RHS Thread: Minor Cleanup 8.14 Update

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el cid again
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RE: RHS Level II Comprehensive update 2.96

Post by el cid again »

RHS Level II v 2.96 update link


https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

This is a nearly pure pwhexe.dat file update. Its focus
was to complete the MONSOON files - mainly with respect
to the SW map corner. This was completed. There are tiny
modifications to scenario, ship and leader files. There are
never enough leaders for small ships. Some eratta worked in.

This is the first season with significant navigation in the
Soviet Arctic. So this was tested. Problems were found. But
Level I did NOT have them - so analysis about the difference
led to a solution.

For the first time in RHS Level II for AE, all the Russian
Siberian river systems work fully. This was backfitted into
the FALL files as well.

Some additional technical changes were made to the WINTER and SPRING
files to make them consistent.

SPRING files now need to get rid of the remaining blocked hexes in the
SW map corner.

One technical problem remains - sailing from Krasnoyarsk to Murmansk or
to Tiksi in Monsoon and Fall seasons requires a Entry Exit Zone be
created for the Yenisei River and that linked to various ports. This
will then modify all pwhexe.dat files, pwzone.dat file and the pwzlink.dat
file - which will be done during breaks in the clearing of the SW map
corner in spring files.

A second technical problem is that the Crozet Islands Entry Exit Zone
may not be working. It will be investigated during the tedious process
of cleaning out the SW corner for the spring files. This is likely
to be related to the pwzlink.dat file which is going to be rebuilt anyway
for the above problem.

After that, we can do the later year pwhexe.dat files fairly quickly.
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Yaab
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RE: RHS Level II Comprehensive update 2.96

Post by Yaab »

Sid, please check save games from the Allied side to see if the Allied AA units in Pearl Harbor undisable their guns after Dec 7, 1941. Right now they are totally toothless against KB raids if the KB elects to attack Pearl Harbor on Dec 8 or later.
el cid again
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RE: RHS Level II Comprehensive update 2.96

Post by el cid again »

ORIGINAL: Yaab

Sid, please check save games from the Allied side to see if the Allied AA units in Pearl Harbor undisable their guns after Dec 7, 1941. Right now they are totally toothless against KB raids if the KB elects to attack Pearl Harbor on Dec 8 or later.

I have changed the location files and tested them. Your suggestions by email have been implemented. They will be
part of the next release - which I am working on. Most of that is map related - the last season (Spring) gets the
SW map corner turned into Ocean entirely. The new files needed to make all entry exit zones work (In appropriate
seasons) are done. One map panel is modified to say "Yenisei Entry Exit Zone" instead of indicating it is a way
to get to Krasnyoarsk. All the pwhexe.dat files needed some modification. One code (for the Canadian Entry Exit
Zone was duplicated and changed). The system should be fully functional year around in all respects. After the
next update, I will work on out year pwhexe.dat files.
el cid again
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RE: RHS Level II Comprehensive update 2.97

Post by el cid again »

RHS Level II v 2.96 update link


https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

This update completes the basic set of pwhexe.dat files for all seasons. Only construction of roads and railroads in later game years is not now modeled. All the files were brought into sync with each other and all the movement options, both on and off map, are fully implemented (except where weather prevents it in appropriate seasons).

There is a new pwzone.dat file - shortening the Arctic Entry Exit Zone by one hex - because it is always ice bound.

There is new map art. Slight problems were fixed, and the new art shows the new Yenisei River Entry Exit Zone's feeder hex. This points at the Yenisei River Entry Exit Zone - which is a single hex two rows beneath that feeder hex. In Monsoon and Fall Seasons, one may send task forces to Murmansk or other Arctic ports via that zone. Indeed, in the Fall, one may sent them via the Bering Strait to destinations in the Pacific. The art also shows a similar tiny Canadian Entry Exit Zone, which is two rows directly below its feeder hex. This Zone only works in the Fall Season. There is a potential base near it on Melville Island, a location with slight development potential for resources and shale oil.

The first "ship" - a Royal Canadian Mounted Police schooner - to circumnavigate North America, and to make both East and West trips via the NW Passage - uses this route and is in the game. In theory ships might pass to the Arctic Ocean from UK, Eastern Canada or Eastern USA - if they are fast enough or if they get stuck and "winter over" waiting for the next year's fall. This was the SOP for most early passages, but not for all.

There is a change to four AAA regiments at Pearl Harbor. They appear at the end of the first turn (in 1941 scenarios) and from 1/4 to 1/2 of their guns of each type are functional. This is intended to both simulate the limited AAA on the first day of the war (which is still present in non-AAA unit form and on ships), and to prevent the Kiddo Butai from remaining in the area for days or weeks and run raids with little attrition from AAA guns. They can perhaps try it - but there will be a price with hundreds of working AAA guns added to the mix (generally 16 tubes of each type in each unit are "repaired").

The plan now is to study new information about the highway from South Australia to North Australia and modify all the pwhexe.dat files to include it. Some sections may be reduced to trail. Some may be primary road. Over time, the entire route will become secondary road, except for small parts that are paved. Once that study and modification is done, there will be a rapid series of pwhexe.dat files showing construction (or rarely deconstruction) for later game-years.
el cid again
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RE: The road from S Aus to Darwin

Post by el cid again »

The review of the Stuart Highway revealed that some of it had collapsed under heavy traffic in 1941. We need to modify the game start map. The Bitumen The bombing of Darwin and the increasingly savage war in the Pacific resulted in greater usage of the North South Road. The extreme weather conditions of the Territory took their toll and the only solution was to seal the road. The 1940 specifications allowed for a continuous daily maximum of 200 tons of traffic per day, in each direction. However, by December 1941, the maximum had increased to 2 500 tons of traffic passing over sections daily. Military regulations controlling speed, loading and use of roads were introduced but the unsealed road could not carry the increased heavy traffic during the wet season. Late in 1941, following 60 inches of rain in five weeks, the road collapsed in many places and as many as 100 vehicles were bogged at any one time. Reconstruction and tarring of the road between Larrimah and Alice Springs was carried out between April 1942 and December 1943. An advance party of 40 Victorian road workers arrived at Tennant Creek on 25 March 1942. By the end of August, personnel strength had increased to 300, which was then supplemented by gangs of men enrolled in the Civil Construction Corps. The Civil Construction Corps (CCC) was formed in March 1942 to provide a civilian workforce for war-related construction projects. Most of the recruits were over 35 and were employed as labourers, carpenters and truck drivers. The CCC constructed docks, aerodromes, roads, gun emplacements, hospitals, fuel storage depots, pipelines and factories. Over 1800 Civil Construction Corps volunteers were involved in the maintenance of the North-South Road during the later war years. Early in 1943, a well-equipped workshop was established by the Country Roads Board of Victoria at Tennant Creek. The workshop consisted of a three span structure 100ft long and 56ft wide, half of which was occupied by machine and welding shops. The maintenance of the Stuart and Barkly Highways was the responsibility of the Allied Works Council who set up road patrol gangs and camps and established a bitumen-sealing organisation in the Northern Territory. Truck bogged during the construction of the Stuart Highway. Lewis-Brown Collection, Northern Territory Library Labour and Supply Camp at Alice Springs. World War II Collection, Northern Territory Library

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Yaab
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RE: The road from S Aus to Darwin

Post by Yaab »

Seems you also modified the thread name too...
el cid again
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RE: RHS Level II release 2.98 (Bulldog, Roads in AUS/NG)

Post by el cid again »

RHS Level II v 2.96 update link


https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

This update includes all pwhexe.dat files (to add Bulldog, New Guinea, a river port near Lae, to turn part of the road South from Darwin to trail, because it had collapsed, and related matters).

There is a new map panel (23), a new Seasonal Construction documentation file, and there are new location files (to add Bulldog).

The new construction data is:

Stuart Highway: The Road from Alice Springs to the railhead at Birdum, North Australia is the Stuart Highway. [Larrimah is in the same hex and, in WW2, was technically the railhead]. Six hexes of the Northern section of this road (76/131 to 76/136 as defined below) are treated as trail in the 1941 Winter and 1942 Spring Seasons. [60 inches of rain in 5 weeks combined with more than 1,000 trucks per day to collapse the road foundation].
The entire Northern section to Tennant Creek (76/128 SE, 76/129 NW/SW, 76/130 NE/SE, 76/131 NW/SW, 76/132 NE/SE, 76/133 NW/SW, 76/134 NE/SE, 76/135 NW/SW, 76/136 NE/SE, 76/137 NW) becomes Primary Road in Spring, 1943.

The Southern section from Tennant Creek to Alice Springs (76/137 SW, 75/138 NE/SW, 75/139 NE/SW, 75/140 SW/NE, 74/141 NE/SE, 75/142 NW/SW, 74/143 NE) becomes Primary Road in Spring, 1944.

Barkley Highway: The road from Tennant Creek to Mt Isa, Queensland (76/137 E, 77/137 W/E, 78/137 W/SE, 79/138 NW/E, 80/138 W/SE, 80/139 NW/E, 81/139 W/SE, 82/140 NW/SE, 83/142 NW) becomes Primary Road in Spring 1944.

Roads near Lae, New Guinea: The Lae-Wau Road (98/125 SW, 98/126 NE) becomes Secondary Road in Monsoon, 1944.

The Reinhold Road (98/126 SW, 99/127 NE) becomes Secondary Road in Winter, 1944.
el cid again
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RE: RHS Update 2.99 (through Winter 1942)

Post by el cid again »

Comprehensive update 2.99

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ


This update includes every pwhexe.dat file through Winter, 1942 for both standard
and Japan Enhanced Scenarios, a new Seasonal Construction documentation file, a new
map panel WPEN16, and all new location files.

New information led to changes in the sea approaches to The Terapo Mission and Bulldog,
New Guinea Ports. Both are river ports. Both permit shallow draft only ships to load
or unload. [Not so much because there is no deep water as because of ever shifting
sandbars and a total lack of charting, to this day.] A similar change was made for Timeoka
(Timika today) - it is actually in the right hex for the first time in AE history: it
is inland and not serviceable by deep draft ships.

Working on New Guinea caused me to realize Hollandia is wrong. Its major airfields are inland.
So a new location was added - Julianadorp - the nearest town to the Hollandia Aerodrome complex.
A road is build to support them by Japan in 1942. As well, the Cyclops Mountains are missing
from both pwhexe.dat files and from map art in all previous forms of AE. They are added here.

There is no more planned development. We will add more seasons to the pwhexe.dat files only.
1943 files are next.
el cid again
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RE: RHS Update 3.00 (Yangtze Bridges)

Post by el cid again »

ORIGINAL: el cid again

Comprehensive update 3.00

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

Now that I have rediscovered the issue, I remember we did this years ago,
in WITP days. Probably because WW2 era maps were not used as a model, one
of the more important geographic features of China was missed in stock (and
for that reason probably all other) variations of AE: there were no bridges
over the lower Yangtze river at all. [Far upstream, above the Gorges, there
is a road bridge at Chunking.]

The first bridge over the lower Yangtze was proposed in 1903 and site surveys
were conducted four times, through 1948, but civil war and invasion prevented
start of construction until 1955. The Great Bridge, with eight highway lanes
on the upper deck and a dual track standard gage railroad on the lower deck,
was completed in 1957. It was deliberately high enough to permit the Queen
Mary and her half sister Queen Mary to pass beneath it. They might have wanted
to go to Changsha on the Dongting Hu (the largest of the Great Lakes of China)
which is upriver from Wuhan.

There were three RR crossings by ferry - at Nanking - at Wuhu and at Wuhan
(from Wuchang on the South bank and Hankow on the North bank). Properly modeled,
Wuhan is a triple city, adjacent ports (all level 3 or 4) separated by rivers.
Wuchang and Hankow have major road and rail connections. But Hangyang has neither,
just ferry service between the adjacent cities. Which is one reason all must be
Level 3 or above ports - code will help resources and supplies move between adjacent
ports. In RHS we have simulated ferries for roads and railroads - these impose
inefficiencies for crossing movement but do not prevent it. Still - the Yangtze was
a major barrier to North-South land movement in China and to a degree still is
(although there is now a freeway bridge East of Nanking and the Army exercises building
temporary bridges very rapidly).

This update includes new map art removing the Yangtze River bridges. Also a couple
of Ferry symbols (F in various colors) have changed colors. One of these is by Adam's
Bridge to Ceylon. The other is at Nanking. Both are Red (as is the one at Wuhan and
one on the Inland Sea) to indicate both RR Ferries and High Capacity Vehicle Ferries.
Other map art changes are to the North Australia panel and to the New Guinea panel.
North Australia has symbols and text to indicate how part of the North-South Road is
washed out when the game starts (and that it will restore in Monsoon Season 1942). The
New Guinea panel has new art for the Cyclops Mountains by Hollandia, and river art by
the Tarapo Mission so Bulldog can be a port. Still another map art change is to permit
Timika Dutch New Guinea to be inland - which it is.

Every pwhexe.dat file, both standard and Japan Enhanced Scenario, is updated through
Spring 1943. The Seasonal Construction documentation file is slightly updated to
correct errata. If there were any technical changes to scenario files, they are also
included - but I do not remember any.

Most of the work concerned the pwhexe.dat files, to insure they are consistent with each
other. The process revealed a number of inconsistencies, some of them related to time:
the RR tunnel between Kyushu and Honshu is not completed when the game starts, so it is
modeled by a RR ferry and a low capacity vehicle ferry. Later on, the dual track tunnel
permits the RR to be modeled as a Primary RR. For some reason, the road was shown as a
primary road - but it is nothing of the kind. The ferries are constrained by a fast current,
and only a low capacity road ferry should be modeled. There are high capacity vehicle ferries
between Shikoku and Honshu - and a RR ferry - but these were inconsistently modeled or even
broken. Now they all work.


el cid again
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RE: RHS Update 3.00 (Yangtze Bridges)

Post by el cid again »

Comprehensive update 3.01

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

From a player point of view, this update is a reissue of 3.00 insofar
as it updates the files of 3.00.

From a technical point of view, this update corrects a variety of
eratta in every sense - including errors in understanding infrastructure
in certain locations.

The most important change is the way the interior waterways of Canada
work in the Monsoon and Fall seasons. [These are frozen in Winter and
suffer from the terrible condition called "breakup" in Spring: you can
neither build an ice bridge nor navigate the waterway in Spring.] In
standard (not Japan Enhanced) scenarios, the portage route between Fort
Smith and Fort Fitzgerald (near Great Slave Lake) is wholly redefined.
Technically, this means a vessel can sail between them, and in the Fall
seasons, all the way to the ocean. This is a preliminary to building
the CANOL (CANadian OiL) Project, and since JES cancels the expensive
CANOL project, it also cancels modification of this portage. In JES
scenarios, it is not possible to sail between Fort Smith and Fort
Fitzgerald.

There are two principle special rules. These are defined in the Seasonal
Construction and House Rules document in the RHS Documentation folder.

1) Only vessels up to 300 tons displacement may pass. However, this DOES
include small tug and barge combinations up to 1500 tons (with no individual
barge being over 300 tons). Canadian Barges were redefined to their actual
historical standards. [RHS uses generic barges and these are usually larger
in size.] Note as well - Simplified RHS scenarios (with even numbers)
do not generally include river vessels or barges - and none on river systems
isolated from the ocean all or part of the year. So only FULL RHS scenarios
(this with odd numbers) have them.

2) IF a vessel with any kind of cargo (including troops, supplies, resources,
fuel or oil) reaches Fort Fitzgerald (the normal case, coming from the railhead
at Embarras, or the refinery at Fort MacMurray), they MUST UNLOAD completely.
The cargo then must move to Fort Smith. The EMPTY vessels may transit between
the two river ports. Then the vessels may reload the cargo. In fact, the
vessels are moved by a secondary road using tractors and gigantic trailers
towed by tractors (which is why the 300 ton limit). This secondary road itself
was built in the Spring of 1942. [In JES scenarios, the portage remains a trail,
and no vessels can move between the two ports because of four steep rapids falling
over a "wall" of granite]. So vessels do move between the ports, but without cargo,
and the only way to let them do that is to define it as a navigable river. This
cumbersome process, the long route, and the utter lack of roads or railroads is why
the CANOL project was only barely feasible, and took too long to build (even had
Japan invaded the area - it must have been in the fall seasons of 1942 or perhaps
1943).

Having defined these special rules for Canada, we added one for the peculiar river
ports of Terapo Mission and Bulldog on New Guinea. This one is more simple - only
rule 1 applies: no vessels over 300 tons (or barge combinations over 1500 tons)
may use the river route. Not so much because 300 tons is the limit, but because,
to this day, larger vessels almost never attempt the route, and it would be very
difficult. Never mind a river as wide as a football field and 12 meters deep can
nominally pass a large ship, uncharged ever shifting sand from the volcanic dust
of the area limits the passage to smaller vessels, so if they run aground, they can
be worked free.

These size limitations are now marked on the maps as an aide to player memory and
for those who don't actually read House Rules.

There were as many as ten hexes with eratta of various kinds on each map - a missing
segment of primary road in China - a misrouted trail on New Guinea or Celebes (or
both) - incomplete Road of Bones, ALCAN or Baikal-Amur Mainline routing. [Never mind
the BAM was not completed in WW2, most of the foundations were built, and these show
up as trails snaking across Siberia in strictly historical standard RHS scenarios.
The early segments of the RR (in the West) were ripped up in 1942, while the foundation
work continued. But the Eastern section was completed in 1945 to move supplies from
Komsomolsk na Amur to Sovietskaya Gavan - so in fact that part of the BAM was in WW2.
In Japan Enhanced Scenarios, with the greater threat of a stronger Japan, the Russians
put more effort into the BAM, and most of it is completed, although the extremely
difficult mountain sections only finish after the end of the historical war, RHS allows
the war to go on into 1946.] There were a few trails missing (or which should have been
missing in Monsoon seasons) in the SE Asia areas of the map, or misrouted. [Note
that trails represent several different things in RHS: actual trails as well as
traditional river traffic along rivers which sometimes include portage points. Both
can change seasonally, usually in Monsoon areas.] Trails in RHS are attempts to
channel troop and logistic movement along historical lines - used or not these are the
routes that could have been used - in preference to striking out across untamed
wilderness. Trails also serve the WITP function of representing a way to move along
a railroad in the absence of rolling stock.

This was tedious work, but lays the foundation for all the following seasons in out years
to be done more quickly. I took the time to get it right. I was also slowed by a deadline
for a USAF project: I just work on RHS to take a mental break between sessions working up
databases and reports on Chinese air forces.
el cid again
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RE: RHS Update 3.02 (All Historical Files)

Post by el cid again »

Comprehensive update 3.02

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

Essentially, this update completes the seasonal pwhexe.dat files for all
Strictly Historical Scenarios (121, 122, 123, 124 and 126).

Note that 126 is an incomplete 1945 Downfall Scenario - it needs work on
Scnario files (and will for years, probably). But a lot of effort has gone
into a full map scenario not shortchanging any theater. It may be the next
project after pwhexe.work.

This update does correct errors in 1941, 1942 and 1943 Japan Enhanced Scenario
pwhexe.dat files. These are scenarios 125 and 129. The NEXT work will extend
those pwhexe.dat files to 1946 (end of game).

One town was added - Blinjoe on Bankha Island. It explains a "road to nowhere" -
a primary road. It adds a modest port and light industrial center famous for
fishing and valuable timber. It is not an airport, but might be a good invasion
site - permitting rapid access via primary road to the island's center.

One town was modified. PakenBaroe is an oil and coal center, a river port, and an
airport. None are vital, but the combination is important enough to warrant a KNIL
garrison - the PakenBaroe Detachment. This helps explain why it is there. It
is a very smart place to invade. It is important late in the war as the logistic
center for the PakenBaroe Railway project. That railway operated into 1946 - mainly to
evacuate people.

There is a bit of map art. Sumatra has a secondary road removed (from PakenBaroe)
because it has not been built yet at game start.

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RE: RHS Update 3.02 (All Historical Files)

Post by adarbrauner »

I don't know how to install and get this very interesting mod running.....
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RE: RHS Update 3.02 (All Historical Files)

Post by adarbrauner »

Come on, no one is answering-noticing this???
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btd64
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RE: RHS Update 3.02 (All Historical Files)

Post by btd64 »

I would email Sid and ask him to email you a complete self installing package. That is how he use to release his mod. There are many documents to read in the RHS documents folder. Read them. You can email me as well, by the way....GP
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Yaab
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RE: RHS Update 3.02 (All Historical Files)

Post by Yaab »

I guess you can click the update link, find the RHS Installer folder on Onedrive, and in the folder, there should be RHS installer.msi file. But I amy be wrong, 'cause I use the obsolete RHS Level I.
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RE: RHS Update 3.02 (All Historical Files)

Post by adarbrauner »

Thank you all, actually I've downloaded of course the installer folder and run it, but seemingly was not enough...I'll try again.
el cid again
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RE: RHS Update 3.03 Railroads and other cleanup

Post by el cid again »

Level II Update Link 3.03

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

Every kind of file has been updated.

Intended to add the remaining Japan Enhanced Scenario pwhexe.dat files, this
update turned into a general reissue of all pwhexe.dat files to address some
technical matters related mainly to railroads and to economic production (which
pwhexe.dat files can facilitate). IT DOES include every strictly historical
scenario pwhexe.dat file (1941-1946) plus every Japan Enhanced Scenario pwhexe.dat
file (1941-1944). It also includes new map art for NE India, NE and SE Australia.
It also includes new location files (adding locations related to the railroad
changes).

I looked at Charter Towers with a view to fixing its chronic inability to collect
supplies (whatever you set in software). Turns out in real life they wanted to deal
with a similar problem, and twice before WW2 added double track RR from the coast t
Charter Towers, and then Westward one hex (to facilitate industrial growth I guess -
not much has happened except for a major zing smelter in the 1960s). But we do have
a primary RR for two hexes and it does fix the supply problem at Charter Towers.
Since the dual track simply ends with nothing significant there, I did not add a location
to deal with it.

The above process revealed another bit of dual track in Queensland - one hex NW of Brisbane.
That is STILL dual track and now the edge of the metroplex. But in WW2 it was a minor place,
significant mainly for dairy products. I did add it to the map (Caboolture) because it
permits moving to the end of the dual track section and the location permits a stronger defense
of Brisbane. The tiny airfield built there shows up as a relatively unusual secondary airfield
(or potential airfield anyway - you have to build it).

Of more significance are changes in India. I found I was confused by the Bengal and Assam RR.
Although the RHS route and date of upgrade is correct (or almost correct) - it was more complicated
than I understood. There is NO BRIDGE crossing the Bhramaputra (or one of its distributaries) even
after the US Army takeover. Rather, the takeover involved taking over the ferries as well as the
railroad. Indeed, a second somewhat unimportant RR ferry crossing the river also was added a bit
farther upriver. The other change is that the system folded in several ports, and Dacca was added to
those that get improved RR service (primary vice secondary RR).

Somewhat unrelated to this, but discovered during the research, is that the minor RR along the left
bank of the Bhramaputra in its upper reaches was found. This might marginally improve the ability of
India's economy to work BEFORE the upgrading of the Bengal and Assam to Primary RR. The worlds first
oilfield is near Ledo - it pre-dates the one in Pennsylvania by a few weeks. But in game terms, it is
hard for the oil to get from it to heavy industry centers. Adding more communications in the area helps
that process (as well as in moving fuel from a local refinery).

An error in the routing of the Trans-Canada and Alaska RR was corrected - a point at which it does not
follow the ALCAN highway.

Not wanting to return to pwhexing (my term for this work), I carefully insured consistency of all the files,
and purged all detected eratta.

What remains is the 1945 and 1946 pwhexe.dat files for Japan Enhanced Scenarios 125 and 129.

After that I will think about doing mid war and late war map art, or perhaps working on the Downfall Scenario
or even a new Strike North scenario. [That is less than critical because one can do it in the general
scenarios. But it would feature a different deployment and orders for start of game units for Japan and could
also be a mini-game - not requiring management of the entire map - which is more than half the latitude of the
entire world].
el cid again
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RE: RHS Update 3.02 (All Historical Files)

Post by el cid again »

I have attempted to contact this person via private messaging. Ideally
he will notice it.
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m10bob
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RE: RHS Update 3.02 (All Historical Files)

Post by m10bob »

Very minor OOB error..The U.S. P47D2 is listed with entry date of 1944...It should be 5/43...
Image

sudwind
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RE: RHS Update 3.02 (All Historical Files)

Post by sudwind »

Thanks for the great mod. But, I have a simple question. Did you update RHS installer too? I downloaded the RSH Installer.msi in the download link, But I cannot sure if the RHS installer is for 3.03 or must update myself by downloading PWZ,PWH and ART files.
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