lack of "Withdraw" button and "Ariel Mine" button
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
lack of "Withdraw" button and "Ariel Mine" button
As you can see, Sydney has tons of supply and has adequate levels of port and airfields.
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- Sydney.jpg (485.51 KiB) Viewed 98 times
God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
Okay, how does one add more than one image? Trying to show how the Bombers can't deploy mines by air or who subs can't withdraw.
Ideas?
Ideas?
God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
Okay, here you see the "Withdraw" button doesn't exist, yet the SS-34 is at Sydney.
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- ss34.jpg (475.07 KiB) Viewed 98 times
God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
No button for Aerial mine-laying either. Also at Sydney.
God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
No button.
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- Minelackofbutton.jpg (355.71 KiB) Viewed 98 times
God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
1. Can you click on the text re: Withdrawal Overdue ? Also. try after it comes out of repair - probably can't withdraw while under repair.
2. Don't think you can aerial mine friendly bases. If not that, could be the mines are not available yet at this date.
2. Don't think you can aerial mine friendly bases. If not that, could be the mines are not available yet at this date.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: lack of "Withdraw" button and "Ariel Mine" button
ORIGINAL: BBfanboy
1. Can you click on the text re: Withdrawal Overdue ? Also. try after it comes out of repair - probably can't withdraw while under repair.
2. Don't think you can aerial mine friendly bases. If not that, could be the mines are not available yet at this date.
1. I tried every permutation of getting this boat to withdraw. It doesn't work. In repair, out of repair. Ditto with the SS-28. WOn't withdraw.
2. I'm not attempting to mine a friendly base. two Japanese bases are in Australia-both are ports. Both are in range.
The button, no matter where on the map I am, won't appear.
God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
Sydney might be too close to your opponents base. I do not remember the distance, but if the port is in some distance from an enemy airbase I do not think you can withdraw the ship.
I tried to search but could not find it. It might not be a distance, but an air superiority calculation.
I tried to search but could not find it. It might not be a distance, but an air superiority calculation.
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RE: lack of "Withdraw" button and "Ariel Mine" button
ORIGINAL: Rusty1961
Okay, how does one add more than one image? Trying to show how the Bombers can't deploy mines by air or who subs can't withdraw.
Ideas?
You can't. You need to combine out of the forum using the likes of paint. You also need to be aware of the upload size limitation, combining might put it over this limit.
RE: lack of "Withdraw" button and "Ariel Mine" button
Repair is not the problem, since only beeing under offline repair (or reactivation from it) forbids withdrawl. The screenshot shows the ship in readiness mode, so this is ok.
Additional prequisites apply as pointed out by Bill (wdolsen) here.
According to his post any enemy presence within 10 hexes (subs don't count) prevents withdrawl as does enemy air superiority. I don't think it has ever been disclosed how the latter is determined, might be complex...
Additional prequisites apply as pointed out by Bill (wdolsen) here.
According to his post any enemy presence within 10 hexes (subs don't count) prevents withdrawl as does enemy air superiority. I don't think it has ever been disclosed how the latter is determined, might be complex...
RE: lack of "Withdraw" button and "Ariel Mine" button
Come to think of it, "Withdraw" button on any Japanese unit is an offense to the Emperor. Banzai, always banzai!
- Admiral DadMan
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RE: lack of "Withdraw" button and "Ariel Mine" button
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some smaller ports with no enemy nearby. Ships can always be withdrawn from any off- map port or from any TF that is currently off map. Ships that are not badly damaged can be withdrawn from some on-map ports or from TFs in certain on-map regions. For on map, ship may not be on fire, total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50.
Ships may not be withdrawn from any on-map location where the enemy has air superiority. The intent is to prevent withdrawal as a method of saving a ship that stands a good chance of being lost or further damaged. On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:
1. Any level 9 port.
2. National home ports of the United States, Canada, India, Australia, and New Zealand (with no port level requirement)
3. Any level 7 or larger port on the US or Canadian West Coast.
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6. Any level 7 or larger port in New Zealand.
7. No enemy within 10 hexes (except submarines).
Ships may not be withdrawn from any on-map location where the enemy has air superiority. The intent is to prevent withdrawal as a method of saving a ship that stands a good chance of being lost or further damaged. On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:
1. Any level 9 port.
2. National home ports of the United States, Canada, India, Australia, and New Zealand (with no port level requirement)
3. Any level 7 or larger port on the US or Canadian West Coast.
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6. Any level 7 or larger port in New Zealand.
7. No enemy within 10 hexes (except submarines).
RE: lack of "Withdraw" button and "Ariel Mine" button
Air superiority isn't an issue as the only two Japanese air bases are both closed by Allied bombing daily. I don't even think there are any planes left at either base.
The closest enemy unit is 11 hexes away.
And why not mine-laying button?
The closest enemy unit is 11 hexes away.
And why not mine-laying button?
God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
Do you have air dropped mines available in the pool?
RE: lack of "Withdraw" button and "Ariel Mine" button
No aerial mine button, again.
Here I am at Shimushiri-jima. Tons of supplies, level 5 AF, lots of ports in range.
No Joy.
Also, I've yet to lay any aerial mines so supply of mines isn't an issue.
Here I am at Shimushiri-jima. Tons of supplies, level 5 AF, lots of ports in range.
No Joy.
Also, I've yet to lay any aerial mines so supply of mines isn't an issue.
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God made man, but Sam Colt made them equal.
RE: lack of "Withdraw" button and "Ariel Mine" button
ORIGINAL: BillBrown
Do you have air dropped mines available in the pool?
Yes. I've yet to perform said mission, thus I've been stockpiling them since January 1st when they came on-line.
God made man, but Sam Colt made them equal.
- Bullwinkle58
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RE: lack of "Withdraw" button and "Ariel Mine" button
ORIGINAL: Rusty1961
Air superiority isn't an issue as the only two Japanese air bases are both closed by Allied bombing daily. I don't even think there are any planes left at either base.
The closest enemy unit is 11 hexes away.
And why not mine-laying button?
Was the sub ever in a Transport TF?
Even if it wasn't, have you tried putting it in a new TF, then disbanding it again? If that doesn't work, move it to Melbourne.
The Moose
RE: lack of "Withdraw" button and "Ariel Mine" button
Moose, I will move to Melbourne, but I had the same exact problem with the SS-28. I tried Melbourne and Sydney, both no joy.
No, I never had either the 28 or the 34 in a Sub Transport mission. SOmething is missing with these buttons-graphically-I think as I'm having the same problem with the Aerial mine-laying.
No, I never had either the 28 or the 34 in a Sub Transport mission. SOmething is missing with these buttons-graphically-I think as I'm having the same problem with the Aerial mine-laying.
God made man, but Sam Colt made them equal.
- HansBolter
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RE: lack of "Withdraw" button and "Ariel Mine" button
I'm not an expert on the subject, but I thought aerial mining was not available until pretty late in the war and you have to have the devices in the pool.
Hans
RE: lack of "Withdraw" button and "Ariel Mine" button
ORIGINAL: HansBolter
I'm not an expert on the subject, but I thought aerial mining was not available until pretty late in the war and you have to have the devices in the pool.
Tis available in January 1st, '43.
God made man, but Sam Colt made them equal.