Bocage Hell - 1944

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sPzAbt653
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Bocage Hell - 1944

Post by sPzAbt653 »

The Normandy Campaign at 1km
Original thread, not much of interest but some screenshots from TOAW III and a discussion concerning Bocage terrain as it applies to the map:
tm.asp?m=4027597

Scenario:
v1.3 posted 5-18-2020
Changed Precipitation from Moderate to Light because it was always cloudy and rainy over a lot of the map.
Added a Theater Option to Withdraw the British 6th Airborne to England to rest and refit if/when Argentan is captured by the Allies.

v1.2 posted 12-17-2017
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Bocage Hell 1944.zip
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Boonierat1972
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RE: Bocage Hell - 1944

Post by Boonierat1972 »

I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".
Stéphane Moutin-Luyat
Vietnam Combat Operations
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Boonierat1972
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RE: Bocage Hell - 1944

Post by Boonierat1972 »

sPzAbt653 could you post a screenie or two of how this monster looks like with the new graphics?
Stéphane Moutin-Luyat
Vietnam Combat Operations
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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

ORIGINAL: Boonierat1972
I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".
Thank You ! The Historical Division of the War Department [USA] agrees with you and me [:D]
I am jealous of your visit, although I doubt that I well ever fly over the Atlantic to enjoy such a trip.
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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

ORIGINAL: Boonierat1972
sPzAbt653 could you post a screenie or two of how this monster looks like with the new graphics?
I can't and I won't [:@] !! Are you are a trouble maker or is that an innocent question ??

Ok sorry, here is one:

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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

And another. It was a lot of effort to get this one into TOAW IV. You will notice that other than Bocage, these are not new graphics, they are either from TOAW III or custom. . I have left the TOAW IV Bocage in for now, but I still think it looks like dragon poop and I may still change it.

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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

It's attached to the first post !!
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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

Oh I see, thanks, I will make it mo' clearer.
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budd
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RE: Bocage Hell - 1944

Post by budd »

Thanks for the scenario.
Got a graphics problem with zoom 3[lowest to highest]units counters.



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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

Thanks - that is a known bug with that view across all scenarios.

Edit: My mistake, I either mis-remembered that this was a bug, or I have discovered how to get around it. Either way, it has been corrected in the zip file.
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budd
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RE: Bocage Hell - 1944

Post by budd »

Roger that, nothing that can't be worked around. Thanks for all the sharing.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

Silvanski said something, wise as he is, that put me onto something, and it looks like I have fixed this scenario's 2D Small View. The zip in post one has been updated.

It looks fine here, let me know if you still have any issues. Thanks !

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blackcloud6
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RE: Bocage Hell - 1944

Post by blackcloud6 »

Never mind, I found it.
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RE: Bocage Hell - 1944

Post by Silvanski »

ORIGINAL: sPzAbt653
Silvanski said something, wise as he is

Que???[:D]

tiles_misc , all sizes, have to be png ... trial and error
The TOAW Redux Dude
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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

I tried and kept erroring, until you said 's_tiles_misc' ... then I heard !!

And for some reason in this scenario I had to install the 's_CounterUnits'. Other scenarios are fine without it [X(]
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RE: Bocage Hell - 1944

Post by r6kunz »

Nice work, Steve!
Question- what is your trick to prevent the Allied ships from doing random dances in the Atlantic?
In Operation Overlord I have taken your advice and set the Naval Attrition to 100. Any other tips?
cheers
RAK
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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sPzAbt653
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RE: Bocage Hell - 1944

Post by sPzAbt653 »

Luck I guess ! Try to keep Naval Objectives simple and close together [in the case below only 4 Objectives for Track 1]. For this scenario, when the focus shifts from the beaches to Cherbourg, they switch to Track 2 which targets the naval units to the Cherbourg area. If it doesn't work as desired, change things around a bit. I don't know anything about the Naval AI so its all guesswork.

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r6kunz
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RE: Bocage Hell - 1944

Post by r6kunz »

Thanks! I will give it a go.
Incidentally, your Designer Notes are excellent. It is interesting to read the thought process of a master designer; I have already gleaned a couple of ideas I plan to use (RR for example, no Bridge damage for another).
cheers
RAK
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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