Sneak Peeks, Coming Attractions, Works-In-Progress

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

Moderator: Jason Petho

User avatar
carll11
Posts: 951
Joined: Thu Nov 26, 2009 2:07 pm

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by carll11 »

Excellent, most excellent, and thank you, that could not have been easy.

I had actually stepped away from this bracket of gaming and took up Panzer Campaigns waiting on this very thing and the AI work....Now I can plan on returning, many thx.
User avatar
Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

Yesterday's build was the first one with all front end dialogs (the one's used for selecting a scenario, a campaign, or one of the editors) were replaced with new, 800x600 sized dialogs. Another milestone set and met!

Here's the current candidate for scenario selection. Everything still subject to change, as always.

Image
Attachments
scenario.jpg
scenario.jpg (208.54 KiB) Viewed 157 times
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
User avatar
Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

You guys might recall another candidate from a page or two ago, a larger one. We're assuming the lowest supported display size will be 1366x768, so needed to downsize that one. Yet, this should be large enough for even players higher resolution displays.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
User avatar
Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

ORIGINAL: Crossroads

Yesterday's build was the first one with all front end dialogs (the one's used for selecting a scenario, a campaign, or one of the editors) were replaced with new, 800x600 sized dialogs. Another milestone set and met!

Here's the new Battle Generator dialog, all neatly in place now. Hopefully an improvement from the legacy one [:)]


Image
Attachments
battlegen.jpg
battlegen.jpg (86.11 KiB) Viewed 157 times
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
User avatar
Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

ORIGINAL: Crossroads

Here's the new Battle Generator dialog, all neatly in place now. Hopefully an improvement from the legacy one [:)]

And here's a sample from the linked campaign selection dialogs:


Image
Attachments
lcg.jpg
lcg.jpg (94.62 KiB) Viewed 157 times
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »

The old legacy frontend look and UI:

Goodbye, and good riddance!
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
budd
Posts: 3070
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by budd »

Question on the recon function. Is it just for sighting purposes or will using it with EFOW reveal more information about enemy units over time, mainly strength and type? always thought the game could use a FOW setting between what it currently has which seems to be all or nothing.

Just noticed in my PBEM game that some enemy unit info does reveal with EFOW, so i guess will the recon feature speed this process up.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »


At present, the instant Recon feature has but a single effect: It reveals enemy units (within LOS) instantly, rather than at the beginning of the next own-side phase.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
budd
Posts: 3070
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by budd »

Have you guys got how it will work fleshed out yet? sighting more than one hex out, recon unit remaining unspotted, spotting value VS unit size & concealment, ect.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »


It will reveal exactly the same enemy force info you would normally see at the beginning of your next phase, the only difference being you will see that info instantly (at the expenditure of APs), no waiting. Revealed enemy units only within the reconnoitering unit's LOS (and within current Visibility range) of course. (It is not an across-the-board full-map enemy unit reveal.)
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »


If I am not making myself clear enough, maybe other Dev Team members can explain it better.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »


Oh, one more thing: Recon units are newly harder to hit (the likelihood is reduced of any enemy opfire scoring a hit).

So recon units can be more brazen in advancing towards the enemy, and with the instant reveal capability (if they retain sufficient APs), there is more reason for them to advance also.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by BigDuke66 »

Looking into this game all the changes that are schedule for 2.0 look like a lot improvement of the original game.
Will there be an open beta?
And if so, when can it be expected?
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »


Open beta? Probably not. We are close enough to release -- not real soon, but not too distant either -- that opening this up to outsider testing would be a distraction, would slow us down, would not really gain us much. So it all remains in-house.

Still, we are totally committed to QA and testing and shipping quality product, make no mistake about that.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »


A screenshot of the new 3D night view (in the new Zoom3D150 mode):

Image

Like everything else, still a work-in-progress of course.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Big Ivan
Posts: 2014
Joined: Mon Jun 09, 2008 12:34 am
Location: Mansfield, Ohio USA

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Big Ivan »

ORIGINAL: berto


A screenshot of the new 3D night view (in the new Zoom3D150 mode):

Image

Like everything else, still a work-in-progress of course.

OK I'm not even going to ask how you got that night effect, I'm only going to say that it looks absolutely wonderful!!

Is that Jordanian flags I see for VP locations?? Very nice eye candy, very nice![:)]
Blitz call sign Big Ivan.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by BigDuke66 »

I guess that is no effect, but if so could it be applied to the units as well?
User avatar
Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

ORIGINAL: BigDuke66

I guess that is no effect, but if so could it be applied to the units as well?

Hello Big Duke,

You are correct that it is not an effect as such, but alternative terrain tiles used in night scenarios. There's some cool effects though, for instance with Flares the illuminated area is displayed using day terrain. But, as such this isn't applicable to units.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
User avatar
Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

ORIGINAL: Crossroads

What the heck, prepared the Main Menu.bmp for Berto to be used in the build towards the CSVN BETA:

Image

"What the heck" has to do with having completed the in-game graphics using the CSVN color scheme being piloted here, I did prepare the first Front End dialog as well today. Still some 3D enhancements being worked for CSME though, plus bug hunting, and of course AI improvements. Since we have the common code base however, "Helo AI 1.0" for instance is to be prepared with CSVN scenarios.

Focus moving again towards CSVN, folks!
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
User avatar
Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

ORIGINAL: Crossroads

What the heck, prepared the Main Menu.bmp for Berto to be used in the build towards the CSVN BETA:

Edit: That's one of the VN era US Army Olive Drab hue colors I found. Now, having looked at this more, it seems it is likely I find the holy grail before I can agree what washed up drab to use here. So far sticking to this: #575b45
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
Post Reply

Return to “Campaign Series: Middle East 1948-1985”