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Advanced Third Reich for Strategic Command WWII: War In Europe, v1.1
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DATA CHANGES
- added Greek air fleet to 1941 scenario setup
- fixed duplicate Spanish 1st air fleet
- blocked Russian diplomacy to Algeria
- minor map adjustment for Leningrad port to prevent land attack from Finland
- adjusted Combat Data to improve gameplay
-- restored default values for experience point allotment, retreat %, and retreat range
-- increased prepared attack readiness bonus from 25% to 35% for ground combat units
- increased Germany research for Ground Attack Weapons to level 1 and upgraded Tactical Bombers in both 1939 campaign and 1941 scenario
- revised some weather zone data for Western/Central/Eastern Europe for Fall/Early Fall, to slightly decrease frozen/snow conditions and increase clear conditions
- changed Greek infantry 2-3 to 1-3 due to mountains defense bonus
- reduced max strength of Iraqi infantry to 5
- increased De-Entrenchment value for Tactical Bombers to 1
- set Minimum Production Date for Italian Fighters and Tactical Bombers to January 1941
- increased retreat chances for naval units
- changed research percentages for United States and Germany to 5-4-4-3-3 to improve chances to reach Level 5 IT/PT
- deleted French Maginot Line fortresses left in 1941 scenario by mistake
- revised Resource Data to reduce value of minor capitals (2 should have been 1, so minors are generally 10 BRPs)
- made significant economic adjustments to improve balance:
*General*
-- changed oil from 3 to 2
*Britain*
-- changed Coventry and St. John's from major city to minor city
-- changed Toronto from IC to major city
-- fixed Famagusta from major city to minor city
-- deleted Mosul oil and changed Mosul from minor city to major city
*France*
-- fixed Beirut from major city to minor city
*Russia*
-- changed Vologda, Novgorod, Yaroslavl, and Grozny from major cities to minor cities
-- deleted extra oil at 191,39
*United States*
-- added two ICs at Baltimore and Charlotte, and one major city/port at Portland
-- deleted Ahvaz oil in Persia
*Germany*
-- changed Kolberg from major city to minor city
-- fixed Bergen from minor city to major city
*Italy*
-- changed Naples and Taranto from minor cities to major cities
-- changed Turin and Syracuse from major cities to minor cities
SCRIPT CHANGES
- fixed SURRENDER #2 script error for Italy surrender for Allied units in range of Taranto, previous condition for Rome/Naples/Taranto incorrectly assumed OR logic instead of AND logic; now essentially if Allies have 3 units landed within 3 hexes of Taranto then Italy has 75% chance of surrender in 1943, 100% chance in 1944
- revised SURRENDER_2 scripts to fix Russia country ID (4 should have been 116)
- deleted NATIONAL_MORALE scripts for France surrender/liberation
- made significant economic adjustments to be more faithful to original boardgame:
*Russia*
-- deleted RESOURCE event for 1941 Economic Increase upon DOW
-- changed RESOURCE event to make Baku oil (173,39) the variant Successful Soviet Five Year Plan
*Germany*
-- deleted CONVOY event for Swedish Iron Ore Shipments
- changed PURCHASES scripts for Greek infantry builds, added 1944+ builds for Britain and Russia, and revised Germany builds for Fuhrer Bunker
- revised WAR_ENTRY scripts to slightly reduce chances of Pro-Axis Yugoslavia coup
- revised AMPHIBIOUS and AMPHIBIOUS_MINOR scripts for invasions of Sicily and Italy to improve launching invasions
- revised TRANSPORT_MINOR scripts to improve Allied reinforcements of North Africa and Middle East
- added GUARD scripts for staging strongest units for Allied invasions of Sicily and Italy
- added Allied AI STRENGTH scripts for Axis supply shortages during initial invasions of Italy and France and Axis AI STRENGTH scripts for Allied supply shortages during invasions of Poland, France, Yugoslavia and Greece
- revised FLEET scripts to improve Axis patrols of North Sea and Mediterranean Sea
- revised UNIT scripts for arrival of British Australian/South African/Indian reinforcements to Egypt, and for Russian variant for New Tanks
- many more minor script adjustments and corrections to improve computer opponent performance
I just posted an AAR for a successful AI-AI playtest game for v1.1 HERE. Attached is the zipped 1939 Campaign. Install into your C:\Users\username\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns folder. Enjoy!
Important Note: This update is compatible with the latest game update v1.11, which changes convoy loops. A3R v1.1 is not compatible with the previous game version(s).
UPDATE 4/20/2018: Attached 1939 campaign files updated with corrections to research sharing, British ASW unit events, and reformatted Design Notes as discussed below. Please re-install. Sorry for the inconvenience.