Public Beta v1.01.68 is Now Available!

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Indirectlemon
Posts: 24
Joined: Thu Nov 12, 2015 2:46 pm
Contact:

Public Beta v1.01.68 is Now Available!

Post by Indirectlemon »

Hello Everyone,

A new Public Beta is now available for testing!
If you have registered your copy of War in the West and/or War in the West: Operation Torch, you can download the latest beta update from the Members Area!

v1.01.68 Change Log
    [b]Important Note [/b] [ul]Some Anti-virus software will require the user to run the exe as an administrator and allow changes to be made to the computer, in order to load scenarios and saves, and to save game and preference files once in-game. Another option is to disable your AV software while playing the game.
[/ul]
    [b]New Features and Rule Changes[/b] [ul]1. East Front Option – Made adjustments to reduce German losses of manpower, equipment, and morale on the eastern front. Our tests showed the Soviets doing too well on the eastern front and these changes should reduce German losses and slow Soviet progress. 2. Improved game performance (logistics and map draw). 3. Added a new filter type to the "Air Base" filter on the Unit tab of the CR screen. The filters should be: All, with AC, Empty, Under Construction (the last one being the new filter type). When Air Base CR filter is on 3 new sortable CR columns appear abSz - air base size (instead of fat), abDm - air base damage (instead of CV), abbd - air base build pct (instead of prep). 4. Adjusted ground replacement routine to reduce substitution probability (more so for outdated equipment). 5. When airfields are captured, any ongoing construction work at that airfield will cease. Air base units will be disbanded when canceling building size 0 air base. 6. Air base unit will be created once expansion starts. Size 0 air base appears in black color as size 1. Size 0 air bases should not be visible in air transfer mode (no AC on them). 7. Disabled Ctrl-t hot key that was accidentally enabled.

Bug Fixes
    1. Auto rail repair units aren’t going out to repair rails. Fixed. 2. Units that are considered “in supply” but are in hexes that are considered isolated should not be getting combat penalties, nor should leaders suffer admin roll penalties. These units should also not be shown with red outlines on the map. Fixed. 3. When assigning support units to a location, any support units in a HQ that are in the hex are not available to be assigned. Units in the same hex as the location should be able to be assigned to the location. Fixed. 4. Ground combat unit can get selected as commanding HQ (in which case no leader shows up listed as commanding the battle). Fixed. 5. 140 recon missions were flown to one hex. Fixed. 6. Airbases don’t expand due to the bug in path tracing function. Fixed. 7. Fixed air group display bug on air navigation panel (F10). 8. Arrows keys are no longer scrolling the map at an acceptable speed (very slow scroll now). Fixed. 9. Players can reassign support units from frozen HQs. Support units in frozen HQs should be frozen into the HQs. Fixed. 10. Ground elements which are not in the TOE or substitution list can get replaced into the unit. Fixed. 11. Disabled Ctrl-t hot key in WITW that had been accidentally enabled. 12. Fixed air doctrine screen appearance when called from selected air hq (right panel) 13. Fixed air doctrine screen appearance when called from selected air hq (right panel) 14. Damaged enemy planes are not counted correctly on the air execution screen. Fixed. 15. Fixes for full screen mode (screen going black).

Data and Scenario Changes
    1. Aircraft change - 0642 Lancaster B.I Special - add some 4000lb bomb loadouts for earlier use, limit 12000lb bomb use to 5/44 and later. A few other minor changes. 2. Device change - 0683 NEW: French 75mm CA Mle 1932 AA Gun (moved from 0561) 3. Changes to Unit OBs: [ul]0732-0734 - NEW - 43-45 Static Flak Regiment, copies of 288,647,648 with motorization set to none (most city Flak Regts were static with guns placed in concrete installations) 0735 - NEW - Static mixed Flak Bn, copy of 228 with motorization set to none 0736 - NEW - Static Heavy Flak Bn, copy of 229 with motorization set to none 0737 - NEW - Static Light Flak Bn, copy of 411 with motorization set to none 0738 - NEW - 43 Reserve Panzer Division - limited capability Panzer div with French tanks/SP guns 0739 - NEW - 43 Sturmpanzer Bn - 42 Sturmpanzer IV and 3 Panzer IIIn, upgrades to 0740 0740 - NEW - 44 Sturmpanzer Bn - 45 Sturmpanzer IV 0361 - 44 Sturmmoerser Battery - class changed to SP Artillery 0393 - 43 Hvy Pz Bn(-) - renamed to Company 0912/913 - BR Armoured Divisions - change Challenger to Comet 1239 - 43b PO Armoured Div - extended to 6/44, 139 Sherman III -> Sherman V, 23 Sherman III -> 23 Sherman VC Firefly, 0 Stuart V -> 44 Stuart V 1240 - 44 PO Armoured Div - delayed to 7/44, Sherman III -> Sherman V 1409/1410 - FF Armoured Divs - M4A2 reduced to 92, M4A4 raised to 73 (165 Shermans per div, 1st had 165 A2, 2/5 had 52 A2 and 110 A4)

4. Changes in Ground Elements:
    a. Multiple Ground elements had their ammo use recalculated. b. Some fuel use changes and a few reliability rating changes. c. Several element symbol corrections (wrong type like light Flak instead of Flak, etc) d. A few other minor changes.

5. Many changes to scenarios. The most notable of these is the addition of many new frozen static divisions to the German forces in the campaign games. These divisions will use up some of the German manpower for training early in the scenarios, and then be activated as they were historically.[/ul][/ul][/ul]
You can also download the patch direct from here.

This public beta is also available on Steam, you will need to right click the game in your Steam library, select properties and navigate to the BETAS tab; from there, opt into the Public Beta by selecting it from the drop down menu.

Happy Gaming!
Lucas Young

Production Assistant

Image Image
JamesM
Posts: 1024
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Public Beta v1.01.68 is Now Available!

Post by JamesM »

Only v1.01.65 is available in the members areas. The other link does not work.
Denniss
Posts: 8879
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Public Beta v1.01.68 is Now Available!

Post by Denniss »

No problem to get the update from member area or direct link so must be a problem on your side. Force-reload the member area in your browser
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
Lovenought
Posts: 229
Joined: Mon Aug 21, 2017 3:06 am

RE: Public Beta v1.01.68 is Now Available!

Post by Lovenought »

Are the new formations (like the ersatz Panzer Division using French equipment) also present in the 4th Supreme Command grand campaign? Or do all these additions only apply to the original grand campaign?
Bobbybat
Posts: 65
Joined: Wed Apr 16, 2003 3:51 pm

RE: Public Beta v1.01.68 is Now Available!

Post by Bobbybat »

In the members' area the file shows as WarInTheWest-UpdateComp-v10168Beta.zip and the verson is 1.01.68 but the date is 30 JUN 2017, which is obviously before the 03 AUG 2017 date of the .65 update...?
User avatar
zakblood
Posts: 22728
Joined: Thu Oct 04, 2012 11:19 am

RE: Public Beta v1.01.68 is Now Available!

Post by zakblood »

more than likely just a compiler error and nothing more
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
JamesM
Posts: 1024
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Public Beta v1.01.68 is Now Available!

Post by JamesM »

ORIGINAL: Bobbyb1

In the members' area the file shows as WarInTheWest-UpdateComp-v10168Beta.zip and the verson is 1.01.68 but the date is 30 JUN 2017, which is obviously before the 03 AUG 2017 date of the .65 update...?

Same here, the order and dates confused me, normally the most recent patch is on top.
User avatar
zakblood
Posts: 22728
Joined: Thu Oct 04, 2012 11:19 am

RE: Public Beta v1.01.68 is Now Available!

Post by zakblood »

the date is correct and the order as far as i know, the official patches always take the lead not the beta ones, so date wise, the last official patch would be last, with this the latest beta being next, but yes dates are confusing i must admit
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Denniss
Posts: 8879
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Public Beta v1.01.68 is Now Available!

Post by Denniss »

The new units are present in all 43-44 campaigns (if they were still existing by campaign start)
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
User avatar
IslandInland
Posts: 1149
Joined: Mon Dec 08, 2014 3:54 pm
Location: YORKSHIRE
Contact:

RE: Public Beta v1.01.68 is Now Available!

Post by IslandInland »

I really wish the independent British infantry brigades which are present in the 1945 campaign would be added to all the campaign scenarios. They are useful because they free up armoured formations from the front line.


War In The East 2 & Steel Inferno Expansion Beta Tester
War In The West Operation Torch Beta Tester
Strategic Command American Civil War Beta Tester
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Public Beta v1.01.68 is Now Available!

Post by Joel Billings »

ORIGINAL: jamesm

Only v1.01.65 is available in the members areas. The other link does not work.

Thanks for the report. Matrix will look into this. In the meantime, you can download the update with the direct link in the first post above.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Erik Rutins
Posts: 39325
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Public Beta v1.01.68 is Now Available!

Post by Erik Rutins »

Hi guys,

It's up in the Members' Club. Could you please take another look and let me know if you can see it now?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Public Beta v1.01.68 is Now Available!

Post by Joel Billings »

I now see it on top of the downloads list for members that have registered the game, and it's showing the correct Sept 5 date. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
JamesM
Posts: 1024
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Public Beta v1.01.68 is Now Available!

Post by JamesM »

Thank you Joel.
User avatar
NavalNewZ
Posts: 118
Joined: Tue Aug 18, 2009 10:03 pm
Location: New Zealand

RE: Public Beta v1.01.68 is Now Available!

Post by NavalNewZ »

Ignore this
..there seems to be something wrong with our bloody ships today
JamesM
Posts: 1024
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Public Beta v1.01.68 is Now Available!

Post by JamesM »

I have my counters set to CV-Move, however it seems that these disappear and do not show up until you end the turn or save and reload. I have tried the various settings (Y and Z keys) and checked the preferences did not change. I first thought that this happened when I entered the location information screen, but it was only happened randomly. It comes back when I move a unit.
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Public Beta v1.01.68 is Now Available!

Post by Helpless »

Afaik, it could happen when you build new air base unit. At least there was such bug reported and fixed in the following versions.

Unit movement resets unit display. Reloading the save should also do the trick.
Pavel Zagzin
WITE/WITW/WITE-2 Development
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Public Beta v1.01.68 is Now Available!

Post by Capitaine »

When set to full screen the intro videos do not appear. No switch to include them. What does this mean?
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Public Beta v1.01.68 is Now Available!

Post by Helpless »

Playback of into videos is disabled in fs mode.
Pavel Zagzin
WITE/WITW/WITE-2 Development
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Public Beta v1.01.68 is Now Available!

Post by Capitaine »

Is that because they still don't run in FS mode? Not sure why they'd be disabled otherwise...
Post Reply

Return to “Gary Grigsby's War in the West”