War in the West Update 1.01.68

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

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Muso
Posts: 115
Joined: Wed Jul 26, 2017 11:16 am

War in the West Update 1.01.68

Post by Muso »

Hello everyone!

Today we are releasing the latest version of War in the West and Operation Torch. It's the first post-Steam release official update and resolves all significant issues reported to us since that time, as well as making some notable improvements to historical balance.

You can download the update from our Members' Area or directly from HERE!
Here's the full changelog:

 Important Note
1. Some Anti-virus software will require the user to run the exe as an administrator and
allow changes to be made to the computer, in order to load scenarios and saves, and to
save game and preference files once in-game. Another option is to disable your AV
software while playing the game.

 New Features and Rule Changes
1. East Front Option – Made adjustments to reduce German losses of manpower,
equipment, and morale on the eastern front. Our tests showed the Soviets doing too well
on the eastern front and these changes should reduce German losses and slow Soviet
progress.
2. Improved game performance (logistics and map draw).
3. Added a new filter type to the "Air Base" filter on the Unit tab of the CR screen. The
filters should be: All, with AC, Empty, Under Construction (the last one being the new
filter type). When Air Base CR filter is on 3 new sortable CR columns appear abSz - air
base size (instead of fat), abDm - air base damage (instead of CV), abbd - air base build
pct (instead of prep).
4. Adjusted ground replacement routine to reduce substitution probability (more so for
outdated equipment).
5. When airfields are captured, any ongoing construction work at that airfield will cease. Air
base units will be disbanded when canceling building size 0 air base.
6. Air base unit will be created once expansion starts. Size 0 air base appears in black color
as size 1. Size 0 air bases should not be visible in air transfer mode (no AC on them).
7. Disabled Ctrl-t hot key that was accidentally enabled.

 Bug Fixes
1. Auto rail repair units aren’t going out to repair rails. Fixed.
2. Units that are considered “in supply” but are in hexes that are considered isolated should
not be getting combat penalties, nor should leaders suffer admin roll penalties. These
units should also not be shown with red outlines on the map. Fixed.
3. When assigning support units to a location, any support units in a HQ that are in the hex
are not available to be assigned. Units in the same hex as the location should be able to be
assigned to the location. Fixed.
4. Ground combat unit can get selected as commanding HQ (in which case no leader shows
up listed as commanding the battle). Fixed.
5. 140 recon missions were flown to one hex. Fixed.
6. Airbases don’t expand due to the bug in path tracing function. Fixed.
7. Fixed air group display bug on air navigation panel (F10).
8. Arrows keys are no longer scrolling the map at an acceptable speed (very slow scroll
now). Fixed.
9. Players can reassign support units from frozen HQs. Support units in frozen HQs should
be frozen into the HQs. Fixed.
10. Ground elements which are not in the TOE or substitution list can get replaced into the
unit. Fixed.
11. Disabled Ctrl-t hot key in WITW that had been accidentally enabled.
12. Fixed air doctrine screen appearance when called from selected air hq (right panel)
13. Fixed air doctrine screen appearance when called from selected air hq (right panel)
14. Damaged enemy planes are not counted correctly on the air execution screen. Fixed.
15. Fixes for full screen mode (screen going black).

 Data and Scenario Changes
1. Aircraft change - 0642 Lancaster B.I Special - add some 4000lb bomb loadouts for earlier
use, limit 12000lb bomb use to 5/44 and later. A few other minor changes.
2. Device change - 0683 NEW: French 75mm CA Mle 1932 AA Gun (moved from 0561)
3. Changes to Unit OBs:
0732 - 0734 - NEW - 43-45 Static Flak Regiment, copies of 288,647,648 with
motorization set to none (most city Flak Regts were static with guns placed in concrete
installations)
0735 - NEW - Static mixed Flak Bn, copy of 228 with motorization set to none
0736 - NEW - Static Heavy Flak Bn, copy of 229 with motorization set to none
0737 - NEW - Static Light Flak Bn, copy of 411 with motorization set to none
0738 - NEW - 43 Reserve Panzer Division - limited capability Panzer div with French
tanks/SP guns
0739 - NEW - 43 Sturmpanzer Bn - 42 Sturmpanzer IV and 3 Panzer IIIn, upgrades to
0740
0740 - NEW - 44 Sturmpanzer Bn - 45 Sturmpanzer IV
0361 - 44 Sturmmoerser Battery - class changed to SP Artillery
0393 - 43 Hvy Pz Bn(-) - renamed to Company
0912/913 - BR Armoured Divisions - change Challenger to Comet
1239 - 43b PO Armoured Div - extended to 6/44, 139 Sherman III -> Sherman V, 23
Sherman III -> 23 Sherman VC Firefly, 0 Stuart V -> 44 Stuart V
1240 - 44 PO Armoured Div - delayed to 7/44, Sherman III -> Sherman V
1409/1410 - FF Armoured Divs - M4A2 reduced to 92, M4A4 raised to 73 (165
Shermans per div, 1st had 165 A2, 2/5 had 52 A2 and 110 A4)
4. Changes in Ground Elements:
a. Multiple Ground elements had their ammo use recalculated.
b. Some fuel use changes and a few reliability rating changes.
c. Several element symbol corrections (wrong type like light Flak instead of Flak, etc)
d. A few other minor changes.
5. Many changes to scenarios. The most notable of these is the addition of many new frozen
static divisions to the German forces in the campaign games. These divisions will use up
some of the German manpower for training early in the scenarios, and then be activated
as they were historically. Detailed changes are listed below:
Multiple campaigns/scenarios
xxxxxxxxxxxxxxxxxx
Renamed Heimat/Alarm Flak Bns: Neinhagen to Nienhagen, Mucheln to Muecheln,
Thuringen to Thueringen, Katowitz/Katowice to Kattowitz
Bradenburg FJ Rgt (EFB): renamed Brandenburg
x Breakout and Pursuit x
xxxxxxxxxxxxxxxxxxxxxxxx
1st PO Armoured Div: increase Stuart V to 44, 139 Sherman III -> Sherman V
x Pointblank directive x
xxxxxxxxxxxxxxxxxxxxxxxx
All German Alarm/Heimat Flak units have been changed to static units
All Flak units (except Heimat/Alarm) experience/morale level raised to 70
Flak Rgt 90: renamed 300
Flak Rgt 143: removed
German Flak Rgts set to static:
3,8,9,13-14,16,19,22,24-26,29,33,44,46,49,51-55,60-62,64-65,67-69,71,75-76,81,86,89-
90(300),93,96,102-103
111,115,118,120,123-124,126,128,130,138,144,150,169,172,179,183-184,189 Marine
Flak Rgts/Bns (except in EFB)
Flaktowers:
Berliner Zoo renamed to Tiergarten, Arenberg Park renamed to Arenbergpark
Wilhelmsburg/Arenbergpark delayed to 10/43
Stiftskaserne/Augarten removed (finished 7/44 and 1/45 respectively)
all changed to LW-Elite with 80 experience/morale
x 4th SC x
xxxxxxxxxx
End Date changed to 2 June 1945
Aircraft:
0074 Ju 88A-4 - build limit +2 to 13
0457 Ju 88C-6a - extended to 9/45
Ground elements:
0021 Panzer IVh - moved forward to 4/43, ends 2/44, build limit reduced to 17 (4
factories), add expansion of 1
0022 Panther D - delay to 5/43, double build limit to 8, add expansion of 1
0023 Panther A - increase import from Panther D to 1500
0024 Panther G - add expansion of 1
0029 StuH42 - add expansion of 1
0031 Stug IIIg - raise build limit to 18
0037 Panzerjaeger 38 - remove scrapping
0048 10/4 SP Flak - upgrade changed to 10/5 SP Flak, ends 3/42, remove scrapping
0050 Wirbelwind - changed to new Ground type "Medium SP Flak"
0051 Ostwind - changed to new Ground type "Medium SP Flak"
0053 Grille K - delayed to 12/43, extended to 11/44, build limit reduced to 6, expansion
reduced to 1
0057 234/1 Armored Car - extended to 9/45, add expansion of 1
0066 233 Armored Car - change upgrade to 234/3
0117 Moebelwagen - changed to new Ground type "Medium SP Flak"
0125 Panzer IVj - moved forward to 3/44, build limit reduced to 12 (6 factories), add
expansion of 1
0127 6/2 SP Flak - changed to new Ground type "Medium SP Flak"
0209 7/1 SP Flak - extended to 9/45, changed to new Ground type "Medium SP Flak"
0210 7/2 SP Flak - changed to new Ground type "Medium SP Flak"
0218 Grille H - extended to 10/43, build limit reduced to 5
0410 sIG 33/2 - built limit increased to 2, expansion of 1 added
0423 SdKfz 9 SP Flak - changed to new Ground type "Medium SP Flak"
0452 7/2 SP Flak - changed to new Ground type "Medium SP Flak"
0456 10/5 SP Flak - remove upgrade to 251/17
Locations:
Berlin - removed Grille K factory
NE Berlin - Panther A factory moved to Berlin, reduced to 1
W Berlin - Marder III factory changed to Jagdpanzer 38
Brandenburg - add size-1 Ar234 factory
Braunschweig - remove 231 Armored Car factory
Chemnitz - add size-1 251/17 SP Flak factory
Cologne - add size-1 250/8 Halftrack factory
Cottbus - remove 10/4 SP Flak factory
Dessau - Ju 88A-4 factory changed to Ju 88C-6a
Elbing - remove 233 Armored Car factory, upgrade 231 Armored Car fac to 232 Armored
Car
Frankfurt -change 10/4 SP Flak factory to 10/5 and resize to 5
Hannover - Panther A factory reduced to 1, change Marder III factory to size- 251/17 SP
Flak factory
Harburg - Ar 234 factory changed back to BV 138
Kiel - upgrade 231 Armored Car fac to 232 Armored Car
Leipzig - change 234/3 Armored Car factory to 233 Armored Car
Magdeburg - add size-1 Panzer IVj factory
Prague - add size-6 Grille H factory, Jagdpanzer 38 factory changed to size-10 Marder
III, second Marder III fac reduced to 10
Steyr - add size-1 Panzer IVj factory
In multiple units changed too early use of Panther A/Grille K to Panther D/Grille H
216th Sturm Panzer Bn (EFB) reformed to proper OB using StuH42, add a reducedstrength
duplicate arriving to Italy in 1/44 (for non-EFB games)
559/563/616 Heavy Panzerjäger Bn (EFB) rebuilt to replace future with current
equipment
Meyer/Hummel Heavy Panzer Bn(-) reformed into proper companies
x 4th SC and both GC 43 versions x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
AXIS
----
All German Alarm/Heimat Flak units have been changed to static units
All Flak units (except Heimat/Alarm) experience/morale level raised to 70
Flak Rgt 20: disabled, subunits existing in-game
Flak Rgt 90: renamed 300
Flak Rgt 143: delayed to 5/44, changed to 1944 OB, arrives at 50% strength
German Flak Rgts set to static:
3,8,9,13-14,16,19,22,24-26,29,33,44,46,49,51-55,60-62,64-65,67-69,71,75-76,81,86,89-
90(300),93,96,102-103
111,115,118,120,123-124,126,128,130,138,143-144,150,169,172,179,183-184,189
Marine Flak Rgts/Bns (except in EFB)
NEW Flak units:
187th mixed Flak Bn in EFB
295th Mixed Flak Bn in Antwerp
913th light Flak Bn in EFB
Flaktowers:
Berliner Zoo renamed to Tiergarten, Arenberg Park renamed to Arenbergpark
Wilhelmsburg/Arenbergpark delayed to 10/43, Stiftskaserne to 7/44 and Augarten to 1/45
all changed to LW-Elite with 80 experience/morale
70th Inf Div: removed, reformed from existing 165th Reserve Inf Div
148th Reserve Inf Div: available from start in Toulouse
152nd Static Div: NEW, placed at Grudciadz, non-mobile, frozen for 60 turns (End of
August 44)
153rd Inf Div (EFB): renamed 154th Reserve Inf Div, available from start (153 was
duplicate of 153rd Fld.Trg. Div, 154 missing)
155th Reserve Panzer Div: NEW, stationed in Rennes, equipped with mostly French
vehicles, frozen until 3/44
166th Reserve Inf Div: available from start in Aarhus, attached to WMBef Denmark
172nd Static Div: NEW, placed at Mainz, non-mobile, frozen for 60 turns (End of August
44)
173rd Reserve Div (EFB): NEW
174th Static Div: NEW, placed at Lublin, non-mobile, frozen for 47 turns (End of May
44)
176th Inf Div: reformed as Static div, placed at Bielefeld, non-mobile, frozen for 65 turns
(October 44)
177th Static Div: NEW, placed at Vienna, non-mobile, unfreezes 12/44
180th Inf Div: reformed as Static div, placed at Verden, non-mobile, unfreezes mid-
September 44
182nd Reserve Div: Withdraw removed
188th Mountain Div: placed at Innsbruck, unfreezes 12/43
190th Inf Div: reformed as Static div, placed at Neumuenster, made non-mobile,
unfreezes mid-September 44
192nd Inf Div (EFB): NEW, arrives low-strength in 1/45
193rd Static Div: NEW, placed at Prag, non-mobile, unfreezes 1/45
377th Inf Div (EFB): removed, was officially disbanded in 5/43
381st Fld.Trg. Div (EFB): disabled, was dissolved in early 1943
401st Static Div: NEW, placed at Koenigsberg, non-mobile, unfreezes mid 9/44,
withdraws 1/45
402nd Static Div: NEW, placed at Stettin, non-mobile, unfreezes mid 9/44, withdraws
1/45
404th Static Div: NEW, placed at Dresden, non-mobile, unfreezes mid 9/44
405th Static Div: NEW, placed at Strasbourg, non-mobile, unfreezes mid 9/44
407th Static Div: NEW, placed at Augsburg, non-mobile, unfreezes mid 9/44
408th Static Div: NEW, placed at Breslau, non-mobile, unfreezes mid 9/44, withdraws
1/45
409th Static Div: NEW, placed at Kassel, non-mobile, unfreezes mid 9/44
413th Static Div: NEW, placed at Nürnberg, non-mobile, unfreezes mid 9/44
418th Static Div: NEW, placed at Klagenfurth, non-mobile, unfreezes mid 9/44
432nd Static Div: NEW, placed at Oppeln, non-mobile, unfreezes mid 9/44, withdraws
1/45
433rd Static Div: NEW, placed at Frankfurt/Oder, non-mobile, unfreezes mid 9/44,
withdraws 1/45
463rd Static Div: NEW, placed at Potsdam, non-mobile, unfreezes mid 9/44, withdraws
1/45
464th Static Div: NEW, placed at Chemnitz, non-mobile, unfreezes mid 9/44, withdraws
1/45
465th Static Div: NEW, placed at Stuttgart, non-mobile, unfreezes mid 9/44
467th Static Div: NEW, placed at München, non-mobile, unfreezes mid 9/44
487th Static Div: NEW, placed at Linz, non-mobile, unfreezes mid 9/44
1-3/216th StuH/Sturmpanzer Company (EFB) - merged into single Bn-size unit
1-3/216th StuH/Sturmpanzer Company (West) - merged into single Bn-size unit
1/217th StuH/Sturmpanzer Company reformed into 217th Sturmpanzer Bn at 70%
strength, no change to delay
2/217th StuH/Sturmpanzer Company reformed into 218th Sturmpanzer Bn (EFB) at 25%
strength, delayed to 8/44
3/217th StuH/Sturmpanzer Company reformed into 219th Sturmpanzer Bn (EFB) at 25%
strength, delayed to 9/44
ALLIED
------
Reduced starting US and British manpower (in pools and/or in airbases).
Land:
1st PO Armoured Div: add 22 Stuart V, 139 Sherman III -> Sherman V, 23 Sherman V ->
0 Sherman VC Firefly
Air:
No. 60 Sqn SAAF and No. 540 Sqn RAF changed from future Mosquito PR.XVI to
present PR.IX
No. 617 Sqn RAF - exp/morale raised to 85, a/c changed to Lancaster special, pilots
raised to 22
x Both GC 44 versions x
xxxxxxxxxxxxxxxxxxxxxxx
AXIS
----
All German Alarm/Heimat Flak units have been changed to static units
All Flak units (except Heimat/Alarm) experience/morale level raised to 70
All Flak units resupplied (if starting with zero or very low levels)
German Flak Rgts set to static:
3,8,9,13-14,16,19,22,24-26,29,33,44,46,49,51-55,60-62,64-65,67-69,71,75-76,81,86,89-
90(300),93,96,102-103
111,115,118,120,123-124,126,128,130,138,143-144,150,169,172,179,183-184,189
Marine Flak Rgts/Bns (except in EFB)
Flaktowers:
Berliner Zoo renamed to Tiergarten, Arenberg Park renamed to Arenbergpark
Stiftskaserne delayed to 7/44 and Augarten to 1/45
all changed to LW-Elite with 80 experience/morale
70th Inf Div - removed, reformed from existing 165th Reserve Inf Div
152nd Inf Div: NEW, placed at Grudciadz, non-mobile, frozen until End of August 44
153rd Inf Div (EFB): renamed Fld.Trg. Inf Div, available from start at 35% TOE
154th Reserve Inf Div (EFB): NEW
172nd Inf Div: NEW, placed at Mainz, non-mobile, frozen until End of August 44
174th Inf Div: NEW, placed at Lublin, non-mobile, frozen until End of May 44
176th Inf Div: available from start, placed at Bielefeld, non-mobile, frozen until October
44
177th Inf Div: NEW, placed at Vienna, non-mobile, unfreezes 12/44
180th Inf Div: available from start, rebuilt to 85% TOE using OB 527, placed at Verden,
non-mobile, unfreezes mid-September 44
182nd Reserve Div: Withdraw delayed to 2/45
182nd Grenadier Div (EFB): disabled, duplicate of 182nd Reserve Inf Div
190th Inf Div: available from start, rebuilt to 85% TOE using OB 527, placed at
Neumuenster, made non-mobile, unfreezes mid-September 44
192nd Inf Div (EFB): NEW, arrives low-strength in 1/45
193rd Inf Div: NEW, placed at Prag, non-mobile, unfreezes 1/45
388th Fld.Trg. Inf Div (EFB): NEW
401st Inf Div: NEW, placed at Koenigsberg, non-mobile, unfreezes mid 9/44, withdraws
1/45
402nd Inf Div: NEW, placed at Stettin, non-mobile, unfreezes mid 9/44, withdraws 1/45
404th Inf Div: NEW, placed at Dresden, non-mobile, unfreezes mid 9/44
405th Inf Div: NEW, placed at Strasbourg, non-mobile, unfreezes mid 9/44
407th Inf Div: NEW, placed at Augsburg, non-mobile, unfreezes mid 9/44
408th Inf Div: NEW, placed at Breslau, non-mobile, unfreezes mid 9/44, withdraws 1/45
409th Inf Div: NEW, placed at Kassel, non-mobile, unfreezes mid 9/44
413th Inf Div: NEW, placed at Nürnberg, non-mobile, unfreezes mid 9/44
418th Inf Div: NEW, placed at Klagenfurth, non-mobile, unfreezes mid 9/44
432nd Inf Div: NEW, placed at Oppeln, non-mobile, unfreezes mid 9/44, withdraws 1/45
433rd Inf Div: NEW, placed at Frankfurt/Oder, non-mobile, unfreezes mid 9/44,
withdraws 1/45
463rd Inf Div: NEW, placed at Potsdam, non-mobile, unfreezes mid 9/44, withdraws 1/45
464th Inf Div: NEW, placed at Chemnitz, non-mobile, unfreezes mid 9/44, withdraws
1/45
465th Inf Div: NEW, placed at Stuttgart, non-mobile, unfreezes mid 9/44
467th Inf Div: NEW, placed at München, non-mobile, unfreezes mid 9/44
487th Inf Div: NEW, placed at Linz, non-mobile, unfreezes mid 9/44
1-3/216th StuH/Sturmpanzer Company - merged into single Bn-size unit
1/217th StuH/Sturmpanzer company reformed into 217th Sturmpanzer Bn
2/217th StuH/Sturmpanzer Company reformed into 218th Sturmpanzer Bn (EFB) at 25%
strength, delayed to 8/44
3/217th StuH/Sturmpanzer Company reformed into 219th Sturmpanzer Bn (EFB) at 25%
strength, delayed to 9/44
217,227,239 Marine Motorized Flak Bn (EFB) removed - duplicates of Heavy Flak Bns
ALLIED
Reduced starting British manpower (in pool and/or in airbases).
------
Land:
1st PO Armoured Div: add 44 Stuart V, 139 Sherman III -> Sherman V
Air:
No. 617 Sqn RAF - exp/morale raised to 85, a/c changed to Lancaster special
x 1945 Campaign, Op Dragoon, Westwall, Bulge to the Rhine x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Removed all Sherman IIC Firefly’s as there were only I’s and V’s.
Changed some Challenger tanks to Comets in late war scenarios/campaigns as there is
currently no upgrade path and the Comet tank never appears.
In 1945 campaign removed German 48th Infantry Division.
x Pointblank Directive, 1943 (Addl Air HQs) x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Added more historical Pilots.

There you are guys. We hope you enjoy our new update and keep having fun with the game!
User avatar
Darojax
Posts: 586
Joined: Fri Apr 29, 2011 10:24 am

RE: War in the West Update 1.01.68

Post by Darojax »

Lovely, thanks!
Image
aisb23
Posts: 3
Joined: Mon Aug 07, 2017 2:52 pm

RE: War in the West Update 1.01.68

Post by aisb23 »

I've downloaded the update but when I try running it it keeps saying I need to have installed WitW. Obviously WitW is already on my computer. Help! What should I do? Thanks.
User avatar
zakblood
Posts: 22722
Joined: Thu Oct 04, 2012 11:19 am

RE: War in the West Update 1.01.68

Post by zakblood »

How to get a DirectX Diagnostic file:

1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice

We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.

once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum


may give a bit more information than your post has above, like O/S used, AV in use, did you unpack / run as admin from a admin account? check anti virus logs to see if that has stopped something from running, the report will also mention any other errors in windows, just for notes, as if you have registry errors etc, it may or may not work, same as some AV stop updates eg EXE from running
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Denniss
Posts: 8875
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: War in the West Update 1.01.68

Post by Denniss »

ORIGINAL: aisb23

I've downloaded the update but when I try running it it keeps saying I need to have installed WitW. Obviously WitW is already on my computer. Help! What should I do? Thanks.
Matrixgames version or Steam version? the latter gets updates via Steam and may lack the registry entries the update installers is looking for (and complaining about in your case).
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
aisb23
Posts: 3
Joined: Mon Aug 07, 2017 2:52 pm

RE: War in the West Update 1.01.68

Post by aisb23 »

Ah that explains it. I'm trying to use the Matrix update on the Steam version. Thanks a lot.
User avatar
zakblood
Posts: 22722
Joined: Thu Oct 04, 2012 11:19 am

RE: War in the West Update 1.01.68

Post by zakblood »

you will need to re validate the steam install before it works properly now then

https://support.steampowered.com/kb_art ... -QEUH-3335

Verify Integrity of Game Files
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
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