Naval move question

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

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jjdenver
Posts: 2439
Joined: Thu Nov 01, 2007 11:07 pm

Naval move question

Post by jjdenver »

If CW has a 4-4 TRS in Plymouth and a 3-4 MOTART in Southampton (Plymouth borders BoB & N Sea while Southampton is only on N Sea). Then CW wants the 4-4 TRS to pick up the 3-4 MOTART and end up in BoB SZ.

How is this accomplished? I think in WIFFE boardgame the 4-4 would move to N. Sea 0 box then Southampton, embark ART, then back to N. Sea 0 box (having spent 3 movement so far) then 4th movement point would send it to BoB 0 box.

How do you do this in MWIF? I mean mechanically how do you do it using the interface of the game?
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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lomyrin
Posts: 3741
Joined: Wed Dec 21, 2005 7:17 pm
Location: San Diego

RE: Naval move question

Post by lomyrin »

Enter the port holding ctrl pressed, load the unit and continue releasing ctrl
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