Hit Hard Hit Fast

Shifting Sands traces the history of many Arab-Israeli conflicts: from the sidelines of the Suez crisis, through the lightning Six-Day War, the guerilla-like War Of Attrition and the strategic surprise of the Yom Kippur War, all the way to the historic Osirak raid and the epic air battle over the Bekaa Valley
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TitaniumTrout
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Location: Michigan

Hit Hard Hit Fast

Post by TitaniumTrout »

This scenario made me finally dig into weapon release authorizations and understanding strike missions. The quantity of planes is too large to micromanage or manually fire each strike aircraft. As it was it's tough enough to coordinate a dozen strikes.

The problem : Every plane fired every piece of ordnance at a single revetment.

The answer : change the WRA to one round fired instead of all ordnance.

Then something unexpected happened. Every plane came in on the same vector, and all basically fired at the exact same half dozen revetments. Still no good. For this mission you need airfield wide destruction. The answer, Allow Off-Axis Attacks.

Ah hah! Now the strike missions will come in at different vectors. Be aware that this can look dumb as planes fly right back through the AAA again, some babysitting required. I still wish there was a way to randomly define targets, or even prioritize targets in the list. Strike planner 2.0 maybe?

This is the end result. Hopefully that little tidbit will save you a bit of grief. The mission is a lot of fun to watch play out.

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Jorm
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RE: Hit Hard Hit Fast

Post by Jorm »

Brilliant,
i've been trying to work out how to do this..
britten
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RE: Hit Hard Hit Fast

Post by britten »

Nice job, thanks for the tip.
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Andrea G
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RE: Hit Hard Hit Fast

Post by Andrea G »

Tried your tip, it worked fine thanks; I forgot to disallow strafing and lost quite a bit of A/C because they remained on target strafing it.
DrRansom
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RE: Hit Hard Hit Fast

Post by DrRansom »

How did you get the airfield map overlay?
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TitaniumTrout
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RE: Hit Hard Hit Fast

Post by TitaniumTrout »

DrRansom
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RE: Hit Hard Hit Fast

Post by DrRansom »

Thanks! That should be helpful with strike planning too... Apparently the direction of an attack run on a runway matters quite a bit...
T Rav
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RE: Hit Hard Hit Fast

Post by T Rav »

Just tried it with a 4-ship flight against one of the forward Egyptian ABs. What a difference in time spent and success rate. Also, no micro-management. Thanks!

T Rav
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Roby7979
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RE: Hit Hard Hit Fast

Post by Roby7979 »

nice job!
kch
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RE: Hit Hard Hit Fast

Post by kch »

Thanks for the write up... do you use different missions for the revetments and the hangars? And are you looking to strike all the airfields at the same time or are you hitting them sequentially, from East to West..
overkill01
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Joined: Thu Dec 31, 2015 11:59 am

RE: Hit Hard Hit Fast

Post by overkill01 »

That's great, thank you for sharing.
I'm interested to see this ingame, do you have a save ?
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aerosky
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RE: Hit Hard Hit Fast

Post by aerosky »

Great job, thank u!
In the future, no space, no win
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