differences between large campaigns

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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aldiladeisogni1
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differences between large campaigns

Post by aldiladeisogni1 »

I've always played 1941-45 campaign and once Bitter end, can you explain the differences between all the big campaigns?
thank you.
gmtello
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RE: differences between large campaigns

Post by gmtello »

42 is focus on blue ofensive against stalingrad and Caucasus (easiest camp for German side). 43 focus in Kerch op citadel even cutting the salient and destroying the red army there is very dif for the German . 42 stalingrad starts with the German army bad deployed and if the Russian gets the encirclement the German army suffers. 44 start with bagration and should end in Berlin the German army is very well deployed
gmtello
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RE: differences between large campaigns

Post by gmtello »

The vp are counted different in 41 campaigns. Bitter takes in consideration how long the German keeps towns while the others focus more n the situation of the German army. If the German army is fourth de from the 6/41 start or not
gmtello
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RE: differences between large campaigns

Post by gmtello »

ORIGINAL: gmtello

The vp are counted different in 41 campaigns. Bitter takes in consideration how long the German keeps towns while the others focus more n the situation of the German army. If the German army is behind or not h de from the 6/41 start or not
aldiladeisogni1
Posts: 46
Joined: Fri Mar 31, 2017 6:29 am

RE: differences between large campaigns

Post by aldiladeisogni1 »

ORIGINAL: gmtello

42 is focus on blue ofensive against stalingrad and Caucasus (easiest camp for German side). 43 focus in Kerch op citadel even cutting the salient and destroying the red army there is very dif for the German . 42 stalingrad starts with the German army bad deployed and if the Russian gets the encirclement the German army suffers. 44 start with bagration and should end in Berlin the German army is very well deployed

Ok but I meant the difference between 1941-45 campaign, alt cv, alt cv260, sudden death.
all have different goals but what are they?
No idea
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RE: differences between large campaigns

Post by No idea »

ORIGINAL: aldiladeisogni1

ORIGINAL: gmtello

42 is focus on blue ofensive against stalingrad and Caucasus (easiest camp for German side). 43 focus in Kerch op citadel even cutting the salient and destroying the red army there is very dif for the German . 42 stalingrad starts with the German army bad deployed and if the Russian gets the encirclement the German army suffers. 44 start with bagration and should end in Berlin the German army is very well deployed

Ok but I meant the difference between 1941-45 campaign, alt cv, alt cv260, sudden death.
all have different goals but what are they?

My knowledge is limited, as I usually play just the 1941 to 1945 "normal" campaign, but I will try to explain how they work:

The "normal" 1941-1945 camp. will force you to play from 1941 to 1945 or until you reach 290 points as german player, iirc. See below for what these points represent

The alt cv is the same camp. but with a better way to calculate the CV you see on counters (this has lost its purpose, as now all camp. are played with the alt cv calculus)

The alt cv 260 is a camp. that ends as soon as the german player gets 260 points. Points that depend on cities taken. A city hex gives you one point, a light urban 3 and a heavy urban five, iirc.

The sudden death camp. lets you play from 1941 to 1945 BUT if, in some given dates (you can see these dates on the camp. explanation) a player is above or below a given number of points (which are calculated based not just on cities taken but also in military losses, check the particular camp. for more details) then the game ends.
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morvael
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RE: differences between large campaigns

Post by morvael »

1) 1941-45 Campaign - base campaign, played until the end OR until Axis capture 290 VP OR until USSR captures Berlin
2) Alt CV - now identical as #1, as alternate CV mode can be turned on for any scenario via Game Option
3) Alt VC260 - slightly shorter campaign, played until the end OR until Axis capture 260 VP OR until USSR captures Berlin
4) Sudden Death - similar to #3, but if certain VP level is not achieved/maintained at specific dates (usually in spring), game abruptly ends (buggy until next patch)
5) Bitter End - as #1, but always played until the end (no way to end earlier), using scoring method from smaller scenarios

First four scenarios are not concerned with your losses, only with control of cities on the map (that can trigger earlier end of the game if specific levels are achieved/lost). I call these "big VP".
Bitter End awards "small VP" for destroying enemy forces and holding specific cities (per half-turn). It's ideal if you want to compare who fared better, if you manage to play two games of Bitter End while switching sides. Then you get to compare final "small VP" ratio.
aldiladeisogni1
Posts: 46
Joined: Fri Mar 31, 2017 6:29 am

RE: differences between large campaigns

Post by aldiladeisogni1 »

Thanks to both. now it's all clear
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