Unit Icon Functions
Unit Icon Functions
Can the functions of a NATO icon be modded? It's always bothered me that the Marine icon does not have airmobile capabilities. I was a Marine and I spent more time on Helos than a AAV's. I was on the USS Tripoli an LHA. I know, I can use the airmobile icon and name the unit 3rd Battalion 7th Marines or whatever, but I'd like to use the Marine icon...if possible.
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
RE: Unit Icon Functions
Short answer is no. Icon functions cannot be changed. But there is a great new tool for scenario designers in TOAW 4. A secondary icon can be assigned to a unit in the editor. The unit will continue to display the primary icon (Marine) while including the additional attibutes of the secondary icon (airmobile).
Grab them by the balls. Their hearts and minds will follow.
RE: Unit Icon Functions
ORIGINAL: Raindem
Short answer is no. Icon functions cannot be changed. But there is a great new tool for scenario designers in TOAW 4. A secondary icon can be assigned to a unit in the editor. The unit will continue to display the primary icon (Marine) while including the additional attibutes of the secondary icon (airmobile).
Huh! Tell me more, how to I do this. Wow, great news!
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RE: Unit Icon Functions
If you give me a few minutes, Magnum, I will give you an example...ORIGINAL: Dr. Foo
ORIGINAL: Raindem
Short answer is no. Icon functions cannot be changed. But there is a great new tool for scenario designers in TOAW 4. A secondary icon can be assigned to a unit in the editor. The unit will continue to display the primary icon (Marine) while including the additional attibutes of the secondary icon (airmobile).
Huh! Tell me more, how to I do this. Wow, great news!
Klink, Oberst
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RE: Unit Icon Functions
Awesome thanks!
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- rhinobones
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RE: Unit Icon Functions
ORIGINAL: Oberst_Klink
Very interesting modification.
If I were to build a 1860s scenario at 100 yards/hex, could I use this function to give infantry ranged attack values? Much like assigning artillery attributes to infantry.
Regards, RhinoBones
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Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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RE: Unit Icon Functions
Well, the only way to check it out is... to try it. After all, it would be interesting to see how ranged combat (as in musketry fire) works; rather than always assaulting (melee).ORIGINAL: rhinobones
ORIGINAL: Oberst_Klink
Very interesting modification.
If I were to build a 1860s scenario at 100 yards/hex, could I use this function to give infantry ranged attack values? Much like assigning artillery attributes to infantry.
Regards, RhinoBones
Klink, Oberst
P.S. For some reason, the picture I attached, doesn't show up here, or does it?
RE: Unit Icon Functions
YesORIGINAL: Oberst_Klink
P.S. For some reason, the picture I attached, doesn't show up here, or does it?
RE: Unit Icon Functions
hmmm, this function seems to have its limits. I was messing around to see if I could create torpedo boats which could move in deep, shallow, and river waters, so I create a "PT Boat" unit with both the light naval and riverine icons, with the hope that it would result in a unit that could move in all of these types of water, like the combination of the light naval and riverine units. Didn't work...
So there is no naval unit which can move in both shallow and deep water? I know this isn't a naval simulator, but seems odd...
So there is no naval unit which can move in both shallow and deep water? I know this isn't a naval simulator, but seems odd...
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RE: Unit Icon Functions
Have you tried to give a riverine unit a secondary icon of naval unit?ORIGINAL: 76mm
hmmm, this function seems to have its limits. I was messing around to see if I could create torpedo boats which could move in deep, shallow, and river waters, so I create a "PT Boat" unit with both the light naval and riverine icons, with the hope that it would result in a unit that could move in all of these types of water, like the combination of the light naval and riverine units. Didn't work...
So there is no naval unit which can move in both shallow and deep water? I know this isn't a naval simulator, but seems odd...
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
RE: Unit Icon Functions
I think the Amphibious Icon can. No idea if it would do what you want.naval unit which can move in both shallow and deep water?
RE: Unit Icon Functions
Yes, that's what I tried to describe above.ORIGINAL: larryfulkerson
Have you tried to give a riverine unit a secondary icon of naval unit?
ooh, good idea, I'll try that. I have no idea if it will do what I want either!ORIGINAL: sPzAbt653
I think the Amphibious Icon can. No idea if it would do what you want.
RE: Unit Icon Functions
Adding an amphib secondary icon (with light naval as primary icon) also does not help...so far I don't see any way to create a naval unit which can enter both shallow and deep water (as a torpedo boat could).
If you can make Marines fly by giving them an airmobile secondary icon, it seems odd that you can't make naval vessels go into shallow water...
If you can make Marines fly by giving them an airmobile secondary icon, it seems odd that you can't make naval vessels go into shallow water...
RE: Unit Icon Functions
I've played around with this a bit more, and can't get Marines to fly either...has anyone successfully used this secondary icon feature? Either it doesn't work or I'm doing something wrong...
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RE: Unit Icon Functions
I gave an engineer unit a secondary icon of arty and that enabled it to fire their mortars at a range of 1. Not much of an improvement I know but it did give the unit an "R" on the unit display.has anyone successfully used this secondary icon feature?
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
RE: Unit Icon Functions
I'm guessing that equipment features also need to be compatible and are "hard wired". In other words, a river patrol boat simply cannot go in deep water, whatever icon(s) it has, and a destroyer cannot go in shallow water, whatever icon(s) it has...
Kind of like giving an Engineer unit a secondary icon for artillery will work, but presumably only if the unit has artillery equipment in it.
Will play around with this a bit more, see if I can figure it out.
Kind of like giving an Engineer unit a secondary icon for artillery will work, but presumably only if the unit has artillery equipment in it.
Will play around with this a bit more, see if I can figure it out.
RE: Unit Icon Functions
I would think you are correct, because I wouldn't assume that if you give a Jet Icon to an Infantry Icon that the Inf unit could then fly. I haven't tried it though.