[FIXED] Ballistic Missile RVs overshoot [1.13 - B972.2 - DB3K 469]

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ZoroastroBR
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Joined: Thu Feb 09, 2017 5:58 pm

[FIXED] Ballistic Missile RVs overshoot [1.13 - B972.2 - DB3K 469]

Post by ZoroastroBR »

Issue 3:

Playing Blue Dawn, I let the North Koreans shoot their Scud Missiles. Three things happen. First the missiles climb way more than they actually need. That causes them to overshoot (then it gets weird). After they overshoot they go for 10 nm of so and do a 180° turn to try and hit their targets. They hit the targets but do 0 damage. I'm pretty sure ballistic missiles cant turn like that lol.
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RoryAndersonCDT
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RE: Ballistic Missiles [1.13 - B972.2 - DB3K 469]

Post by RoryAndersonCDT »

Thanks, logged.
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ZoroastroBR
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RE: Ballistic Missiles [1.13 - B972.2 - DB3K 469]

Post by ZoroastroBR »

Not sure if this is related, but I was playing a Community Scenario "Korean Crisis, 1994", and I fired a bunch of AGM missles from the B52. The first airbase was not getting hit (missiles would fly over and do 108° and repeat). The other bases worked out fine *(if you zoom out you can see that they will hit.
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Dimitris
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RE: Ballistic Missiles [1.13 - B972.2 - DB3K 469]

Post by Dimitris »

Thanks, fixed for the next update release.
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