Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Japanese CVs made an appearance and harassed my advance sub base in Midway. No major damage occurred. Ahain Wildcats accounted themselves well, 3-1 with kills against Zeroes. 3 US CVs in single CV TF sent to pursuit, but most likely enemy has fled.

Afternoon Air attack on Midway Island , at 158,91

Weather in hex: Clear sky

Raid detected at 117 NM, estimated altitude 17,000 feet.
Estimated time to target is 49 minutes

Japanese aircraft
A6M2 Zero x 16
A6M3a Zero x 7
B5N2 Kate x 5
D3A1 Val x 19

Allied aircraft
F4F-4 Wildcat x 18

Japanese aircraft losses
A6M2 Zero: 3 destroyed
B5N2 Kate: 1 damaged
D3A1 Val: 8 damaged
D3A1 Val: 2 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Airbase hits 1
Runway hits 4

Aircraft Attacking:
5 x B5N2 Kate bombing from 17000 feet
Airfield Attack: 2 x 250 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
9 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
1 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb

CAP engaged:
VMF-214 with F4F-4 Wildcat (0 airborne, 6 on standby, 9 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 13000 and 21000.
Time for all group planes to reach interception is 47 minute

-------------------------------------------------------------------------------------------------------------------------------

Battered Chinese units are now even more battered...

Ground combat at Tsiaotso (88,42)

Japanese Shock attack

Attacking force 32925 troops, 282 guns, 28 vehicles, Assault Value = 784

Defending force 28045 troops, 68 guns, 0 vehicles, Assault Value = 260

Japanese adjusted assault: 892

Allied adjusted defense: 283

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Tsiaotso !!!

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
supply(-)
Attacker: shock(+)

Japanese ground losses:
1801 casualties reported
Squads: 26 destroyed, 120 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 9 disabled

Allied ground losses:
5767 casualties reported
Squads: 194 destroyed, 15 disabled
Non Combat: 421 destroyed, 26 disabled
Engineers: 32 destroyed, 0 disabled
Guns lost 13 (10 destroyed, 3 disabled)
Units retreated 13
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
110th Division
36th Division
4th Ind.Mixed Brigade
27th Division
9th Ind.Mixed Brigade
1st Army

Defending units:
80th Chinese Corps
40th Chinese Corps
5th New Chinese Corps
93rd Chinese Corps
15th Chinese Corps
2nd Chinese Cavalry Corps
14th Group Army
36th Group Army
24th Group Army
1st War Area
Jingcha War Area
15th Group Army
39th Group Army
10th Chinese Base Force
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

If someone wants to tinker with this game vs. AI, feel free to grab the save from: https://www.dropbox.com/s/z12mgjeobg0gi ... 3.pws?dl=0

CAVEAT! This will be save for slot 3, so if you have something else there (and most would), please save first somewhere else (e.g. desktop etc.). Then rename the file e.g. wpae025.pws or some other free slot you have. This will avoid you accidentally overwriting your own save game.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

As before, same advice applies, this is save from March 1943. Scenario 28, DaBigBabes. Works well played as Allies. https://sites.google.com/site/dababeswi ... bigbabes-a

https://www.dropbox.com/s/z12mgjeobg0gi ... 3.pws?dl=0

CAVEAT! This will be save for slot 3, so if you have something else there (and most would), please save first somewhere else (e.g. desktop etc.). Then rename the file e.g. wpae025.pws or some other free slot you have. This will avoid you accidentally overwriting your own save game.

Feel free to comment and browse my settings and deployment.

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

~Bump~

Help making Sardaukar great again! [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Shameless bump again. [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Save updated to April 1943.

As usual:

As before, same advice applies, this is save from April 14 1943. Scenario 28, DaBigBabes. Works well played as Allies. https://sites.google.com/site/dababeswi ... bigbabes-a

https://www.dropbox.com/s/z12mgjeobg0gi ... 3.pws?dl=0

CAVEAT! This will be save for slot 3, so if you have something else there (and most would), please save first somewhere else (e.g. desktop etc.). Then rename the file e.g. wpae025.pws or some other free slot you have. This will avoid you accidentally overwriting your own save game.

Feel free to comment and browse my settings and deployment.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Strategic situation, April 14 1943 and attack plans.



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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Some highlights lately:

- Multiple Allied divisions are converging on Bangkok.
- CV Wasp was damaged by enemy action during raid in CentPac (as were 2 cruisers because of collision). Not the Halsey's finest hour.

I have been hampered with ongoing upgrades/refits of my heavy assets.

Air war is definitely going on Allied way.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Some amusing...musings:

- my Chinese pilots are very bad in developing defensive skill in training
- I m starting to run out of xAK at San Fran...since I am now transporting LOT of troops and planes.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Some advice about Submarine war:

- don't put too aggressive commander into low-exp sub, when they gain bit of extra, then you can
- always check your subs regularly, easy to do with hotkey S and filtering SS
- use "Patrol around hex" to save hassle, unless you really want to micromanage
- return sub with 10 or more points of sys damage (usually has also flotation damage) to base immediately for repairs
- do not set your subs loiter in one hex more than 1 day. It raises their detection level a lot, if they do
- remember, that 10 (or more) points of sys damage makes your sub easier to detect (smoke)

And after all, have fun! [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Lex, Sara and now repaired Wasp trying another raid around Marshalls. April 30, 1943.



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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Adm Mitcher with Enterprise, Yorktown and Hornet, is still covering reinforcements to Horn I.Unloading is slow, despite having AKs. For some reason, Torres Strait Bn refuses to take replacements even when supplies are plenty. Mitcher will cover our first amphibious invasion in SWPac after this operation is done.





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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Despite heavy CAP. one Betty gets a hit on USN BB:

Morning Air attack on TF, near Taongi at 138,110

Weather in hex: Light rain

Raid detected at 78 NM, estimated altitude 12,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M5 Zero x 6
G4M1 Betty x 10

Allied aircraft
F4F-4 Wildcat x 100

Japanese aircraft losses
A6M5 Zero: 2 destroyed
G4M1 Betty: 4 destroyed
G4M1 Betty: 2 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Allied Ships
CV Lexington
BB Indiana, Torpedo hits 1
CV Wasp

Aircraft Attacking:
8 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
VF-2 with F4F-4 Wildcat (4 airborne, 12 on standby, 17 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 1000 and 20000.
Time for all group planes to reach interception is 34 minutes
29 planes vectored on to bombers
VF-3 with F4F-4 Wildcat (2 airborne, 12 on standby, 17 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 6000 and 20000.
Time for all group planes to reach interception is 34 minutes
27 planes vectored on to bombers
VF-71 with F4F-4 Wildcat (0 airborne, 11 on standby, 15 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 4000 and 30100.
Time for all group planes to reach interception is 34 minutes
30 planes vectored on to bombers

Amusingly...damage is 1 sys, 1 flotation... [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

USMC started to prepare to hit Makin I. with force.

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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by Sardaukar »

Always remember one thing:

"If place is worth invading, it is worth invading with a lot".

Makin will (after a delay) establish US air cover in area and will be stepping point to roll up to Marshalls.

I might also add Tank Bn and Inf reg. First will go with assault, second is "floating reserve".

"The maximum use of force is in no way incompatible with the simultaneous use of the intellect."
-Carl v. Clausewitz
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by BBfanboy »

ORIGINAL: Sardaukar

Some amusing...musings:

- my Chinese pilots are very bad in developing defensive skill in training
- I m starting to run out of xAK at San Fran...since I am now transporting LOT of troops and planes.
I have three Chinese fighter units with pilots having 68-70 defensive skill (in August 1942) because they trained in strafing at 100 feet for a few months.

I have the luxury of doing this because I am playing the AI and the Japanese air force has been devastated already. In a harder scenario I am sure you would have to move those units to India to do that kind of training.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by BBfanboy »

ORIGINAL: Sardaukar

Some advice about Submarine war:

- don't put too aggressive commander into low-exp sub, when they gain bit of extra, then you can
- always check your subs regularly, easy to do with hotkey S and filtering SS
- use "Patrol around hex" to save hassle, unless you really want to micromanage
- return sub with 10 or more points of sys damage (usually has also flotation damage) to base immediately for repairs
- do not set your subs loiter in one hex more than 1 day. It raises their detection level a lot, if they do
- remember, that 10 (or more) points of sys damage makes your sub easier to detect (smoke)

And after all, have fun! [8D]
Very aggressive commanders also like to:
1. make risky attacks in shallow waters - this can get them sunk. Keep these guys out of shallow water.
2. make attacks with the deck gun - this can get them damaged if they do not quickly cause heavy damage to their victim. Try to put your most aggressive guys in subs with 4" or larger deck guns. The 3" and smaller guns don't do enough damage quickly enough.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by BBfanboy »

ORIGINAL: Sardaukar

Adm Mitcher with Enterprise, Yorktown and Hornet, is still covering reinforcements to Horn I.Unloading is slow, despite having AKs. For some reason, Torres Strait Bn refuses to take replacements even when supplies are plenty.
The AKs have a fairly large capacity so unless Horn Island has a built up port they can take a long time to unload.

I would check the pools of Australian AIF squads. If the Aussie units have been active the pools drain fairly quickly.
Also, units at small sized bases don't take replacements as frequently as large size bases, even if supply is good.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by BBfanboy »

ORIGINAL: Sardaukar

Despite heavy CAP. one Betty gets a hit on USN BB:

Morning Air attack on TF, near Taongi at 138,110

Weather in hex: Light rain

Raid detected at 78 NM, estimated altitude 12,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M5 Zero x 6
G4M1 Betty x 10

Allied aircraft
F4F-4 Wildcat x 100

Japanese aircraft losses
A6M5 Zero: 2 destroyed
G4M1 Betty: 4 destroyed
G4M1 Betty: 2 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Allied Ships
CV Lexington
BB Indiana, Torpedo hits 1
CV Wasp

Aircraft Attacking:
8 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
VF-2 with F4F-4 Wildcat (4 airborne, 12 on standby, 17 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 1000 and 20000.
Time for all group planes to reach interception is 34 minutes
29 planes vectored on to bombers
VF-3 with F4F-4 Wildcat (2 airborne, 12 on standby, 17 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 6000 and 20000.
Time for all group planes to reach interception is 34 minutes
27 planes vectored on to bombers
VF-71 with F4F-4 Wildcat (0 airborne, 11 on standby, 15 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 4000 and 30100.
Time for all group planes to reach interception is 34 minutes
30 planes vectored on to bombers

Amusingly...damage is 1 sys, 1 flotation... [8D]
Your group patrol altitude is 20,000 while the Bettys came in around 12K and dropped down to 200 K for the attack. Carrier TFs should always have one squadron on low CAP at 2K-5K feet.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Post by BBfanboy »

ORIGINAL: Sardaukar

Always remember one thing:

"If place is worth invading, it is worth invading with a lot".

Makin will (after a delay) establish US air cover in area and will be stepping point to roll up to Marshalls.

I might also add Tank Bn and Inf reg. First will go with assault, second is "floating reserve".

"The maximum use of force is in no way incompatible with the simultaneous use of the intellect."
-Carl v. Clausewitz
IIRC Makin has a stacking limit of 30,000, so the Japanese could have a lot of troops there. All the units you show prepping are small ones and we know that they do not do well in sustained fighting. I would definitely want the tanks, at least an Infantry Regiment, some Combat Engineers for the forts, and an Artillery Unit. If you figure he might bomb your troops, landing an AA unit is also a good thing before your air cover retires.
Of course good recon of the enemy is essential to getting the right force there.

PS - Three divisions at PH not prepping for other targets yet? Are you concerned about an invasion there in 1943?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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