Level one artillery - should each strike remove one entrenchment?

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OxfordGuy3
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Level one artillery - should each strike remove one entrenchment?

Post by OxfordGuy3 »

Hi - If I have level one artillery (only), should each strike remove one entrenchment? I was playing the 1942 scenario as the axis and fired the rail gun three times at Sevastopol, but only one entrenchment was removed (on the third strike) - but in this case is it because the artillery is directly attacking the resource, rather than the unit, so was the entrenchment reduction on the last strike just a chance thing? Is artillery only really effective at reducing entrenchment if the unit is not on a resource hex or is it just the Rail Gun unit that is like this? Obviously damaging the resource could reduce the supply of the target unit, though.

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Hubert Cater
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RE: Level one artillery - should each strike remove one entrenchment?

Post by Hubert Cater »

As it is right now, if the artillery is hitting the resource first and foremost, then no the unit above will not suffer any de-entrenchment unless it is also subsequently hit by the artillery. This is only because the Rail Gun is primarly a resource attacking unit first, with a small possibility of hitting the unit on top as well on the same strike.
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OxfordGuy3
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RE: Level one artillery - should each strike remove one entrenchment?

Post by OxfordGuy3 »

Okay, thanks, though this was probably the case. Normal artillery is not like this, though, right? Only the Rail Gun unit?
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Hubert Cater
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RE: Level one artillery - should each strike remove one entrenchment?

Post by Hubert Cater »

If the artillery is a 'unit' first striking type of artillery then the de-entrenchment occurs for whenever the defensive unit is attacked. If it is a Rail Gun or Naval strike or any other unit that is targeting the 'resource' first then no, it would have to have a subsequent hit on the defending unit and the attacker would of course also need to have a de-entrenchment value associated with it as well.
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OxfordGuy3
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RE: Level one artillery - should each strike remove one entrenchment?

Post by OxfordGuy3 »

ORIGINAL: Hubert Cater

If the artillery is a 'unit' first striking type of artillery then the de-entrenchment occurs for whenever the defensive unit is attacked. If it is a Rail Gun or Naval strike or any other unit that is targeting the 'resource' first then no, it would have to have a subsequent hit on the defending unit and the attacker would of course also need to have a de-entrenchment value associated with it as well.

Thanks, BTW when is the "resource" attack value of Artillery and Rocket Artillery used - always (if the target is a resource hex) or only if no enemy unit is present)?
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The Land
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RE: Level one artillery - should each strike remove one entrenchment?

Post by The Land »

I wonder if it would be possible to make resource vs unit attack a selectable mode? Except with strategic bombers, I almost always want to deal damage with a bombardment not reduce supply - it feels odd that the game assumes that when I am doing a shore bombardment on the north coast of Africa, I am aiming at the tiny and unimportant town, not the tank corps nearby....
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OxfordGuy3
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RE: Level one artillery - should each strike remove one entrenchment?

Post by OxfordGuy3 »

ORIGINAL: The Land

I wonder if it would be possible to make resource vs unit attack a selectable mode? Except with strategic bombers, I almost always want to deal damage with a bombardment not reduce supply - it feels odd that the game assumes that when I am doing a shore bombardment on the north coast of Africa, I am aiming at the tiny and unimportant town, not the tank corps nearby....

If the tank corps is spread around a town, it's probably very hard to hit with naval gunfire, though
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
The Land
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RE: Level one artillery - should each strike remove one entrenchment?

Post by The Land »

ORIGINAL: oxford_guy

ORIGINAL: The Land

I wonder if it would be possible to make resource vs unit attack a selectable mode? Except with strategic bombers, I almost always want to deal damage with a bombardment not reduce supply - it feels odd that the game assumes that when I am doing a shore bombardment on the north coast of Africa, I am aiming at the tiny and unimportant town, not the tank corps nearby....

If the tank corps is spread around a town, it's probably very hard to hit with naval gunfire, though

If the tank corps was sitting in a field, the game would think it's a great target. :)
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