BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
Will check the references.
Meanwhile, I am going through the Thundering Herds (TM). The death by a thousand clicks is taking its toll, I am mentally tired. I will try to get the turn to John today but, if I don't, he will receive it tomorrow.
Meanwhile, I am going through the Thundering Herds (TM). The death by a thousand clicks is taking its toll, I am mentally tired. I will try to get the turn to John today but, if I don't, he will receive it tomorrow.
Tenno Heika Banzai!
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
ORIGINAL: Kitakami
Will check the references.
Meanwhile, I am going through the Thundering Herds (TM). The death by a thousand clicks is taking its toll, I am mentally tired. I will try to get the turn to John today but, if I don't, he will receive it tomorrow.
Since CR's AAR is extensive and the reference is one line, here is a link to find it: tm.asp?m=4332189&mpage=27&key=#788
Edit: Dang thing won't go to the specific post, # 588 on page 27.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
I have been clicking for a few hours, and I am starting to see double. I am taking a break. Will continue later on.
Man! I had forgotten how many civilian cargo ships the Allies have to order around on turn 2... and tons of them have to move by themselves, not in convoys...
Man! I had forgotten how many civilian cargo ships the Allies have to order around on turn 2... and tons of them have to move by themselves, not in convoys...
Tenno Heika Banzai!
- HansBolter
- Posts: 7191
- Joined: Thu Jul 06, 2006 12:30 pm
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RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
ORIGINAL: Kitakami
I have been clicking for a few hours, and I am starting to see double. I am taking a break. Will continue later on.
Man! I had forgotten how many civilian cargo ships the Allies have to order around on turn 2... and tons of them have to move by themselves, not in convoys...
Don't forget to check each one for conversion potential. Don't want to get your future AKVs and AKEs tied up in supply or troop convoys.
Hans
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
Good point! Will check for all ships that can convert to xAP, AKE, and AKV. Thanks for the reminder!ORIGINAL: HansBolter
Don't forget to check each one for conversion potential. Don't want to get your future AKVs and AKEs tied up in supply or troop convoys.
Tenno Heika Banzai!
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
Others may differ, but I do not find it necessary to make every AKE conversion possible. I do all the AEs and all the xAKs (5200 cap?) that can become 4200 capacity AKEs. After that. perhaps 6-10 of the 4900 capacity xAKs to 3920 capacity AKEs.ORIGINAL: Kitakami
Good point! Will check for all ships that can convert to xAP, AKE, and AKV. Thanks for the reminder!ORIGINAL: HansBolter
Don't forget to check each one for conversion potential. Don't want to get your future AKVs and AKEs tied up in supply or troop convoys.
All the 5550 ton xAKs become xAPs at 1300/1850 capacity. All the 5860? capacity xAKs become xAPs at 1660/2400 capacity. These two groups are the haulers for infantry units for amphib invasions where there are not enough APs to handle the job.
All the 3900 tonners become xAPs at 100/1200 capacity (decent range and very useful for small BFs, artillery or AA units) and for invasions.
All the 1750 xAKLs become 500/750 capacity xAPs. Only 4000 nm range but very useful for shuttling around construction battalions, small base forces and other small units as you develop groups of islands.
I only do a dozen AGs since most bases get the port built enough to support small fry before I need an AG for the next target. Others say convert them all and continue using them to haul cargo.
I keep the 4175 capacity xAKs as my main amphib cargo/tank/heavy equipment carriers because they can do 14 knots. I believe in minimizing the transit time for troops on ships because of the disruption and morale issues of long voyages, and to minimize the time in range of enemy opposition.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
***** Totally agree. It is the way to replenish the BBs with 16" rifles.ORIGINAL: BBfanboy
Others may differ, but I do not find it necessary to make every AKE conversion possible. I do all the AEs and all the xAKs (5200 cap?) that can become 4200 capacity AKEs. After that. perhaps 6-10 of the 4900 capacity xAKs to 3920 capacity AKEs.
***** Will check. I never think about cargo ships in terms of tons. Perhaps I should startAll the 5550 ton xAKs become xAPs at 1300/1850 capacity. All the 5860? capacity xAKs become xAPs at 1660/2400 capacity. These two groups are the haulers for infantry units for amphib invasions where there are not enough APs to handle the job.
***** Same as above.All the 3900 tonners become xAPs at 100/1200 capacity (decent range and very useful for small BFs, artillery or AA units) and for invasions.
***** Will also check.All the 1750 xAKLs become 500/750 capacity xAPs. Only 4000 nm range but very useful for shuttling around construction battalions, small base forces and other small units as you develop groups of islands.
***** In my game with Falken I have not seen the need for more AGs, but will keep an eye on this, definitely.I only do a dozen AGs since most bases get the port built enough to support small fry before I need an AG for the next target. Others say convert them all and continue using them to haul cargo.
***** Total agreement here.I keep the 4175 capacity xAKs as my main amphib cargo/tank/heavy equipment carriers because they can do 14 knots. I believe in minimizing the transit time for troops on ships because of the disruption and morale issues of long voyages, and to minimize the time in range of enemy opposition.
Thanks for your input, much appreciated!
Tenno Heika Banzai!
- MakeeLearn
- Posts: 4274
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RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
***** Will check. I never think about cargo ships in terms of tons. Perhaps I should start
And "speed" of cargo ships when forming Task Forces. Sometimes it will matter.
For example: A 10 in a group of 14s can make a difference.
- MakeeLearn
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RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
Conversions: As soon as you can, start finding the ships that can convert to ARs "repair ship" and begin converting. They take about a year to do so and you will need them fast, as Japan starts with only a couple ARs
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
ORIGINAL: MakeeLearn
Conversions: As soon as you can, start finding the ships that can convert to ARs "repair ship" and begin converting. They take about a year to do so and you will need them fast, as Japan starts with only a couple ARs
He is playing as Allies.
- MakeeLearn
- Posts: 4274
- Joined: Sun Sep 11, 2016 1:01 pm
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
ORIGINAL: BillBrown
ORIGINAL: MakeeLearn
Conversions: As soon as you can, start finding the ships that can convert to ARs "repair ship" and begin converting. They take about a year to do so and you will need them fast, as Japan starts with only a couple ARs
He is playing as Allies.
HA!! HA!!!!
Too funny. I got Japanese on my mine and too many windows open, ...went out the door half dressed.
[:D][:)][;)]
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RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
ROFL!!!
I've done worse, so no worries
I've done worse, so no worries
Tenno Heika Banzai!
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
I have just read your thread, as well as John's. I am a sucker for double AARs, and so I will follow both sides. As such, my comments will be by necessity "neutered" because I know too much. I am not experienced enough anyway, so my hypothetical suggestions would likely be of no value [:D]
I wish you good luck [8D]
I wish you good luck [8D]
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
@Drakanel, thank you!
Will spend this afternoon on the turn, but I am not certain if I will be able to finish. Although I have gone through this once already, I am not near the level of comfort that I would have it I were playing the Japanese, so I have to check and re check. As an example of why I need to do this, I need to be careful not to suck Cape Town dry of fuel. And like that one, there are a number of things I need to consider. In this mod, the starting supply level in the US is lower than in other mods. Thus, I need to choose between shipping supply out, repairing everything I need to repair, or a bit of both. That tales time, as I have never been faced with that dilemma before.
Will spend this afternoon on the turn, but I am not certain if I will be able to finish. Although I have gone through this once already, I am not near the level of comfort that I would have it I were playing the Japanese, so I have to check and re check. As an example of why I need to do this, I need to be careful not to suck Cape Town dry of fuel. And like that one, there are a number of things I need to consider. In this mod, the starting supply level in the US is lower than in other mods. Thus, I need to choose between shipping supply out, repairing everything I need to repair, or a bit of both. That tales time, as I have never been faced with that dilemma before.
Tenno Heika Banzai!
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
Way back when, Bullwinkle put me onto using the short ranged ships (xAKLs and small tankers/AOs) to haul from ECUSA to Cape Town because they use no fuel on that route and you don't have to micromanage their port stops. During 1942 when you do not have many islands to support and no major supply bases in SoPac, the small ships are just not needed so much. This really helped with keeping CT from running short of supply and fuel.ORIGINAL: Kitakami
@Drakanel, thank you!
Will spend this afternoon on the turn, but I am not certain if I will be able to finish. Although I have gone through this once already, I am not near the level of comfort that I would have it I were playing the Japanese, so I have to check and re check. As an example of why I need to do this, I need to be careful not to suck Cape Town dry of fuel. And like that one, there are a number of things I need to consider. In this mod, the starting supply level in the US is lower than in other mods. Thus, I need to choose between shipping supply out, repairing everything I need to repair, or a bit of both. That tales time, as I have never been faced with that dilemma before.
Later on when you start reconquering island groups, a few can be brought on map to handle inter-island stuff.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
true, and I will do so. Also, I will use the 12-kt and slower tankers on that route. They seem to be too slow to be able to evade raiders.ORIGINAL: BBfanboy
Way back when, Bullwinkle put me onto using the short ranged ships (xAKLs and small tankers/AOs) to haul from ECUSA to Cape Town because they use no fuel on that route and you don't have to micromanage their port stops. During 1942 when you do not have many islands to support and no major supply bases in SoPac, the small ships are just not needed so much. This really helped with keeping CT from running short of supply and fuel.
Later on when you start reconquering island groups, a few can be brought on map to handle inter-island stuff.
Ships finished! Now on to air units (especially Pearl Harbour, the Philippines and Malaya).
Tenno Heika Banzai!
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
A question... what is the best way to CAP a base two hexes away from the originating airfield?
- CAP at 2 hexes.
- CAP at 0 hexes, with the target set as the airfield I want to protect.
- LRCAP at two hexes.
- LRCAP at 0 hexes, with the target set as the airfield I want to protect.
- Any other?
In general, what I need to do is to protect a number of airfields close to each other the best I can, as any (or several) of them could be hit by air.
Thanks tons!
- CAP at 2 hexes.
- CAP at 0 hexes, with the target set as the airfield I want to protect.
- LRCAP at two hexes.
- LRCAP at 0 hexes, with the target set as the airfield I want to protect.
- Any other?
In general, what I need to do is to protect a number of airfields close to each other the best I can, as any (or several) of them could be hit by air.
Thanks tons!
Tenno Heika Banzai!
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
1. Very good question!ORIGINAL: Kitakami
A question... what is the best way to CAP a base two hexes away from the originating airfield?
- CAP at 2 hexes.
- CAP at 0 hexes, with the target set as the airfield I want to protect.
- LRCAP at two hexes.
- LRCAP at 0 hexes, with the target set as the airfield I want to protect.
- Any other?
In general, what I need to do is to protect a number of airfields close to each other the best I can, as any (or several) of them could be hit by air.
Thanks tons!
2. The only thing that occurs to me is that if you need to protect both your originating base and the target base, CAP at range 2 would be best. But I would have concerns about CAP dilution over two hexes all round the originating base (some aircraft being four hexes from your target base during their mission).
3. If you have other squadrons to protect your originating base, I would use LRCAP at about 30% setting over the target base.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
Working on the turn. Slow going because of work, but moving ahead.
- A very few land-based air units left.
- Land units still not checked.
The rest has been done, and without carpal tunnel syndrome as the result, so I call this a minor Allied victory!
- A very few land-based air units left.
- Land units still not checked.
The rest has been done, and without carpal tunnel syndrome as the result, so I call this a minor Allied victory!
Tenno Heika Banzai!
RE: BTS/BTSL against John 3rd: What was Kitakami thinking?!?!?!?
I have sent turn 2 to John. I do not know how I fared, we will see.
Tenno Heika Banzai!