Aircraft Magazine Values (secret decoder ring )????

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BeirutDude
Posts: 2790
Joined: Sat Apr 27, 2013 9:44 am
Location: Jacksonville, FL, USA

Aircraft Magazine Values (secret decoder ring )????

Post by BeirutDude »

Two questions?

1. I'm trying to divine the meaning of the Aircraft Stores in Magazines. What is the difference between

Weapon System (1/1)- ROF:5
Weapon System (10/10)- ROF:5
Weapon System (160/160)- ROF:60
Weapon System (2/2)- ROF:5
Weapon System (24/24)- ROF:5

So I get that it's 24 out of 24 of a weapons system in the magazine but for aircraft what is the significance of the Rate Of Fire (ROF)?

And why not just use the (0/10000) - ROF:1 and assign a value of like 200 for everything?

2. Man you can drive yourself crazy trying to import weapons for a USN Carrier CVW for any time period, is there a way to tell the Editor to maximize for certain missions (say AAW and ASuW vs. ASW/Mines?)

THANKS!!!!!!!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
lamboman43
Posts: 96
Joined: Thu Apr 14, 2016 10:38 pm

RE: Aircraft Magazine Values (secret decoder ring )????

Post by lamboman43 »

God, I wish there was a way to fill up or alter a carrier's magazines quicker than going one by one and altering it.
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michaelm75au
Posts: 12455
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Aircraft Magazine Values (secret decoder ring )????

Post by michaelm75au »

Run this to fillout a magazine
-- get the magazines on the unit
local unit = {name='CVN 70 Carl Vinson [Nimitz Class]', guid='e0ad9db3-730b-45e5-8c45-2daa8f08a419'}
local mags = ScenEdit_GetUnit({name=unit.name, guid=unit.guid}).magazines
local mag_guid = ''
local mag_items = {}
-- find the one to fillout
for k,v in pairs(mags) do
if v.mag_name == 'Carrier Magazine' then
mag_guid = v.mag_guid
print(v.mag_name)
mag_items = v.mag_weapons
break
end
end
local count = 0
--print(mag_items)
-- update each weapon in the magazine
for k,v in pairs(mag_items) do
--print(v)
local resp = ScenEdit_AddWeaponToUnitMagazine({guid=unit.guid, mag_guid=mag_guid , wpn_dbid=v.wpn_dbid, fillout=true})
count = count + resp
end
print('Added = ' .. count)
Michael
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