Behaviour on Aircraft Damage

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morphin
Posts: 687
Joined: Fri Apr 26, 2002 6:51 pm
Location: Switzerland

RE: Behaviour on Aircraft Damage

Post by morphin »

Very good!

In the meantime i'm often disable the "new" damage model in the Scenario Editor

Andy
Dimitris
Posts: 14792
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Behaviour on Aircraft Damage

Post by Dimitris »

Forthcoming tweaks:
- Planes with a pressurized cabin instantly disintegrate if they have fuselage penetration. (Pressurized cabins are used by commercial aircraft and certain large military aircraft such as AEW, SIGINT etc., and only at altitudes above 12000 feet).
- There is now a chance of loss of flight controls (if the fuselage is penetrated). The chance is directly relevant to damage yield inflicted (the more powerful, the more likely). Loss of flight controls instantly destroys the aircraft.
- Modern AAW missiles with advanced fuzes get more effective "applied" damage (their nominal DP value is multiplied). This effect starts from the late 1970s and gradually increases for each successive tech generation. As an example, late-1980s weapons get a 15% improvement and early-2010s weapons get a 40% improvement over nominal. (So very modern weapons even with a miniscule warhead can still cause tremendous damage).
- Weapons with kinetic warheads (e.g. PAC-3 ERINT, or solid-shot gun shells) deliver their full kinetic energy upon impact. This can be very large (PAC-3 delivers nearly 100 DPs of KE), so usually a single hit is fatal.
morphin
Posts: 687
Joined: Fri Apr 26, 2002 6:51 pm
Location: Switzerland

RE: Behaviour on Aircraft Damage

Post by morphin »

wow. Thank's

So we probably get a patch this year?


Andy
Dimitris
Posts: 14792
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Behaviour on Aircraft Damage

Post by Dimitris »

Pretty soon, actually.
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