off-map TF stuck

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DConn
Posts: 96
Joined: Sat Sep 23, 2000 8:00 am
Location: Bainbridge Island, WA

off-map TF stuck

Post by DConn »

After years of playing the game, I finally forgot that you place yourself in peril if you change the destination of an off-map TF. Result: I now have a TF stuck off-map that doesn't respond to any changes in either destination or home port. Not a huge deal, given the fact that it is only a couple of tankers, but I'm curious: is there a way to get it "un-stuck"? Any suggestions appreciated; thanks!
--Dave Conn
Currently defending the free world against montesaurus, DBB-B, Scen. 28
ericv
Posts: 325
Joined: Sat Jan 21, 2012 8:44 pm

RE: off-map TF stuck

Post by ericv »

I've had the same thing happen in my 11.24 version game a couple of days ago. The problem solved itself if you stop fiddling with it and just let it run its course.


There was a loaded TF on the way from Aden to Karachi, which, Í don't know where exactly, still fully loaded, turned around and went back to Aden.

When I noticed it it was off-map. So I changed it's destination back to Karachi. The next turn, it needed 250.000 endurance to get to Aden in 700 days or so.

I tried a lot of different things, but only when I stopped fiddling with it, did the TF set course to Aden where it arrived 8 days later. All was well again.


I never did figure out why the TF turned back to Aden fully loaded. I have had this happen in 11.26b as well a couple of times. Could be on purpose or a bug. I don't know.






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BBfanboy
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RE: off-map TF stuck

Post by BBfanboy »

ORIGINAL: ericv

I've had the same thing happen in my 11.24 version game a couple of days ago. The problem solved itself if you stop fiddling with it and just let it run its course.


There was a loaded TF on the way from Aden to Karachi, which, Í don't know where exactly, still fully loaded, turned around and went back to Aden.

When I noticed it it was off-map. So I changed it's destination back to Karachi. The next turn, it needed 250.000 endurance to get to Aden in 700 days or so.

I tried a lot of different things, but only when I stopped fiddling with it, did the TF set course to Aden where it arrived 8 days later. All was well again.


I never did figure out why the TF turned back to Aden fully loaded. I have had this happen in 11.26b as well a couple of times. Could be on purpose or a bug. I don't know.

The only time I have seen TFs redirect themselves is when they detect an enemy threat and steer a path away from it (if threat tolerance is normal or safer/safest). This can happen even when you have no visual cues on map to show the threat the TF is retreating from. It shouldn't happen, but if there was a sub or something between the exit from the off map holding box and Karachi, the TF could have tried to find a way around, and returning to Aden would be the only course open.
For my part, I have never seen one of my TFs turn around during off-map transit, perhaps because I use Direct/Absolute routing virtually all the time.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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m10bob
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Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: off-map TF stuck

Post by m10bob »

Only time I ever saw this was when I was working on mods and downloaded new .Pwhex files which did not match the mapwork...

Always glad for education from other folks issues.
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budman999
Posts: 34
Joined: Sun Jul 04, 2004 8:54 pm

RE: off-map TF stuck

Post by budman999 »

In my current game I had more than 1 convoy stuck off map.
I believe manged to resolve the issue by changing the task force type. I think it was Transport to Escort and then back.
Ubique
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