ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Sounds good.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
Is it too much trouble to go back and rail Rumanian HQ from France to USSR? I added this later, but I can't move ENG with out this.
"Due to emergency in the east, Rumanian HQ rails from France to USSR 56,57 (SW of recourse hex)."
Is it too much trouble to go back and rail Rumanian HQ from France to USSR? I added this later, but I can't move ENG with out this.
"Due to emergency in the east, Rumanian HQ rails from France to USSR 56,57 (SW of recourse hex)."
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
Game 1
Is it too much trouble to go back and rail Rumanian HQ from France to USSR? I added this later, but I can't move ENG with out this.
"Due to emergency in the east, Rumanian HQ rails from France to USSR 56,57 (SW of recourse hex)."
No problem I hardly did anything after rail movement. I’ll do it tomorrow.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I'm also checking Italian units in France. Turin MIL in Paris can rail to southern Italy. If it goes there, can INF from Naples rail to Toulon? Or do you need more units in southern Italy?ORIGINAL: AllenK
ORIGINAL: Mayhemizer
Game 1
Is it too much trouble to go back and rail Rumanian HQ from France to USSR? I added this later, but I can't move ENG with out this.
"Due to emergency in the east, Rumanian HQ rails from France to USSR 56,57 (SW of recourse hex)."
No problem I hardly did anything after rail movement. I’ll do it tomorrow.
In the near future (during winter) Germany will send corps to Trieste, Venice, La Spezia and Genoa.
Can I also burn Italian oil by disorganizing INF HQ Balbo to get German units in supply in hex 64,24?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
I'm also checking Italian units in France. Turin MIL in Paris can rail to southern Italy. If it goes there, can INF from Naples rail to Toulon? Or do you need more units in southern Italy?ORIGINAL: AllenK
ORIGINAL: Mayhemizer
Game 1
Is it too much trouble to go back and rail Rumanian HQ from France to USSR? I added this later, but I can't move ENG with out this.
"Due to emergency in the east, Rumanian HQ rails from France to USSR 56,57 (SW of recourse hex)."
No problem I hardly did anything after rail movement. I’ll do it tomorrow.
In the near future (during winter) Germany will send corps to Trieste, Venice, La Spezia and Genoa.
Can I also burn Italian oil by disorganizing INF HQ Balbo to get German units in supply in hex 64,24?
Ideally, I need 2 more units in Southern Italy (the MIL would be one) to get all the hexes with a port covered by one unit. There are 2 in Sicily empty at the moment. After that, with a couple more corps sized units, every hex is in ZOC. It's a forward defence. If the Allies get ashore, it will need German units to mount any counter-attack as the Italian units aren't that strong.
Would it be easier to simply rail the MIL to Toulon?
Fine with the oil. I suggest we coordinate the oil expenditure by each allowing cooperating powers to use oil. We might be able to reorganise a couple of extra units without spending another oil point that way.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
We can rail MIL to Italy. We need to keep cheap units there so that it's easier to build them again. That MIL is too weak for Pyrenees.
Maybe Germany need to send one ARM to Central Italy?
Maybe Germany need to send one ARM to Central Italy?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I thought that might be the case with the MIL. I'll rail it to Naples and next impulse rail the INF to Toulon as I think we have a bit of time to build some of the remaining Italian units in the pool.
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Are you planning on moving the Italian INF or something else to Paris? We don't want a partisan turning up there.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Yes, INF near Paris goes to Paris.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
For oil use, click on share oil. That way Italy can supply the oil to reorg the HQ. I'm using a point at Trieste. I've put the instructions in my EoT post but Germany might come first when Orm does the run through so it might be a good idea to repeat them.
For oil use, click on share oil. That way Italy can supply the oil to reorg the HQ. I'm using a point at Trieste. I've put the instructions in my EoT post but Germany might come first when Orm does the run through so it might be a good idea to repeat them.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
OK.
Can you post them here, so I know and not mess Italian plans.
Can you post them here, so I know and not mess Italian plans.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
End of Turn for Japan and Italy
Italy sends the Synth Oil to production (Milan). Should give 10 BP's.
Japan sends one of the NEI oils to Hainan. Save idle NEI oil in place at Palembang. No other changes. A measly 5 BP's.
Stay at Sea/RTB
Japan
China Sea - NAV in 4-box, CV and 2 CA in 3-box stay at sea. CA's and BB's return to Fukuoka.
South China Sea - CVL and BB's stay at sea. Sian CA to Bangkok. Other to Fukuoka.
Bismark, Solomons and Marianas, CP returns to Tokyo. Warships to Truk.
Coral Sea - Sub stays.
Cape Naturaliste - Sub stays.
Sea of Japan - No stays. TRANS to Truk. CA's to Fukuoka.
Italy
East Med - No stays. FTR to hex 74,39. NAV to 74,39.
Oil use
Germany and Italy will click to share oil with each other.
Use oil point in Trieste to reorganise the Hungarian HQ and the 3 Italian units.
Japan reorgs all for 3.7. All units that can source oil from Truk do so (1.6 points, so expend thew 2nd one). All units that source from Japan do so. Use the Kyoto oil (1.9 points, so expend for 2 cost). Siam CA and sub at Batavia use 0.2 oil from Batavia at no cost.
No break downs
Production
Italy 10
FTR-2
Pilot
MTN
MTN Div.
Japan 5
CP
FTR-2
Pilot.
Reinforcements
Italy
Pilots to C.200; Rome and Stuka; Turin.
CP's and sub to La Spezia.
Japan
Pilot to A6M2, Tokyo.
CP's to Tokyo.
Garr to Sapporo
INF to Yokohama.
Italy sends the Synth Oil to production (Milan). Should give 10 BP's.
Japan sends one of the NEI oils to Hainan. Save idle NEI oil in place at Palembang. No other changes. A measly 5 BP's.
Stay at Sea/RTB
Japan
China Sea - NAV in 4-box, CV and 2 CA in 3-box stay at sea. CA's and BB's return to Fukuoka.
South China Sea - CVL and BB's stay at sea. Sian CA to Bangkok. Other to Fukuoka.
Bismark, Solomons and Marianas, CP returns to Tokyo. Warships to Truk.
Coral Sea - Sub stays.
Cape Naturaliste - Sub stays.
Sea of Japan - No stays. TRANS to Truk. CA's to Fukuoka.
Italy
East Med - No stays. FTR to hex 74,39. NAV to 74,39.
Oil use
Germany and Italy will click to share oil with each other.
Use oil point in Trieste to reorganise the Hungarian HQ and the 3 Italian units.
Japan reorgs all for 3.7. All units that can source oil from Truk do so (1.6 points, so expend thew 2nd one). All units that source from Japan do so. Use the Kyoto oil (1.9 points, so expend for 2 cost). Siam CA and sub at Batavia use 0.2 oil from Batavia at no cost.
No break downs
Production
Italy 10
FTR-2
Pilot
MTN
MTN Div.
Japan 5
CP
FTR-2
Pilot.
Reinforcements
Italy
Pilots to C.200; Rome and Stuka; Turin.
CP's and sub to La Spezia.
Japan
Pilot to A6M2, Tokyo.
CP's to Tokyo.
Garr to Sapporo
INF to Yokohama.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
France will burn all oil in Bayonne for production and reorg. This turn oil will be saved in Paris, so that if it's surrounded, HQs can be reorganized.
Can I ask that China builds MIL? Sian MIL is needed. In bad weather Sian might even survive from attack.
If Allies can go first, we should go first to get better chance for France to survive one more turn. I might even consider reroll if we lose initiative.
Is there reason to send more oil to France? If CW sends and Paris falls, we can save that oil to Bayonne and CW gets it. France has planes, HQs and ARM units that need oil.
France will burn all oil in Bayonne for production and reorg. This turn oil will be saved in Paris, so that if it's surrounded, HQs can be reorganized.
Can I ask that China builds MIL? Sian MIL is needed. In bad weather Sian might even survive from attack.
If Allies can go first, we should go first to get better chance for France to survive one more turn. I might even consider reroll if we lose initiative.
Is there reason to send more oil to France? If CW sends and Paris falls, we can save that oil to Bayonne and CW gets it. France has planes, HQs and ARM units that need oil.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Mon Ami,
All the while there are French units needing oil, the CW will continue to send it!
Agree on the Sian MIL and going first, re-rolling if necessary.
I don't think Orm should be moaning about his poor naval combat search rolls for a while. Two good rolls in the North Atlantic this turn plus the China Sea one in Game 1, two of them in the crucial impulse before the turn ended!
All the while there are French units needing oil, the CW will continue to send it!
Agree on the Sian MIL and going first, re-rolling if necessary.
I don't think Orm should be moaning about his poor naval combat search rolls for a while. Two good rolls in the North Atlantic this turn plus the China Sea one in Game 1, two of them in the crucial impulse before the turn ended!
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
Any ideas on Japan? It doesn't feel right to just sit passive but quite what to do [&:].
Options -
1. Send more troops to Manchuria to see if I can push up the plains and threaten to flank the Soviets.
2. Send troops back to northern China to have a go at some of the ChiComms (although not until the weather clears).
3. Send troops to either central or southern China to have a go at the Nationalists.
4. Invade the Philippines. This would take some preparation as I'll need to get the two MAR units out of Manchuria.
This impulse will need to be naval but I could start sending a couple of troops to sea zones.
Any ideas on Japan? It doesn't feel right to just sit passive but quite what to do [&:].
Options -
1. Send more troops to Manchuria to see if I can push up the plains and threaten to flank the Soviets.
2. Send troops back to northern China to have a go at some of the ChiComms (although not until the weather clears).
3. Send troops to either central or southern China to have a go at the Nationalists.
4. Invade the Philippines. This would take some preparation as I'll need to get the two MAR units out of Manchuria.
This impulse will need to be naval but I could start sending a couple of troops to sea zones.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Attack Philippines [;)]
It’s too early to start waiting for defeat.
It’s too early to start waiting for defeat.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
Instructions for Germany:
Germany land action
Ground strike
7 factor Stuka in hex 56,59 attacks Sevastopol and lands back to same hex.
Rail move
4-4 INF from Kiev USSR to Trieste Italy.
6-4 MOT from Hamburg to Kiev.
Rumanian HQ to west of Kiev (52,56).
I do lots of land moves and hopefully can attack (successfully) to Sevastopol this turn.
Instructions for Germany:
Germany land action
Ground strike
7 factor Stuka in hex 56,59 attacks Sevastopol and lands back to same hex.
Rail move
4-4 INF from Kiev USSR to Trieste Italy.
6-4 MOT from Hamburg to Kiev.
Rumanian HQ to west of Kiev (52,56).
I do lots of land moves and hopefully can attack (successfully) to Sevastopol this turn.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
Attack Philippines [;)]
It’s too early to start waiting for defeat.
Maybe.
First step would be to reinforce Manchuria anyway, so I'll carry on with that and see how the Ruskies react.
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
Italy has Stuka in northern Italy. Should it go somewhere, France or southern Italy?
Italy has Stuka in northern Italy. Should it go somewhere, France or southern Italy?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I wasn't sure whether we had earmarked it for Russia.
If it stays where it is, it can react to either France or Southern Italy at need. That said, if there is an attack in the short term, I think it will come at one of the coastal positions in France/Spain. At the moment no Marine or AMPH capacity seems to be heading to the Med. I also think more fighters are probably needed or the bombers will become academic (and quite possibly dead!).
An alternative would be a Sicily deployment. If the marines and para (once reconstructed) can be made available and Malta put OOS, it would be fun to ground strike it and then invade supported by whatever shore bombardment the remains of the Italian fleet can provide. It might not come off as I notice Allied fighter are moving into the area and will likely be springing to the 0-box for CP protection. Even if we don't do it, the threat might tie up some Allied forces, air particularly.
If it stays where it is, it can react to either France or Southern Italy at need. That said, if there is an attack in the short term, I think it will come at one of the coastal positions in France/Spain. At the moment no Marine or AMPH capacity seems to be heading to the Med. I also think more fighters are probably needed or the bombers will become academic (and quite possibly dead!).
An alternative would be a Sicily deployment. If the marines and para (once reconstructed) can be made available and Malta put OOS, it would be fun to ground strike it and then invade supported by whatever shore bombardment the remains of the Italian fleet can provide. It might not come off as I notice Allied fighter are moving into the area and will likely be springing to the 0-box for CP protection. Even if we don't do it, the threat might tie up some Allied forces, air particularly.