OBSOLETE: The Long Road to Tokyo- Does not work with the 2022 Public Beta

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Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

Also,

I have been putting off integrating the late war aircraft art thinking someone cleverer than me would work out the loading problem.

Having said that, you can add that as a tweak to the scenario file, and it will/should work in the save, after you hit implement data base changes.

Problem is, I haven't worked out how to add the art (yet).

If anyone wants to grab the scenario file and do it, no need to ask, just go ahead and distribute the file.
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Vipersp
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RE: New mod: The Long Road to Tokyo

Post by Vipersp »

ORIGINAL: Ian R

Also,

I have been putting off integrating the late war aircraft art thinking someone cleverer than me would work out the loading problem.

Having said that, you can add that as a tweak to the scenario file, and it will/should work in the save, after you hit implement data base changes.

Problem is, I haven't worked out how to add the art (yet).

If anyone wants to grab the scenario file and do it, no need to ask, just go ahead and distribute the file.
In order to get the new tops and alfas I sent to you in the game, first go to the ART folder and create a new folder "AlliedPlanes" save the tops and alfas there;
tops for allies shall be named as "Aptopxxxx" where "xxxx" is the number related of its side position in the A_PlaneSide file; The same applied to the alfas, name them as "Aptop_alphaxxxx", when loading the scenario it will load the tops and alfas inside the folder;

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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

Ian, If your copy of "Long Road" works, can you email it to me? Also package it with the AI files you are using. Thank you....GP
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Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

Still working on it. The problem seems to be with the ai files rather the database information. Bill's (21) files are numbered as scenario 30. I think he might have 21 files numbered for scenario 10 as well. At the moment I only have 19 for scenario 10 and need to look at that more closely.
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

I fixed the plane art and my version is loading almost every time. I have also included
the necessary updated scenario 30 files. Note that I have made a couple of minor changes,
I added some USA/USN/USMC training units.
Here is the art files
Attachments
AlliedPlanes.zip
(175.81 KiB) Downloaded 70 times
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

Here are the updated scenario 30 files:

Attachments
SCEN.zip
(895.55 KiB) Downloaded 97 times
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

It will load both historic and non-historic first turns.
Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

Thanks for that Bill, owe you a beer.

Unfortunately it still hangs when I load it (meaning your edited version).

I have downloaded the art files, the scenario 30 files (yours) the ai files you previously provided, made a set of those numbered back to *010* in case that had something to do with it, and made sure I had Andymac's original aei010.dat file in there, dated 6/04/2013 1:28pm, and made a renamed copy of that as aei030.dat to replace the 19/01/17 one in case the problem had crept in there.

I can only infer that you have something in your SCEN folder that the rest of us are missing (and I must have lost after starting my test game many months ago).

#scratcheshead
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

Ian, I would like to email you some files. They are too big to post here. I have taken all other files out but the ones needed for my version of your mod and it works fine for me.

The proper aei030.dat file to use is the one that I posted in my scenario files, not the one in the AI files I posted earlier( and I have deleted that file from that post )

also of note, I have updated your original scenario 30 files with the proper aircraft art and it still will not load for me.
Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

I'll PM an address.

(and now sent)
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Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

Gentlemen (and ladies if about):

You may well get this scenario to load at least once if you do this:

1) Download/unzip Bill Brown's improved version of scenario 30 (+ aircraft art files) and the ai files in his posts up page.

2) Make sure you have as scenario 10, Andymac's War in the Pacific: Ironman - Part 2 (April 2013 version) scenario - that is available on another thread.

3) Start game, load scenario 10. Exit game back to main menu.

4) Load scenario 30.

Bill and I both got at least one good load from this, but, make a save straight away. It may not work again*

[*see Bill's posts, he got more - I got one good load)

Let us know how you go please.

Why this is happening is "above my paygrade".

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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

I'll be giving it a try in a little while. I have a PBEM turn to do first....GP
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

Just so everyone knows, I am not having to use the procedure I used earlier. Using the Allied plane art, my modified scenario files and the AI files posted above, the game loads
all most every time for me( it has only failed once or twice and loaded at least 20 times ) I do not have any other files in my scenario folder that the scenario files needed for this
game, no scenario 10 files at all.

Important note, if you downloaded the AI files earlier, please redownload them, there was an extra file I inadvertently included.
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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

Thanks Bill and Ian. Since this is based on scen 10,? Does it use the Vanilla map? Also, how do I handle the plane art? My last attempt at working with Plane art was less than successful....GP
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

Yes, the standard vanilla map is used. put the AlliedPlanes folder in the ART folder
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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

Don't the Plane art have to be put in the film strips in order to work?....GP
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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

Another question, What on earth does scenario 10 have to do with scenario 30?!? The scen 10 AI files are already renamed to scen 30, correct?....GP
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

Yes, download them form my posting on page 1
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

ORIGINAL: btd64

Don't the Plane art have to be put in the film strips in order to work?....GP

No.
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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

Well, everything is DL'd. So put the Planes just anywhere in the art folder or into there respective location files, ei; alphas etc....GP
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