Allied '42-'43 Air Force guide

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Rusty1961
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Allied '42-'43 Air Force guide

Post by Rusty1961 »

Allied Air Force Air Guide 42’ to ’43.

B-17D: Excellent plane. I like to use them on turn 2 to launch a surprise attack on Cam Rahn bay. Most JFB don’t even consider the possibility of said attack and don’t bother to fly cap over CRB. If there is no HR about attacking ports with allied 4E planes, come in at 2,000 feet. Lots of tankers there. After that attack, switch these planes down to Palau and strike that port. The CAP there tends to be Nates so don’t worry. After those attacks I withdraw these planes to Australia or Rangoon. Your call. Only fly them though from level 5 or above bases to keep OPLOSSES low.

B-17E/F: Through most of ’42 this is your most important and effective plane to strike back against the Empire till the B-24 makes its appearance. Most should deploy to Australia and operate out of Townsville as the Empire advances on Papua and Port Moresby. Staff them with your best EXP/AIR pilots and your losses will be low, thus your striking power high. I don’t fly them in combat till mid-August of ’42 when the squadrons upgrade from 8 planes to 12 and the Australian air fields are at level 6 and 7. Usually small strikes of less than 20 planes result in little damage to Japanese AFs and I want my strikes to devastate the Japanese, not irritate them. You’ll also need the spring and early summer to train the fighter pilots who man the Fortress in bombing practice to raise that skill. There is nothing a generation 1 Japanese planes can do to effectively stop an unescorted B-17 E/F raid if the raid is carried out at effective range with pilots Exp/Air in the 60s and 70s. The Japanese planes don’t have the armament to stop them at this stage of the war. Currently, in my game I have lost only 1 B-17F in A2A combat and 18 to OPPLOSES after a year of combat with the B-17F. Less than a 25% loss rate for one year of sustained combat.

P-38E: Single-use planes. Use them only as high-altitude sweepers and nothing else. They are as rare as hen’s teeth and their high service rating ensures that if damaged they will be grounded for a long time. If you use them as escorts for the B17s they’ll get bounced and their effectiveness as a sweeper diminished. Man these squadrons with your best fighter pilots and you can use them at extended range as they will always get the bounce in ’42 and their losses will be low. I don’t introduce them into the S.Pacific till I start my great B-17 offensive August and by that time I have 2 squadrons of 38Es. I first use them to sweep the Japanese base then the following turn I send in the B-17s. In August you’ll get the F version of said plane, but with a production run of only 80 planes over 2 turns you’ll have only enough for two more squadrons. As with the B-17s, only use them-if at all possible- from level 5 or above fields to reduce OPPLOSS.

B-25D1: Again, this is in my opinion, a single-use plane. They are exceedingly deadly in attacks against shipping and know no peer. In some circumstances they can be used against air bases, but they almost always take flak losses due to their low altitude. But why but them in harm’s way, lose valuable pilots, when a B-17/24 strike can be more effective against an airbase? My advice is, after filling them up with fighter pilots, train them In LowNav attack. Grab a base near Balikpapan and stock said base with these deadly naval attack planes, and shut down all traffic to Balikpapan. If Balikpapan doesn’t have much AAA then go ahead and fly these planes in low against the oil there. Aside from rare circumstances such as valuable targets with little AAA, save them for naval strikes against convoys. Do not use them against CA/BB groups though-they will get slaughtered and their bombs cannot penetrate the armor on said warships. You can, by using the editor, keep this plane in production by stopping the factory from switching over to the inferior B-25G. I suggest doing so as the G model has a reduced range and an inaccurate 75 mm cannon in place of the 6 .50 cal machine guns that make the D1 model so effective.

P-40E/K. This is your main-line of defense in ’42. They really only get the chance to sweep in Burma as the distances are too great in the S.Pacific. Use them as CAP for B-17s bases or LR CAP for American CV groups or convoys near contested islands. The K is a great plane, and when manned with good pilots with Air/Exp in the 60s to 70s they can even stand up to the Japanese George. Till a valuable target presents itself, have these planes flying CAP or training all the time. If they aren’t doing front-line duty, switch out the pilots with in the 60s and 70s for a fresh set of pilots. You need a very large pool of experiences Air/Exp pilots to man your heavy bombers so don’t grow too attached to a particular squadron in the rear.

Buffalo/P-26/P-35/P-36. Do not deploy these planes to the front. You need these planes to train pilots for your bombers. As soon as you get to Air/Exp of 60s to 70s return the bunch to the reserve pool and then get them into some bombers to build up their ground bombing skills. Till your grand August of ’42 bombing offensive begins most of your fighters should be training pilots. It’s not exciting, but it is a strategy that pays dividends in the future.

P-39. Not a terribly effective plane, but I use them in ground attack after their Air/Exp skills hit the 60s. Deploying them as ground attack fighters will increase that skill. Using them against Japanese units in the jungle though tends to be a waste of time though as their bomb-load is a mere single 500 pound bomb.

B-24D/D1/J: This is the plane that will turn the tide of the war for you in ‘43. Only man them with high experienced pilots and pilots with good Air skills. Only fly them from level 6 or 7 fields with lots of air support present. By the time they appear in force you should have them fitted-out with your best ground bombardment skills. It isn’t till the George appears that you have to worry about penetrating any Japanese air defense. Fly them at 7,000 feet and above and you’ll suffer few AAA loses and keep them at normal range. Only fly them at extended range in good weather, from a good air base, against targets with little or no fighter protection. Make sure they are led by your best squadron commanders. Using these planes for anything other than strategic bombing, suppressing airfields or hitting Japanese troop concentrations in the open is a waste. The combination of these planes working with P-38 sweeps is unstoppable-till the George arrives that is in the summer of ’43. If there is a critical target with George CAP you can first hit the base with B-24 night raids than have the ‘38s sweep after a few days of bombing, weather permitting.

B-25C: Best used as a level bomber at 7,000 feet. If you fly low you will fly with 50% reduced bomb-load. Why bother unless the target has little AAA protection? You have a lot of these units so they can be effective in hitting Japanese bases in Burma with Hurricane protection.

Hurricanes: Use as CAP and from a well-provisioned base with drop-tanks sweepers. Always sweep a base before sending your B-25s and B-17s into harm’s way. These are great little planes.

Pago-Pago: If you are going to fly B-17s and B-24s from Pearl to Australia I suggest using Pago-Pago as a base. As soon as possible, move some engineers from the CONUS and Pearl to Pago-Pago and build up that AF as soon and as high as possible. If you attempt to stage to Pago-Pago with only a level 2 field you will experience many OPPLOSES. Also, I’ve noticed that the more planes on Pago-Pago when staging will result in higher OPPLOSES. So get some air support there and only send and base one unit at a time until that base gets to be 4 or larger.

Summation:

1. P-38s are sweepers only. Man them with your best pilots and use best commanders.

2. The war is won with Bombers bombing targets. Don’t fritter away your heavy bombers on non-essential targets like naval strikes or troop concentrations or fly them at extended range (unless lightly defended). Man your heavy bombers with your best pilots after you have done so with your P-38s.

3. Only fly your bombers from level 5 or higher bases to reduce operational loses.


4. Have plenty of air support at Bomber bases.

5. Try not to use islands as bases for your bombers. The wise Japanese player looks for this opportunity to bombard the Island and destroy/damage your bomber fleet. Only do so if the island is defended by a strong naval force. This is hard to do in ’42 as usually KB is around.

6. Don’t fly any bombers with pilots less than Air/Exp less than mid-50s. Train, train, train. The best bomber pilot used to be a fighter pilot.

7. Don’t commit forces till you can hit with overwhelming firepower. 50 to 60 B17s or B24s will close a Japanese port or airfield with one strike and their high numbers will greatly reduce your loses to Gen 1 Japanese fighters, including the Tojo which lacks the cannons in ’42. Even the Nick 45 struggles to deal with said massed bomber strikes.

8. Fly at 7,000 feet to 10,000 feet for day-time attacks. 5,000 feet to 6,000 for night attacks.

9. Submarines in a target hex will pick up downed pilots.

10. When the Japanese get the George only fly escorted and at normal range or below unless you’re certain your target is undefended. Or fly at night.

11. “Nothing kills like over-kill”. Hit the enemy with X>40 planes with each strike on a strategic target, port or airfield. Don’t nickel-and-dime the Japanese. Sweep with 2-3 P-38 squadrons-attached to the same HQ. Bomb with 4 or 5 bomber squadrons-all attached to the same HQ and you'll put 400 bombs on target.

12. B-25s should only be used for low-naval attacks, unless bombing an airfield or strategic target at night.

13. The best bomber pilot is a former fighter pilot.

14. Recon your targets one or two days at most before launching B-17/24 strikes.

15. Train, train, train.

16. Don’t over-stack a airfield.

17. Always, if possible, base P-38s and B-17/24 on bases with railroads to transfer beat up squadrons to safer, rear-areas.

18. Only use British bombers for night bombing.
God made man, but Sam Colt made them equal.
Rusty1961
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RE: Allied '42-'43 Air Force guide

Post by Rusty1961 »

19. if the Japanese insists on an HR on limiting the P-38s high altitude sweeps insist on getting rid of the dud-torpedo rule in return.
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crsutton
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RE: Allied '42-'43 Air Force guide

Post by crsutton »

Not bad advice. My only comment is that if you are playing a human target then you do not want your B25s set on naval attack. They are just too easy to CAP trap by using insignificant ships as bait. This is probably different playing the AI but I never play the AI. Also, I don't think the B25G replaces the D1. It is a separate line that lasts for a few months and then goes away just like the H version. The D1 factory planes get replaced by a later model. I do switch that upgrade off as I like the longer range of the D1 over the higher strafing value of the later planes. If you are using later versions of the game or mods with the better AA values then bombing at 6,000 feet or lower becomes too costly unless you know there are not any AA units present. In original stock I flew all my bombers at 6k. Not any more.
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Yaab
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RE: Allied '42-'43 Air Force guide

Post by Yaab »

On thing missing is B-17 crews morale. (High bomber durability + 99 morale) - damage from interceptors = no turning back on bombing missions
Rogue187
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RE: Allied '42-'43 Air Force guide

Post by Rogue187 »

*Sitting in the back, waving hand* I have a question! For the air groups that are scheduled early withdraw (Mid 1942 and earlier) is it better to just withdraw them right off the bat and free up the space? Or is it better to hold on them and train the crews up until they need to depart?
Rusty1961
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RE: Allied '42-'43 Air Force guide

Post by Rusty1961 »

ORIGINAL: Rogue187

*Sitting in the back, waving hand* I have a question! For the air groups that are scheduled early withdraw (Mid 1942 and earlier) is it better to just withdraw them right off the bat and free up the space? Or is it better to hold on them and train the crews up until they need to depart?


Keep those groups on map, training at a large AF, until they day they need to withdraw. You need as may well-trained pilots as you can get and has highly trained as you can get in late '42.

YOu get a couple squadrons of P-40Es in Australian in February of '42. I put them in Brisbane and put them on CAP. They pilots train up their AIR and EXP on CAP.
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RE: Allied '42-'43 Air Force guide

Post by jmalter »

ORIGINAL: Rogue187
*Sitting in the back, waving hand* I have a question! For the air groups that are scheduled early withdraw (Mid 1942 and earlier) is it better to just withdraw them right off the bat and free up the space? Or is it better to hold on them and train the crews up until they need to depart?
Use them for Training, you can't get enough Training. Withdraw them 1 or 2 days before the scheduled date & receive bonus PPs. Always manually transfer the pilots to the Reserve Pool before withdrawing, especially if the withdrawal notice includes the words 'out of theater' (Eisenhower can train his own pilots.) Always manually remove any Reserve airframes from the airgroup before withdrawing. If possible, 'downgrade' the airgroup to a last-class airframe some weeks before withdrawing.

Note regarding the AVG: These guys are your most effective airgroups in the CBI theater, likely they'll be defending Rangoon. When they withdraw, their pilots go to the USA pilot pool, but the airframes (H81-A3?) go to the Chinese airframe pool. If you burn all these planes over Rangoon, you'll deprive the Chinese of a useful upgrade.
jmalter
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RE: Allied '42-'43 Air Force guide

Post by jmalter »

Hi Rusty,

Your post is a useful analysis! I'd like to add some things:

1) Level 5 airfield is necessary not only to reduce ops-losses, but 4E bombers need it in order to carry their full bomb load.

2) The USN PBY-5 can be a highly effective torpedo-bomber, it's useful to base 1 group in NE Oz, staffed w/ high-NavT USN pilots, supported by an AirHQ w/ torpedo supply. They can contribute mightily to the defense of Port Moresby.

3) I agree that high-skill / high Exp fighter pilots make excellent bomber pilot trainees, by virtue of their high Def skills.
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Lowpe
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RE: Allied '42-'43 Air Force guide

Post by Lowpe »

You skipped Wirraway.[:-]
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Yaab
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RE: Allied '42-'43 Air Force guide

Post by Yaab »

Forgettable in stock, but a nasty fighter-bomber in RHS mod.
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JeffroK
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RE: Allied '42-'43 Air Force guide

Post by JeffroK »

ORIGINAL: Yaab

Forgettable in stock, but a nasty fighter-bomber in RHS mod.
What??
They fly so slow that modern AAA systems cant track them??
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Big B
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RE: Allied '42-'43 Air Force guide

Post by Big B »

ORIGINAL: Rusty1961...
18. Only use British bombers for night bombing.

A good post.

I would only add that any British bombers in stock have NO capability to replenish losses. Meaning, you have gone 2 or months or more to fill them out, you send them on a daylight mission, they get slaughtered, and it's 2 to 3 months before they can fly as a squadron again.
So the best way to use them is:
A) night missions - if they ever fly, decent for training... or
B) let the squadrons fill up (training missions while they expand) - but only go after a target once it has been repeatedly swept by fighters to assure No serious air opposition - good P-40 and Hurricane fighter squadrons are required in this role... you have to win air superiority over the intended targets - before sending in British daylight bombers (assuming we are talking Burma / India). Wellingtons are your best bomber (they drop 500lbr's) - and stock won't give you many (in 1942-1943).
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RE: Allied '42-'43 Air Force guide

Post by Lokasenna »

To "solve" your B-25D1 losses to flak problem... raise their bombing altitude.

IIRC at a sufficient altitude, attack bombers will not drop down to strafe.
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RE: Allied '42-'43 Air Force guide

Post by HansBolter »

ORIGINAL: Lokasenna

To "solve" your B-25D1 losses to flak problem... raise their bombing altitude.

IIRC at a sufficient altitude, attack bombers will not drop down to strafe.


I though attack bombers and fighters only drop to 100 ft strafing altitude if coming in at 1000 ft.

Doesn't anything above 1k equal normal level bombing?
Hans

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RE: Allied '42-'43 Air Force guide

Post by Lokasenna »

ORIGINAL: HansBolter

ORIGINAL: Lokasenna

To "solve" your B-25D1 losses to flak problem... raise their bombing altitude.

IIRC at a sufficient altitude, attack bombers will not drop down to strafe.


I though attack bombers and fighters only drop to 100 ft strafing altitude if coming in at 1000 ft.

Doesn't anything above 1k equal normal level bombing?

I thought so as well.
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Lowpe
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RE: Allied '42-'43 Air Force guide

Post by Lowpe »

I have had Oscars and Nicks strafe when set to 1000 feet attacks. It doesn't seem to me all of them strafe, only some, so there maybe some kind of roll involved I bet.
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RE: Allied '42-'43 Air Force guide

Post by Rusty1961 »

ORIGINAL: Lokasenna

To "solve" your B-25D1 losses to flak problem... raise their bombing altitude.

IIRC at a sufficient altitude, attack bombers will not drop down to strafe.


Hello Loka!

I know you know these things, but I'm explaining for the new players my logic:

1. If I raise their altitude they increase their vulnerability of being intercepted by CAP.
2. If I raise their altitude I decrease their LOWNAV attack accuracy.
3. The planese were designed for X<= 1000 feet naval attackers.
4. They were not designed for moderate to heavy flak defenses like major airfields and ports.
5. I also, by not straffing, eliminate the use of their flak-suppressing 6 x .50 MGs.
6. As long as I focus on using the D1s for naval attacks on Tanker, Merchant or CL/DD taskforces I can endure a handful of losse to their light flak.
7. If there is a moderate to heavy flak base that is why I have B-17s and B-24s. The right tool for the right job.

Take care.
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Rusty1961
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RE: Allied '42-'43 Air Force guide

Post by Rusty1961 »

More about my logic on the B-25D1...
1. I took Bima in April of '43 while KB was busy in the S. Pacific.
2. It took but a week to 10 days for me to englare the base to Level 5 from the Japanese held level 4.
3. A few weeks later a convoy of small to medium Japanese tankers made a run into Balikpapan. My 40+ B-25D1s, flying at 100 feet, flew past/under the CAP and sank 10 of his 15 tankers over two strikes (AM turn and PM turn). Balikpapan was 12 hexes away, the maximum "normal range" strike that can take place for that plane.
4. Around the same time, April/May, my opponent invaded the N/NW coast of Australia. A couple of months later, in a re-supply convoy to Rockghamptpn, my B-25D1s savaged said convoy at the Rockhampton hex. He has about 12 AKs and 6 DDs. It was brutal, anywhere from 6-8 were sunk, but the remainder went to port in Rockhampton due to damage and his knowledge that many American subs were lurking just outside of the port.
5. Over the next few days B-17 strikes from Brisbane finished off the survivors, in port, of the B-25D1 strike.
6. I didn't have to worry about CAP for the Rockhampton strike as I had plent of P-38s running sweeps on Rockhampton and P-40Ks flying escort for the low-flying B-25D1s.


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RE: Allied '42-'43 Air Force guide

Post by Lokasenna »

ORIGINAL: Rusty1961

2. If I raise their altitude I decrease their LOWNAV attack accuracy.

Attack bombers won't use the LowNav skill, they will use strafe (if attacking at 100 feet). This applies to their bombs as well as their guns. If they attack at 1000 feet, they will then use LowNav (but I'm 90% sure attack bombers set at 1000 will drop to 100 to strafe instead of bomb).
Rusty1961
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RE: Allied '42-'43 Air Force guide

Post by Rusty1961 »

ORIGINAL: Lokasenna
ORIGINAL: Rusty1961

2. If I raise their altitude I decrease their LOWNAV attack accuracy.

Attack bombers won't use the LowNav skill, they will use strafe (if attacking at 100 feet). This applies to their bombs as well as their guns. If they attack at 1000 feet, they will then use LowNav (but I'm 90% sure attack bombers set at 1000 will drop to 100 to strafe instead of bomb).

Wait, attack bombers don't use LOWNAVAL for low naval attacks. I think they do, given how well my B25d1s have done with high LowNav attack skills compared to B25d1s which didn't have good LOWNAV attack skills.
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