653Nv1.7 Axis AAR

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sPzAbt653
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RE: 653Nv1.7 Axis AAR

Post by sPzAbt653 »

Rumanians are occupying the Crimea, with the Dora lobbing huge shells at fortress Sevastopol.

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RE: 653Nv1.7 Axis AAR

Post by sPzAbt653 »

Persian neutrality is violated and PzArmee Afrika captures large oilfields. I've got some events that prevent the Axis from getting any of this oil back home unless they have a connection to an eastern Mediterranean port, but they are only roughed in for now, not as tight as I would like them. I have to keep thinking about it and see how this first round works out.
For example, the first thing that should happen is that if there are Germans within a few hexes of that southern oil area, the UK workers there would destroy the facilities, and then the Germans could pay to repair them over time. So I need a Supply Script that would be canceled if the DE to make repairs is taken, but there is no Cancel parameter.

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RE: 653Nv1.7 Axis AAR

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End of 1942
In the northern and central Atlantic Ocean, U-Boats are interdicting convoys, no noticeable ASW from the Allies yet. I expect this to become a factor in 1943.
The Canaries are well garrisoned with up to strength and updated Coast Guns and a couple Garrisons.
The coast from northern Norway thru northwest Europe and down into Spain to Gibraltar and Morocco is garrisoned by under strength and non-updated Coast Guns and Static Korps. I need to start spending on bringing these units up to par in anticipation that the USA and Canada might/should try something this year. Also need some sort of reserve formation for security.
On the East Front, with Leningrad and Moscow in hand, the main effort will move to the southeast towards Astrakhan while the PzArmee Afrika moves north thru Persia to Baku. Some formations will move due west to Perm and Kuibyshev.
653N has the USSR's last capital located at Magnitogorsk at the east map edge [about parallel to Stalingrad]. It is a challenge to get there from where I am now in one campaign season.

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RE: 653Nv1.7 Axis AAR

Post by sPzAbt653 »

AHAH ! The USA is up to something.

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RE: 653Nv1.7 Axis AAR

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These guys will come in handy since it appears that some USA stuff is headed in their direction.

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RE: 653Nv1.7 Axis AAR

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Persia falls. I should have planned a little better and let Italy take this one, it would have made a big difference to them. Germany is getting 700+ MPP's right now, so it wouldn't have hurt too much to give this one away.

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RE: 653Nv1.7 Axis AAR

Post by sPzAbt653 »

North Front
The winter is over, and even though it is still muddy the lack of mobility isn't enough to prevent the 1943 offensive season from starting. The objective here is to take the cities that Opie is huddled around, because taking them causes his defense to collapse and he will fall back to the next city. I only have one Strat but here is where two or more would be great, because then I could bomb those towns/cities he is falling back to and really make it hard for him.

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RE: 653Nv1.7 Axis AAR

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South Front
The 1.PzArmee has made its way down from Moscow and is ready to assist the infantry in moving eastwards to the Volga.
The Rumanians are down near Stalino, and the Hungarians are in the middle, east of Kharkov. Neither are good offensively, but they are handy for plugging holes and mopping up.

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RE: 653Nv1.7 Axis AAR

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Those USA transports from post #164 have showed up at Morocco. Three corps and no HQ. I bet I can beat them with just the Spanish.

This type of thing is what I meant when I said 'misrepresentation' in post #1. I've removed AVL's and messed with the scripts, so this is not what the developers intended to see in their game. But I am testing things and learning as I go, so it will get better, for 653N.

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KorutZelva
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RE: 653Nv1.7 Axis AAR

Post by KorutZelva »

ORIGINAL: sPzAbt653

No thanks, no time for relationships.

You better not be asking about the Date during these turns [X(]

Part of the tedium of doing this thing is putting the date in almost EVERY screenshot in the upper right corner.

[X(][:o] I should get my glasses prescription updated.
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RE: 653Nv1.7 Axis AAR

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So should I, but they say I need trifocals, and I don't even want bifocals.

I think the below is a good idea, but who knows if I can get it to work the way I want it to. If you say NO it is easy enough to get working. If you say YES it could be easy, but I want to ensure a connection to the Mediterranean and that adds in conditions that aren't easy to noodle thru. It may not even be possible, but I've changed a few things here and there and we'll see how it goes in the next run thru.

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KorutZelva
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RE: 653Nv1.7 Axis AAR

Post by KorutZelva »

ORIGINAL: sPzAbt653

So should I, but they say I need trifocals, and I don't even want bifocals.

I think the below is a good idea, but who knows if I can get it to work the way I want it to. If you say NO it is easy enough to get working. If you say YES it could be easy, but I want to ensure a connection to the Mediterranean and that adds in conditions that aren't easy to noodle thru. It may not even be possible, but I've changed a few things here and there and we'll see how it goes in the next run thru.

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Wouldn't a friendly Turkey work too? They have some rail back to Europe.
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RE: 653Nv1.7 Axis AAR

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YES! But ... the Turk rail lines only connect to Basra thru Syria, so if Syria is already in Axis hands, its moot. Thank goodness, otherwise ... more events.

PzArmee Afrika heads for Baku ! [If I get those Persia Oil events working, the same will be done for Baku, Grozny and Maikop].

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RE: 653Nv1.7 Axis AAR

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The US Navy showed up to run me off of the convoy to Halifax.

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RE: 653Nv1.7 Axis AAR

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Yep, the Spaniards alone are enough to remove the US threat in Morocco. It's Opie's fault, he stranded them there with no HQ and not even a fair chance of getting a port. It's also my fault, poor programming [;)]

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RE: 653Nv1.7 Axis AAR

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I've made a ton of adjustments and changes while playing thru this. At this point it is beating up on Russia when it is defeated, which isn't much fun. Often at this point I revert to an earlier turn and switch sides, but I've seen enough that needed adjusting that I'm not going to do that. So I'm going to say YES to this.

I've got to go thru a lot of scripts, because many of them have the condition that the UK is actively in, and that causes a few issues. I also need to play as the Allies to see how much of an effect, if any, having no AVL's has, and will certainly make some script additions, especially to Opie. Having no AVL's didn't matter at all to the Axis in this playtest.

I will continue to be interested if anyone has any opinions as to the alternate history choices/results seen in this AAR, and especially any Mid-East effects. It's all very interesting and tons of fun, and I so appreciate H&B's work on making SC3 [&o]

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RE: 653Nv1.7 Axis AAR

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And ... thanks to KZ for the comments so far. I know he is busy beating up on Sugar [:)]
KorutZelva
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RE: 653Nv1.7 Axis AAR

Post by KorutZelva »

no prob

I'm always curious at the custom decision and events modders put in their mod. [:)]
gwgardner
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RE: 653Nv1.7 Axis AAR

Post by gwgardner »

Impressive win. It seemed as if you have mastered the game, to the point that you really have no challenge from the AI.

I know I cannot do it. I've played your mod twice as the Allies and lost both times to the AI.

I await your new version with great anticipation.

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RE: 653Nv1.7 Axis AAR

Post by sPzAbt653 »

Thanks Gary, but there were actually some flaws in this round that gave me an advantage, that coupled with taking the option for the UK to leave the conflict early made it easy.

I'll probably do the next AAR as the Allies. I suspect you may have had the most trouble in Russia ? I know I did at first. Hopefully I will be able to show you how to have some tense defensive fun while setting yourself up for the comeback offensives from late '43 on.
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