CFNA 1940-43 devoncop (Axis) vs warspite1 (CW) - no devoncop please

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warspite1
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 115 - Axis Turn
22nd October 1941


The Germans by-pass the Western Strongpoint and go straight for the Eastern which they take.

Just eight units left to defend the port....

ANGRY IS JUST NOT THE WORD..... I appear to have a Hurricane squadron in Buq Buq - where the hell did that appear from - all my units are in the Delta?

The airfield gets attacked and it evaporates. I mean what the?

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Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 115
22nd October 1941


After that nonsense at Buq Buq I still have 25 squadrons, as a fifth Blenheim squadron appears, but losing whole squadrons like that is just ridiculous. I am going to have to check every turn to see where my units are appearing [:@].

Good job I checked - the Blenheim replacement I received has also arrived in Buq Buq rather than the Delta where all recent reinforcements (except the Aussie fighter [8|]) have appeared. I move the Blenheim asap back out of harms way....

This game puts one through the whole gamut of emotions....

Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 116 - Axis Turn
25th October 1941


And Tobruk finally falls - all remaining units are evaporated and then I see a mass of enemy formations head away from the port area and no doubt are heading east.....

The game now truly begins.
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 116
25th October 1941


All that is left for me to do is wait....its the worst part of war. I don't think I'll have long to wait, although I hope that the Axis will need a little time to get fully supplied.

What I wouldn't do for a properly equipped armoured division.... and another infantry division too!
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Lobster »

Probably should query the scenario designer regarding some of these strange happenings.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Curtis Lemay »

ORIGINAL: Lobster

Probably should query the scenario designer regarding some of these strange happenings.
Rebuilt air units arrive in the hex they evaporated out of - assuming it's still friendly owned. Not up the the designer.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster

Probably should query the scenario designer regarding some of these strange happenings.
Rebuilt air units arrive in the hex they evaporated out of - assuming it's still friendly owned. Not up the the designer.
warspite1

Where does it say that please? I can see this in the manual:

Air Unit Reinforcements Air units will appear at the nearest available Airbase appropriate to the units’ equipment.

As for our current game, I can't see what it says as my turn is back with devoncop but I assume it will say the location in the reinforcement briefing. Whether it does or not I've not been paying attention to this as all my reinforcements have been arriving in the Nile Delta and so didn't think to check and I recall seeing nothing about special replacement rules for evaporated units.
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Szilard »

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster

Probably should query the scenario designer regarding some of these strange happenings.
Rebuilt air units arrive in the hex they evaporated out of - assuming it's still friendly owned. Not up the the designer.

Hang on - so on the "Unit Replacement Priorities" screen, where you can set a "fixed" reconstitution hex for a unit, that doesn't apply to air units?
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by larryfulkerson »

ORIGINAL: Szilard
ORIGINAL: Curtis Lemay
ORIGINAL: Lobster
Probably should query the scenario designer regarding some of these strange happenings.
Rebuilt air units arrive in the hex they evaporated out of - assuming it's still friendly owned. Not up the the designer.
Hang on - so on the "Unit Replacement Priorities" screen, where you can set a "fixed" reconstitution hex for a unit, that doesn't apply to air units?
I'd like to hear the answer to that myself. I thought "fixed" meant fixed for some reason.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Szilard »

ORIGINAL: larryfulkerson
ORIGINAL: Szilard
ORIGINAL: Curtis Lemay

Rebuilt air units arrive in the hex they evaporated out of - assuming it's still friendly owned. Not up the the designer.
Hang on - so on the "Unit Replacement Priorities" screen, where you can set a "fixed" reconstitution hex for a unit, that doesn't apply to air units?
I'd like to hear the answer to that myself. I thought "fixed" meant fixed for some reason.

FWIW, checking the scenario in the editor, none of the Allied air units have a fixed reconstitution hex. At face value, I'd expect that setting a fixed hex somewhere in the delta or wherever would accomplish what Warspite wants but maybe there's something I don't know.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by larryfulkerson »

ORIGINAL: Szilard

ORIGINAL: larryfulkerson
ORIGINAL: Szilard

Hang on - so on the "Unit Replacement Priorities" screen, where you can set a "fixed" reconstitution hex for a unit, that doesn't apply to air units?
I'd like to hear the answer to that myself. I thought "fixed" meant fixed for some reason.

FWIW, checking the scenario in the editor, none of the Allied air units have a fixed reconstitution hex. At face value, I'd expect that setting a fixed hex somewhere in the delta or wherever would accomplish what Warspite wants but maybe there's something I don't know.
You have left open the question of whether or not the air units can even be given a fixed respawn hex in the editor.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Szilard »

ORIGINAL: larryfulkerson

ORIGINAL: Szilard

ORIGINAL: larryfulkerson


I'd like to hear the answer to that myself. I thought "fixed" meant fixed for some reason.

FWIW, checking the scenario in the editor, none of the Allied air units have a fixed reconstitution hex. At face value, I'd expect that setting a fixed hex somewhere in the delta or wherever would accomplish what Warspite wants but maybe there's something I don't know.
You have left open the question of whether or not the air units can even be given a fixed respawn hex in the editor.

Sorry - yes, they can.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by larryfulkerson »

Sorry - yes, they can.
Thanks for replying so I wouldn't have to look it up myself. I've got
a very exciting D21 game going and it's in the beginning of the Soviet
Winter Offensive and I don't want to interrupt that for some strange
reason. I have to keep playing until I know whether or not they are
going to be forced to retreat again like in the last game.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Hyding »

All nice to know but I always check the recent reinorcment screens I know what has popped up and where

just to save me from myself
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 117 - Axis Turn
29th October 1941


The Axis claim their permanent victory bonus of 25 points for taking Tobruk and then there are over 3,000 moves - that I can't see - as they head for my forces. Rather irritatingly the 140th Artillery Regt. from 15th Panzer Division, bombards my recce company at Sidi Azeiz. I said irritating because I can't see a single enemy unit - not one. The South Africans report one truck destroyed.

Turn 117
29th October 1941


There is nothing really to report this turn. Just sitting and waiting...and losing the odd truck or two.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 118 - Axis Turn
1st November 1941


The most northern of my patrol columns at Menastir - and one to the west at Sidi Azieiz are destroyed - but once again the enemy are using some kind of cloaking device. I have little choice but to order my phasers on stun and work up steam for warp speed.... or some old cobblers...

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 118 - Axis Turn
1st November 1941


THAT'S AMAZING WITH ME CARL HOOPER! [I'll let Shane Donoghue from Brisbane take up the story]....

You HAVE to be taking the ******* *****!!

A ********* Aussie ******** Hurricane decides to ********* arrive - can you ********* guess where? No ********* problem, I'll just move the ******.... er no I won't because every ******* Australian ****** air unit is ********* reorganising.

https://www.youtube.com/watch?v=c_rMifESdxY


As part of my new rotational policy a.k.a a load of old sloblocks, I order 8 of my fighter squadrons to the front line.
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 119
5th November 1941


The Axis take Bardia with a largely Italian force, but supported by elements of the 15th Panzer Division (looks like that includes 1 panzer battalion of the 8th Regt). Enemy losses are high against the well dug-in South Africans who retreat badly mauled but having inflicted some reasonable losses on the enemy - hell the Germans even lost one PzKwIV!!

The enemy then launches a massed air attack against my main artillery line. 116 fighters of the RAF go to assist against 201 fighters escorting 48 bombers. The bombers fail to get an attack in but their escort destroys 28 Hurricanes (10 destroyed) for which they lose 45 aircraft (15 destroyed).

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 119
5th November 1941


The air situation - or more accurately the plan for the air - quickly goes out of the window....

After the last Axis turn some fighter squadrons need a rest and one is reorganising. I make 9 Hurricane squadrons operational (+ 1 Beaufighter and 1 Tomahawk) giving me 11 fighter squadrons (10 in the front line). Even then the Axis have slight air superiority. This leaves 2 fresh Hurricane squadrons in reserve.

4 Blenheim squadrons (Combat Superiority), 1 Wellington (Interdiction) and an Albacore (Sea Interdiction) are also called to action stations.

I decide to try and give the Germans a bloody nose but get a nasty and expensive dose of counter-battery fire instead. So I pick on the Italians where at least I get some measure of success....eventually.

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Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 120 - Axis Turn
8th November 1941


Mmmmm.... the battle for the Halfaya Pass looks like just another Tobruk. I think it's clear that I'm not going to win an artillery duel - the Axis just have so many artillery pieces. My forces took something of a battering, but couldn't inflict anything like the counter-battery fire that I received.

I can't just give up the pass I don't think. I'll try and measure the damage over the next two turns and see how bad the situation is.

I still don't really get the parts of the air war. devoncop made a comment that the air war was brutal but there was nothing in any of the attacks below to suggest aircraft were involved. However the air unit box seems to indicate I've lost 24 vs 15 of his aircraft and there has definitely been some losses to my Hurricane and Beaufighter units. Strange.

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Now Maitland, now's your time!

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