simultaneous missions

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Phoenix100
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simultaneous missions

Post by Phoenix100 »

No doubt a dumb question, but - is there any way to give a ship (for example) multiple simultaneous missions? For example, to patrol an ASW area and at the same time strike distant targets with cruise missiles? Thanks.
Phoenix100
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RE: simultaneous missions

Post by Phoenix100 »

No?
ComDev
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RE: simultaneous missions

Post by ComDev »

Not yet [8D]

Perhaps down the road, in AMP version 3.0 or 4.0?
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SeaQueen
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RE: simultaneous missions

Post by SeaQueen »

No doubt a dumb question, but - is there any way to give a ship (for example) multiple simultaneous missions? For example, to patrol an ASW area and at the same time strike distant targets with cruise missiles? Thanks.

There's not really a good automated way of doing specifically, but what I do typically is assign them to either Patrol - ASuW (Land) and then set a prosecution area over the region that I'm interested in striking, and make sure "Engage targets of opportunity" is checked, or set a Patrol - Sea Control mission and then manually ask them to attack the targets I want struck. That seems to do the job well enough.
BDukes
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RE: simultaneous missions

Post by BDukes »

You can use lua to turn mission on and off as well as move units to an from based on conditional logic no?
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SeaQueen
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RE: simultaneous missions

Post by SeaQueen »

You could in the scenario editor. I do that sometimes, for example, I made a "Nellis AFB versus NAS Fallon" scenario where an SSGN off the coast of San Diego attacks Nellis and then reverts to a Patrol - Sea Control mission after exhausting its TLAMs. There's an action which tells it to change missions.

That kind of thing is really useful for a lot of purposes on the AI end. I've found that it's less flexible on the player's end, though, because you have to pre-script everything for your intended course of action. On the AI end, certain decisions regarding the AI's behavior have already been made by the scenario designer, so the need to pre-script everything is less problematic. The game really is best when you have a person in the loop.
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Gunner98
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RE: simultaneous missions

Post by Gunner98 »

Have often used Lua to move AI units from one mission to another. Takes some planning.

Classic example is having a large number of LR bombers marshal in a small area using a support mission. Once a trigger is hit - usually a detect unit trigger, Lua them all into a strike mission and they are nicely grouped and harder to defend against.

But that is not two missions simultaneously. You could achieve that effect by combining doctrine settings and missions, similar to what Sea Queen describes.

i.e. Surface units on an ASW or Sea Control mission in a confined area, but with Wpns Free on surface targets, engage opportunity targets ticked and engage units within weapons range - might have to experiment a bit.

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Randomizer
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RE: simultaneous missions

Post by Randomizer »

A Lua Attack_Target script can also be used to (for example) launch missile attacks from a submarine on a patrol mission against a land target and possibly an identified surface target (have not tried this but it should work provided the ship is identified and localized). The sub will adopt the necessary course and speed, launch the missile salvo as per the script and then return to its main mission. This is handy for SSBN/PLARB or SSGN/PLARKs on ASW patrols to remain covert.

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Phoenix100
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RE: simultaneous missions

Post by Phoenix100 »

I see. Thanks all.

I'm guessing in RL a platform with many capabilities (ASW, ASuW and long range strike etc) could have many simultaneous missions going.

Glad it's something that's possibly planned. It's not listed in the 'Running Poll' for new features, I note, so I guess no-one has asked for it.
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Randomizer
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RE: simultaneous missions

Post by Randomizer »

I'm guessing in RL a platform with many capabilities (ASW, ASuW and long range strike etc) could have many simultaneous missions going.
Actually probably not and I suspect that you are confusing a mission with a task. Suppose my mission is to conduct anti-pirate operations in the Gulf of Aden. Tasks within that mission could include escorting merchant ships, bombarding pirate enclaves, engaging pirate vessels, board and search, search and rescue and self defence. All of these tasks can be replicated in CMANO by doctrine, event actions and Lua scripts. The mission itself can usually be summed up in a single statement, usually brief.

Assume your mission is task force air defence as part of the screen with an Aegis cruiser optimized for the anti-air role. You still have a significant ASW capability but that's not your mission. You don't ignore a submarine in your area but you generally don't let it divert you from your air defence station without somebody's permission. This is why navies typically have threat coordinators, to give escorts immediate tasks within their means and within the screen's mission to "Defend the High Value Units".

-C
Phoenix100
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RE: simultaneous missions

Post by Phoenix100 »

Mission, task. Yes. Thanks.
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