James Taylor, it doesn't take Fire and Rain to destroy a garrison.
No, they don't just disappear, but I don't believe you get enough of a benefit in slowing down the Germans for their cost, even for as cheap as they are. I'd much rather have my research cranking away for the first several turns than station Garrisons that will get wiped out in 1-2 turns by German corps units. They're not even worth the attention from the German Armies/Armor -- I would likely send them right past, knowing my opponent's tech is behind and the garrisons won't hold out for more than a turn with minimal attention.
Garrisons will also provide great opportunity to provide easy experience to German units as they get mopped up, allowing Germans to reinforce select units to Elite levels, if desired.
I'm sorry but I couldn't figure out what CTV stood for. I'm also always willing to learn more about the game so if I've underestimated the garrison units, please enlighten me!
ORIGINAL: James Taylor
No prayer, GJDR? So they just melt away in the face of the Germans, not even requiring an attack?
Have you ever examined the CTVs of garrisons vs corps, soft and hard defense?
The Garrisons don't have a prayer of even slowing down the German advance. I think they're a waste of your resources, frankly. Corps are the cheapest, minimally useful unit. The only use I've found for garrison units is plugging Partisan hotspots when playing as the Germans. They're useless in nearly all other circumstances.