ORIGINAL: BDukes
Mr. Dimitris
If its true we can do all of this already in the game. Why do we need the advanced planner?
This is an example of why:
In various ways, a large part of our customer base is telling us that they want this feature. It may not be important to everyone, but it is to many.
Very confusing signals coming from all of you. Your posts have a lot of "we're doing this but it's hard" or "may be difficult to use or will require many hours to learn how to use". Do you understand a reader's perspective when they see this coming from the developer?
Actually I think we're pretty consistent. More importantly, we're being brutally honest to our customers: It's a very difficult undertaking, and we have to walk a very fine line between implementing core functionality and cutting out (or pushing back for v2, v3 etc.) requests that may sound nice but would add significantly to complexity and dev time (and UI confusion).
Former DI folks are on record as stating that the development of the mission planner on Tornado (the flight sim) cost them their sanity. Falcon-4's mission planner, combined with a few other things, drove Microprose out of business
(Yes, I'm exaggerating/simplifying. Not by much though.). We want to do it better, and to have our mental and financial health intact at the end. It's anything but easy.
I'm worried this is going to be another screen full of buttons and learning a very complex interface for not much gain.
Maybe, maybe not. Part of the design process is consolidating all the "must haves" into a system as simple as possible (but not simpler, to misquote Einstein), and then trying to also graft additional wishlist items without making it into a steampunk's dream. That means a lot of the nice-to-haves may end up on the cutting room floor, at least initially. C'est la vie.
I support you guys but this seems almost like somebody's pet project that ran away. You have a few flight sim nerds on board but not sure they know much about how games appeal to normal people. I know I can choose not to buy it but I would really like to.
This is part of why Ragnar is considering the concept of a DLC structure. This would enable folks who do require the new functionality to pay for it, while users who don't care about it don't pay for it and it stays completely out of their UI flow. So far the reception to this concept appears positive.
Thanks.