a good game good is a well thought out design, a well-done execution and not a reliance on gimmicks.
Steel Panthers is a great game. Notice I wrote that as present tense. It still is good. It was that well made.
Steel Tigers is an as yet unproven product. And don't think for a second, that it can't arrive and after all the effort put into it, it can't roll over and die like a useless turd of a game.
Calling it the 'successor' to Steel Panthers is not going to give it a free pass. It will be like every sequel. It might arrive, and after it's opening release, become an embarrassment that everyone simply seeks to deny ever happened.
Or it might truly become legendary.
Steel Panthers is to wargamers, an iconic title. Steel Tigers will have a hard time living up to that. Fans can be cruel.
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
RE: Steel Tigers Progress?
I'm hoping they don't decide to use large graphics(tanks and such)like we see in panzer corps. Nothing disproportionate to the terrain. That would make me sick to my stomach.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Steel Tigers Progress?
I will take all the concern here as a good sign as far as interest in Steel Tigers. [8D] I know there are a lot of expectations, and I can't discuss specifics yet, but our aim is to make sure we deliver a new SP that can be with us for the next 10+ years. Quite a lot of our resources are going into this and the game is being worked on by some of the same folks who worked on the original SP and on SPWAW. Our current plan is to start involving the community as soon as we get to alpha and make sure we incorporate community feedback and allow enough time for iterations based on that before we get to beta and release.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Steel Tigers Progress?
Fans can be cruel.
More than beta testers? [:D]
More than beta testers? [:D]
RE: Steel Tigers Progress?
If end result is Battle Academy with hexes, little more detail and complexity (number of statistics closer or equal to SPWAW and WinSPWW2), and familiar gameplay mechanics (small arms usable against armour for suppression), I'll be happy.ORIGINAL: Erik Rutins
I will take all the concern here as a good sign as far as interest in Steel Tigers. [8D] I know there are a lot of expectations, and I can't discuss specifics yet, but our aim is to make sure we deliver a new SP that can be with us for the next 10+ years. Quite a lot of our resources are going into this and the game is being worked on by some of the same folks who worked on the original SP and on SPWAW. Our current plan is to start involving the community as soon as we get to alpha and make sure we incorporate community feedback and allow enough time for iterations based on that before we get to beta and release.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: Steel Tigers Progress?
You mean like the original Steel Panthers?ORIGINAL: Zap
I'm hoping they don't decide to use large graphics(tanks and such)like we see in panzer corps. Nothing disproportionate to the terrain. That would make me sick to my stomach.
RE: Steel Tigers Progress?
Can you show a screen shot of an example?
RE: Steel Tigers Progress?
Every so often I load up Steel Panthers 2 for a quick blast - it still stands up very well. Best is to pitch some advanced NATO tanks (Challenger 2s or M1A1s) against much larger numbers of Warsaw Pact T-72s or T-55s and let the slaughter begin!
I hope you keep the wide scope of SP2. I'd love to see something that covers all the armoured combat right from 1918 up to 2018. It should have battles all the way from the first encounter between British Mark IVs and German A7Vs at Villers-Bretoneux in WW1 to the current war in the Ukraine. SP1 was a great game as well, but there's something liberating about all the different weapons-systems and countries you could play with in the longer time-scale of SP2.
SP3 was also worth playing but I preferred the smaller scale of SP1 and SP2, since it meant that the loss of a tank or even a single soldier felt "more important".
Graphically I'd certainly like to have an upgrade and think that 3D could work - but only if it keeps the same feel to the game, with hexes and the tension created by not knowing whether your next shot would kill the enemy. I also really hope the AI gets a lot of love.
I hope you keep the wide scope of SP2. I'd love to see something that covers all the armoured combat right from 1918 up to 2018. It should have battles all the way from the first encounter between British Mark IVs and German A7Vs at Villers-Bretoneux in WW1 to the current war in the Ukraine. SP1 was a great game as well, but there's something liberating about all the different weapons-systems and countries you could play with in the longer time-scale of SP2.
SP3 was also worth playing but I preferred the smaller scale of SP1 and SP2, since it meant that the loss of a tank or even a single soldier felt "more important".
Graphically I'd certainly like to have an upgrade and think that 3D could work - but only if it keeps the same feel to the game, with hexes and the tension created by not knowing whether your next shot would kill the enemy. I also really hope the AI gets a lot of love.
American Front: a Work-in-progress CSA v USA Turtledove mod for SC:WW1 can be seen here.
RE: Steel Tigers Progress?
You could be interested about WinSPMBT (Windows Steel Panthers Main Battle Tank). It is heavily modified version of SP2. They have also modded SP2 for Second World War (or World War 2) and it goes by name of WinSPWW2. Matrix Games has also made its own variation of Steel Panthers called Steel Panthers World at War, though it has some performance issues with multicore processors and Windows 7.ORIGINAL: FOARP
Every so often I load up Steel Panthers 2 for a quick blast - it still stands up very well. Best is to pitch some advanced NATO tanks (Challenger 2s or M1A1s) against much larger numbers of Warsaw Pact T-72s or T-55s and let the slaughter begin!
Game engine is the same as in Battle Academy series. You can look up that game for reference. Presumably Steel Tigers will have detail and complexity close to Steel Panthers series and hopefully with hexes instead of squares.Graphically I'd certainly like to have an upgrade and think that 3D could work - but only if it keeps the same feel to the game, with hexes and the tension created by not knowing whether your next shot would kill the enemy.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: Steel Tigers Progress?
As long as the 3D is to scale I'm OK about it. Things like Panzer Korps with huge tanks isn't my thing at all.
- PipFromSlitherine
- Posts: 1468
- Joined: Wed Jun 23, 2010 7:11 pm
RE: Steel Tigers Progress?
It is not the BA game engine, but a customised flavour of the much more advanced Archon engine.ORIGINAL: Kuokkanen
You could be interested about WinSPMBT (Windows Steel Panthers Main Battle Tank). It is heavily modified version of SP2. They have also modded SP2 for Second World War (or World War 2) and it goes by name of WinSPWW2. Matrix Games has also made its own variation of Steel Panthers called Steel Panthers World at War, though it has some performance issues with multicore processors and Windows 7.ORIGINAL: FOARP
Every so often I load up Steel Panthers 2 for a quick blast - it still stands up very well. Best is to pitch some advanced NATO tanks (Challenger 2s or M1A1s) against much larger numbers of Warsaw Pact T-72s or T-55s and let the slaughter begin!
Game engine is the same as in Battle Academy series. You can look up that game for reference. Presumably Steel Tigers will have detail and complexity close to Steel Panthers series and hopefully with hexes instead of squares.Graphically I'd certainly like to have an upgrade and think that 3D could work - but only if it keeps the same feel to the game, with hexes and the tension created by not knowing whether your next shot would kill the enemy.
Cheers
Pip
follow me on Twitter here
RE: Steel Tigers Progress?
Uuh... I thought Battle Academy was the first game with Archon engine. What is BA's engine called and is it used in other games like maybe Sengoku Jidai and Field of Glory 2?ORIGINAL: PipFromSlitherine
It is not the BA game engine, but a customised flavour of the much more advanced Archon engine.
[edit]
And are there any games made with Archon yet?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: Steel Tigers Progress?
I cant wait to see it cos so far little Ive seen of anything made with the Archon engine seems to have the detail I imagine many want in STeel Tigers. So can't wait to see what this engine can do. Is it the same engine as Sanctus Reach? As Ive seen requests for that game that apparently aren't possible in engine and the requests are the kinds of thing I'd like to see in ST.
Saying this I think the ARchon engine is being used for the next Close Combat and that looks unlike anything made previously with said engine.
Saying this I think the ARchon engine is being used for the next Close Combat and that looks unlike anything made previously with said engine.
- PipFromSlitherine
- Posts: 1468
- Joined: Wed Jun 23, 2010 7:11 pm
RE: Steel Tigers Progress?
BA, BA2, P&S etc are all in the prior STUB engine.
Sanctus and FoG2 are both using Archon. CC:TBF and ST (as well as other games) also use Archon. Archon comes in a number of flavours customised for specific game genres.
Cheers
Pip
Sanctus and FoG2 are both using Archon. CC:TBF and ST (as well as other games) also use Archon. Archon comes in a number of flavours customised for specific game genres.
Cheers
Pip
follow me on Twitter here
RE: Steel Tigers Progress?
hmmm well Ive read posts about requested features for Sanctus and reply was the engine couldn't do it..interested to see how this pans out.
- PipFromSlitherine
- Posts: 1468
- Joined: Wed Jun 23, 2010 7:11 pm
RE: Steel Tigers Progress?
There are always priorities for where we spend time adding features.ORIGINAL: wodin
hmmm well Ive read posts about requested features for Sanctus and reply was the engine couldn't do it..interested to see how this pans out.
Cheers
Pip
follow me on Twitter here
RE: Steel Tigers Progress?
ORIGINAL: PipFromSlitherine
BA, BA2, P&S etc are all in the prior STUB engine.
Sanctus and FoG2 are both using Archon. CC:TBF and ST (as well as other games) also use Archon. Archon comes in a number of flavours customised for specific game genres.
Cheers
Pip
This is good news for Steel Tigers.
I still have hopes that one day the BA type of content / atmosphere will make it onto that engine.
I anticipate that Steel Tigers will be awesome and have a database of every type of boot worn from 41 - 45 [:)]
but the story oriented / atmospheric role will not likely be filled by ST. ( I may be wrong on that - but it does not seem to be 2by3 style)
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !
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RE: Steel Tigers Progress?
So....I'm guessing no updates on this yet?
RE: Steel Tigers Progress?
Is this game dead? First time I heard abotu that game was back in 2015