OBSOLETE: The Long Road to Tokyo- Does not work with the 2022 Public Beta
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: New mod: The Long Road to Tokyo
I know this is not ideal, but if you want to send me a list of modifications you would like, I will make them and see
if the updated files will load.
if the updated files will load.
- HansBolter
- Posts: 7191
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: New mod: The Long Road to Tokyo
GP emailed me Bill's modified scenario 31 version and that one hangs on loading as well. No luck for me with this one.
Hans
RE: New mod: The Long Road to Tokyo
Hans, did you rename the AI files that Bill posted above for scenario 31? Assuming that you downloaded them of course....GP
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RE: New mod: The Long Road to Tokyo
Here are the AI files renamed for scenario 31
1 - 10
1 - 10
- Attachments
-
- aifiles1.zip
- (868.96 KiB) Downloaded 53 times
RE: New mod: The Long Road to Tokyo
and 11 - 20
- Attachments
-
- aifiles2.zip
- (879.33 KiB) Downloaded 49 times
RE: New mod: The Long Road to Tokyo
I really want to try this scenario but haven't had any luck with getting it to run. Bill, I tried putting your last two posts into the scebario folder but still didnt load. Do you have an extra version to spare and do I just put it in the scenario files?
email is hammerdamage111@gmail.com Thank you in advance
email is hammerdamage111@gmail.com Thank you in advance
RE: New mod: The Long Road to Tokyo
I wish I had more information for everyone. But all I know is that the version I have posted will load om my system,
it does take a good while to finally load, but it does. I can start either a historical or non-historical game all most
every time I want. So I don't know what else I can do. I have given a thought to see if I can just create another similar
scenario from scratch, but I really don't have the time right now.
it does take a good while to finally load, but it does. I can start either a historical or non-historical game all most
every time I want. So I don't know what else I can do. I have given a thought to see if I can just create another similar
scenario from scratch, but I really don't have the time right now.
- ny59giants
- Posts: 9881
- Joined: Mon Jan 10, 2005 12:02 pm
RE: New mod: The Long Road to Tokyo
It initially hanged up with me. I did get it to work "head to head." I then tried with Jap AI, but hung up again. I then restarted my computer and it worked and still does. I'm about 5 or 6 turns in now.
[center][/center]
- HansBolter
- Posts: 7191
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: New mod: The Long Road to Tokyo
ORIGINAL: ny59giants_MatrixForum
It initially hanged up with me. I did get it to work "head to head." I then tried with Jap AI, but hung up again. I then restarted my computer and it worked and still does. I'm about 5 or 6 turns in now.
Damn, I gotta try that. Its still hanging on me.
Hans
RE: New mod: The Long Road to Tokyo
ORIGINAL: HansBolter
ORIGINAL: ny59giants_MatrixForum
It initially hanged up with me. I did get it to work "head to head." I then tried with Jap AI, but hung up again. I then restarted my computer and it worked and still does. I'm about 5 or 6 turns in now.
Damn, I gotta try that. Its still hanging on me.
Why it runs sometimes, but not others, is a complete mystery, but I'm glad you got it to work.
"I am Alfred"
RE: New mod: The Long Road to Tokyo
As far as I can tell, the program goes into an endless loop and can not recover. The CPU usage goes to 100% and stays there when the scenario does not load, but drops back to about 1%
when it does load.
when it does load.
- HansBolter
- Posts: 7191
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: New mod: The Long Road to Tokyo
Still no joy for me.
Tried loading it head to head and it hung on that attempt as well.
In fact it made less progress on head to head before hanging than it did against the AI.
Oh well, would have been fun to be able to play into '48.
Tried loading it head to head and it hung on that attempt as well.
In fact it made less progress on head to head before hanging than it did against the AI.
Oh well, would have been fun to be able to play into '48.
Hans
RE: New mod: The Long Road to Tokyo
Humbly speaking I would be willing to pay someone via paypal $200 for their time to put together this scenario for everyone with the my only request being the addition of some German squadrons with artwork. If interested Plz contact me via email to work out the details soon.
RE: New mod: The Long Road to Tokyo
Humbly speaking I would be willing to pay someone via paypal $200 for their time to put together this scenario for everyone with the my only request being the addition of some German squadrons with artwork. If interested Plz contact me via email to work out the details soon.
RE: New mod: The Long Road to Tokyo
Downloading Scen 30 from posts 32, 33, 45 & 46 worked just fine for me. [:D] (Though I haven't tried making any changes....)
I don't know what you did Bill but it worked. [&o] Ian's original files always hung for me.
BTW, MichaelM stated in his documentation that incorrect art could cause problems with the program loading.
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
- CaptBeefheart
- Posts: 2513
- Joined: Fri Jul 04, 2003 2:42 am
- Location: Seoul, Korea
RE: New mod: The Long Road to Tokyo
Some feedback on Scenario 30: I like the bundled aircraft and engineering units a lot. I think you've nailed the balance quite well on both.[&o]
One thing to consider is the bundled landing craft. One of the reasons LSTs are so good is they unload in one day, or is it one phase? Anyway, they unload quickly. In this scenario where five or so are bundled together it takes a few days to unload them since their cargo cap is 10,500 if I remember correctly. Also, barges are less useful when bundled like that and they seem to get picked up by enemy air when usually barges don't get hassled from the air. So far, that's my only gripe. So yes, the reduction in clicking and overall hassle is nice (and there may be other good reasons I'm missing), but it might be better to go back to individual ships or possibly groups of two.
Cheers,
CC
One thing to consider is the bundled landing craft. One of the reasons LSTs are so good is they unload in one day, or is it one phase? Anyway, they unload quickly. In this scenario where five or so are bundled together it takes a few days to unload them since their cargo cap is 10,500 if I remember correctly. Also, barges are less useful when bundled like that and they seem to get picked up by enemy air when usually barges don't get hassled from the air. So far, that's my only gripe. So yes, the reduction in clicking and overall hassle is nice (and there may be other good reasons I'm missing), but it might be better to go back to individual ships or possibly groups of two.
Cheers,
CC
Beer, because barley makes lousy bread.
- CaptBeefheart
- Posts: 2513
- Joined: Fri Jul 04, 2003 2:42 am
- Location: Seoul, Korea
RE: New mod: The Long Road to Tokyo
Is anyone else playing this? The consolidated air groups and SeaBee units do make this a more enjoyable game. Like I said above, the only thing I'd change would be to de-consolidate some of the LSTs and other landing craft. Maybe have the first 20% or so come out in singles, the next 20% in doubles or triples, and then the rest like they are now.
Cheers,
CC
Cheers,
CC
Beer, because barley makes lousy bread.
RE: New mod: The Long Road to Tokyo
Just started Jan 42. I like it....GP
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RE: New mod: The Long Road to Tokyo
I had to re-install my game and I lost my copies of the scenarios files. Does anyone know where I can download them again?
Thank you.
Thank you.
RE: New mod: The Long Road to Tokyo
ORIGINAL: Historian
I had to re-install my game and I lost my copies of the scenarios files. Does anyone know where I can download them again?
Thank you.
I'm not in front of my computer right now. If you don't get them with in the next 6 hours, email me and I'll send you the files....GP
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