Regime Card Questions

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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75Pak
Posts: 31
Joined: Wed Sep 20, 2017 9:30 pm

Regime Card Questions

Post by 75Pak »

I lowered the cost of all regime troop replacement cards, to a starting value of 0. I want the AI to use these as often as possible to get as many troops flowing into the battlefield as possible.

Will the AI use their regime cards?
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Vic
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RE: Regime Card Questions

Post by Vic »

It should do that yeah. Just make sure you do not break the scripts since the PP price is multiplied after usage of a card based on the previous PP cost. 0 might pose a problem. check as a human player if it works first.
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75Pak
Posts: 31
Joined: Wed Sep 20, 2017 9:30 pm

RE: Regime Card Questions

Post by 75Pak »

It slowly increases as the human player, from 0 to 1 to 2 to 3, etc. This is acceptable and should be fine.
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