Here we go again (Ger. party)

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dave123
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RE: Here we go again (Ger. party)

Post by dave123 »

More good info. Next time it will be much tougher on the axis.

I should have sacked Gort for sure. Will do next time.

Note that I haven't lost any air units except the Maritime bomber, all the rest ran to N. England.

Just played the next turn. Everything south of Manchester is now gone except London that he has not attacked. My attempts at the channel have cost me all but one DD as another just died.

I was wrong on the date, it's earlier than I thought :( June 9th my turn.

Question, if i cover all the cities in N. England with my air units, the cities will not go axis when England falls correct? Do I also need to garrison the English portion of Ireland, or will it stay allied until taken?

I'm building all my destroyed garrison units, hopefully every city will have a unit and he will have to take every one of them to get the Island (correct?).

I've already chosen to go to Canada, was that wrong?

Thanx.

I do wish Herbert would see this and consider buffing the RAF.

Do you think I should be building USA units because of this? Right now it's all research and a couple of extra DD's in the queue.

thanx
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kirk23
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RE: Here we go again (Ger. party)

Post by kirk23 »

ORIGINAL: GeneralFerraro

ORIGINAL: kirk23

Aircraft attacks against ships are too effective. This is not the Pacific theater where most of the time it was carrier against carrier USA V Japan. This game is the North Atlantic and Europe where Britain used obsolete Swordfish aircraft on their Carriers.

If I may add my two cents, the Bismarck was crippled by those Swordfish aircraft. I find the whole naval game realistic and [most importantly] very fun. [;)]

How can the Naval game be realistic when units can travel up to 21 hexes away and still take part in combat, while the furthest land units can travel is 5 hexes away and move and attack? All this supposedly in 7 days depending on what season the current turn represents.
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James Taylor
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RE: Here we go again (Ger. party)

Post by James Taylor »

I'm a little late to the party, and I'll admit I haven't faced but a couple of Sealions against humans, but I fail to see that this is a lost cause.

I mean I've been able to get aa tech to the 2nd level for UK, but let's say it is only 1. How about parking the RN in the ports with the aa upgrade for the ships and the port with the aa units adjacent?

Ok, the ships get sunk, how about using the two UK subs? Now with the RN reserves in proximity and keeping your air units for attack and escort only, what's to stop you from reconning a safe path to the harbor that is in peril and parking a fresh RN unit? The idea being to deny the ports.

Alright, the Germans get on the ground. What's the strategic bomber that is at tech level one for?

Seems to me there is a mechanism to make the Axis pay dearly enough that when the USA and USSR come in it is game over.

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James Taylor
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RE: Here we go again (Ger. party)

Post by James Taylor »

Oh yeah, I've been able to get the French fighter and TAC to UK and get them up to full strength with the last of the Fr. MPPS more than a couple of times.
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Sugar
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RE: Here we go again (Ger. party)

Post by Sugar »

– you would rather lose England than Egypt? That is 180 off what I would choose. How would you proceed with England axis occupied?

Some experiences about strategy: Russia usually will never surrender, unless they suffer exorbitant losses of units; it`s much easier to take London at last, since the game ends immediately after the turn the last missing objective is achieved; and it`s nearly impossible to get to Cairo after Lybia is lost.

The Allies will always win a lasting war, if they can hold Cairo. Their income (and force pool) is higher even with Spain in the Axis and Britain in its hands, and they dominate diplomatically. The shortest way for a comeback is through Greece, but Turkey is another option; a further one is to walk a strong am. Airforce into Russia via Persia.


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nnason
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RE: Here we go again (Ger. party)

Post by nnason »

The one time I took England USA came roaring in early. With really bas results for Axis.
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dave123
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RE: Here we go again (Ger. party)

Post by dave123 »

@ james: good idea blocking port, but i think i would lose a ship or 2 each turn. in my case, the attack was a suprize. the subs were killed by air and dd's the second turn. the city and port fell the first turn.

also,you aren't implying that the french units will survive a french surrender? I'm pretty sure they will just be removed, so I guess I'm missing your point here?

Cairo is doomed in my game. most of my money and units are involved in the defense of England. even if i abandoned England now for the med, i doubt i could save Cairo. Rommel, the Italians, and 1 extra German tank are 1/2 way there already.

@nnason. did they retake England? or did they go through a still held Egypt?

thanx again.
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Taxman66
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RE: Here we go again (Ger. party)

Post by Taxman66 »

As mentioned in other threads, french units (in UK territory when Vichy is formed) have a 20% chance of each becoming free french. Don't forget to move the Syrian Corps to UK territory just before Paris falls. That's 3 units that are easy to get a shot at. Odds say you should get 1. Forgot my Freshman Statistics class on how to determine the exact odds.
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Leadwieght
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RE: Here we go again (Ger. party)

Post by Leadwieght »

Sealion is not unstoppable by any means. I have conducted many Sealions (I can't resist trying it in most games when I'm playing the Axis) and have succeeded more often than not, but HB just got through slaughtering my invasion attempt and I am well on my way to losing that game long before the historical VE Day. It's really all about the ports. If you give the Axis player a shot at an English port, he will eventually win in England (though not necessarily win the game). If you don't give the Axis player that opening and he still tries Sealion (as I did, foolishly), he will almost certainly lose the invasion and the game. High-risk high-reward.

Like many strategies in this game, one's decisions several moves earlier are usually determinative. If you have entrenched Corps (not just Garrisons) in the southern English port towns (also a Corps in Dover) and an Army in London, with your towns given AA upgrades and AA units in adjacent hexes, your Fighter units placed well back so they can intercept to the coast but not be attacked in their bases, subs and MTBS in the Channel (forget the larger surface ships--they should be ready to dart in and damage any captured ports; otherwise they will just die under the Luftwaffe) and if you have kept the Wehrmacht busy in France until at least late July, then you should be able to resist an invasion or even deter one. And possibly be able to defend Egypt as well.

BTW, I do NOT agree that ships are too weak vs, air attack in this game. I think the overall experience of WW2 was that ships could not survive air attack without adequate air cover.

I DO however think that ships are WAY too vulnerable to sub attack in port, but that's another argument

dave123
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RE: Here we go again (Ger. party)

Post by dave123 »

Thought I might give an update:

July 15th, 41. Ru at 69%, making pretty good money. Just got lvl 2 inf and aa. they have lvl 1 CC.
USA at 58%

Greece neutral at 48%, so i don't think he will attack. Spain at 29%.


All of England south of Newcastle now in his possession. I have every city garrisoned, so he will have to take it all one by one. All of my air except the Maritime bomber has survived and run in the next turn or 2. As I expected, London fell to an almost all air attack this turn. Germans have reached El Alamein, and I don't have much behind it. Navy, other than my dd's and carrier air is in pretty good shape.

So what happens now? any advice?
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Leadwieght
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RE: Here we go again (Ger. party)

Post by Leadwieght »

Sounds like you've done what you can to slow the Germans in the North of Britain. Try to strengthen your position to Northern Ireland; it's useful as a base if Scotland falls. In the Middle east, try reinforcing Iraq if you can. If Egypt falls, it can take a while for the Germans to mount an offensive across the Syrian Desert towards Baghdad

In Russia, I would not invest in any further research for the moment (assuming you have Infantry Warfare-1 Armored Warfare-1 and Aerial warfare-1); I would just start buying Garrisons and Corps to have them in the queue when you're attacked or when Russian mobilization hits 100%. Unless your opponent is really weakened, Russia will not be in the position to do much offensively until 1942--except vs. Finland
dave123
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RE: Here we go again (Ger. party)

Post by dave123 »

update:

Russia finally joined in late Sept. German advance very slow in Russia. Russians have good research: working on lvl 3 inf, lvl 2 tank, lvl 2 command. Just got lvl 2 air. I have inf war, tank war as well (the morale upgrade slots, and 2 tank shots). So Russia doing well. He has all of England, but i have an inf and a garrison holding Ireland. I saved all my brit air and most ships. Trying to get stuff to Saudi, but not much money. I had some garrisons in queue that I lost. Hoping that my builds for England show up in Canada? Egypt fell. I have a couple of units retreating in Iraq that I hope to save.

USA still moving slow, at 83%. At my current income, it will be 10 turns or so before the brits can raise a few units, and repair some ships.

Any advice?
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Leadwieght
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RE: Here we go again (Ger. party)

Post by Leadwieght »

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