D-Day to the Ruhr 1944-45
D-Day to the Ruhr 1944-45
D-Day to the Ruhr, June 1944 - May 1945
Time Scale: Full Day Turns
Map Scale: 5km per hex
Unit Scale: Regiment/Battalion
Turns: 336
Note that there are two versions, one to play as the Allies against Germany, the other to play as Germany against the Allies. Check the top of the Scenario Briefing to make sure you have what you want.
v1.2 [July 2018]
Note that only the [A] version and Briefing Document have changed, all other files are the same as the previous version.
Time Scale: Full Day Turns
Map Scale: 5km per hex
Unit Scale: Regiment/Battalion
Turns: 336
Note that there are two versions, one to play as the Allies against Germany, the other to play as Germany against the Allies. Check the top of the Scenario Briefing to make sure you have what you want.
v1.2 [July 2018]
Note that only the [A] version and Briefing Document have changed, all other files are the same as the previous version.
- Attachments
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- D-Day to the Ruhr.zip
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- blackcloud6
- Posts: 607
- Joined: Tue Aug 13, 2002 4:46 am
RE: D-Day to the Ruhr
Do you have to do anything special with the two map folders in the zip package or just extract them to the same location as the .sce file?
RE: D-Day to the Ruhr
Check the "install.txt" file in the zip.ORIGINAL: blackcloud6
Do you have to do anything special with the two map folders in the zip package or just extract them to the same location as the .sce file?
- blackcloud6
- Posts: 607
- Joined: Tue Aug 13, 2002 4:46 am
RE: D-Day to the Ruhr
Found it right after I made the OP. Thanks.
RE: D-Day to the Ruhr
thanks again!
get to this right after lorraine.
get to this right after lorraine.
RE: D-Day to the Ruhr 1944-45
Does this work for single player, both sides?
thanks
thanks
RE: D-Day to the Ruhr 1944-45
Yes. But its not for PBEM, so suck it you few Multi-Players !! [:D]
Edit: Should have mentioned that there are two versions, one for each side. Check the top of the Scenario Briefing to make sure you have what you want.
Edit: Should have mentioned that there are two versions, one for each side. Check the top of the Scenario Briefing to make sure you have what you want.
RE: D-Day to the Ruhr 1944-45
Hi I'm playing your scenario and I'm wondering if it's a bug or by design one of the Canadian brigades has only 1MP whilst the other 2 brigades have 7 I think, I've checked the equipment list and none of the three have any transport assets as yet any ideas
Thanks Ian
Thanks Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
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- Joined: Sun Feb 10, 2008 7:37 pm
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RE: D-Day to the Ruhr 1944-45
I guess that 'Panzermeyer' or Wittmann shot up all the lorries, Ian Seriously, prolly Stevo forgot to allocate them lorries. Which version of D-DttR?ORIGINAL: sapper32
Hi I'm playing your scenario and I'm wondering if it's a bug or by design one of the Canadian brigades has only 1MP whilst the other 2 brigades have 7 I think, I've checked the equipment list and none of the three have any transport assets as yet any ideas
Thanks Ian
Klink, Oberst
RE: D-Day to the Ruhr 1944-45
This is from the scenario notes explaining why some allied formations move only 1 hex a turn:
"In playtesting this scenario it was found to be easy to find a gap and exploit it. This would result in completely unhistorical situations where the Allies would breakout within the first 4-5 days of the scenario. It was therefore necessary to implement a restriction to the Allied rate of advance. This is accomplished by giving Allied units limited transport assets and no replacements for these items until after a major port is captured. This results in initially low Allied Movement Allowances, and in some cases units will be reduced to a movement rate of 1 hex after some movement or combat. Seven days after a Major Port is captured (and every seven days after that for eighteen occurances), the Allies will receive Transport Assets in the Replacement pool which will automatically go to units and eventually improve Movement Allowances to normal levels.
In practice, this doesn't have the effect of reducing the Allied force to a robotic advance. There will still be opportunites to exploit initial gaps in the German line (as there were historically). But when part of the your force has a movement allowance of 1, it tends to restrict major exploitations and causes the player to plan a little more. This more reflects the historical situation."
"In playtesting this scenario it was found to be easy to find a gap and exploit it. This would result in completely unhistorical situations where the Allies would breakout within the first 4-5 days of the scenario. It was therefore necessary to implement a restriction to the Allied rate of advance. This is accomplished by giving Allied units limited transport assets and no replacements for these items until after a major port is captured. This results in initially low Allied Movement Allowances, and in some cases units will be reduced to a movement rate of 1 hex after some movement or combat. Seven days after a Major Port is captured (and every seven days after that for eighteen occurances), the Allies will receive Transport Assets in the Replacement pool which will automatically go to units and eventually improve Movement Allowances to normal levels.
In practice, this doesn't have the effect of reducing the Allied force to a robotic advance. There will still be opportunites to exploit initial gaps in the German line (as there were historically). But when part of the your force has a movement allowance of 1, it tends to restrict major exploitations and causes the player to plan a little more. This more reflects the historical situation."
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- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
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RE: D-Day to the Ruhr 1944-45
Ok will read the scenario notes again however a permanent movement allowance of 1 is pretty low until I capture Cherbourg while all the other infantry units range between 5 and 7 mpORIGINAL: marion61
This is from the scenario notes explaining why some allied formations move only 1 hex a turn:
"In playtesting this scenario it was found to be easy to find a gap and exploit it. This would result in completely unhistorical situations where the Allies would breakout within the first 4-5 days of the scenario. It was therefore necessary to implement a restriction to the Allied rate of advance. This is accomplished by giving Allied units limited transport assets and no replacements for these items until after a major port is captured. This results in initially low Allied Movement Allowances, and in some cases units will be reduced to a movement rate of 1 hex after some movement or combat. Seven days after a Major Port is captured (and every seven days after that for eighteen occurances), the Allies will receive Transport Assets in the Replacement pool which will automatically go to units and eventually improve Movement Allowances to normal levels.
In practice, this doesn't have the effect of reducing the Allied force to a robotic advance. There will still be opportunites to exploit initial gaps in the German line (as there were historically). But when part of the your force has a movement allowance of 1, it tends to restrict major exploitations and causes the player to plan a little more. This more reflects the historical situation."
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
-
- Posts: 4839
- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
- Contact:
RE: D-Day to the Ruhr 1944-45
Not this time that can't be easy fighting a defensive campain for 350 turnsORIGINAL: Oberst_Klink
I thought you were playing the Jerries!!!
Klink, Oberst
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
-
- Posts: 4839
- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
- Contact:
RE: D-Day to the Ruhr 1944-45
Aw'roite! I am sure you'd crush the lot of 'em at the beachesORIGINAL: sapper32
Not this time that can't be easy fighting a defensive campain for 350 turnsORIGINAL: Oberst_Klink
I thought you were playing the Jerries!!!
Klink, Oberst
Klink, Oberst
- George Patton
- Posts: 1243
- Joined: Tue Jul 12, 2005 6:38 am
- Location: Lugano, Switzerland
RE: D-Day to the Ruhr 1944-45
I'm encountering problems to install the scenario.
I followed the instructions in the install.txt but the game doesn't appears in the game list
I followed the instructions in the install.txt but the game doesn't appears in the game list
RE: D-Day to the Ruhr 1944-45
Did you navigate to the scenario folder where you saved the scenario ? What I mean is, it won't show up in the default Tutorial folder unless that is where you put it.
- George Patton
- Posts: 1243
- Joined: Tue Jul 12, 2005 6:38 am
- Location: Lugano, Switzerland
RE: D-Day to the Ruhr 1944-45
I've checked all the folders and there is no signs of the scenario
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- Posts: 4839
- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
- Contact:
RE: D-Day to the Ruhr 1944-45
PatORIGINAL: George Patton
I've checked all the folders and there is no signs of the scenario
the scenarios are there; well... they should be in the following folder.
Klink, Oberst
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