ORIGINAL: Bif1961
Good luck and enjoy, looking forward to the action.
According to Loka, he's considering a video AAR of his side, so even more to look forward to!
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Bif1961
Good luck and enjoy, looking forward to the action.
Permanent ones, the only ones I actually count. [;)]ORIGINAL: mind_messing
... Sunk ships are VP's ...
ORIGINAL: Bullwinkle58
Based on some recent threads in the forum I have been focusing on Defense skill in all of my pilots to a much greater extent than ever before. I always tried to get some of it as a side-effect of Sweep training, but I've been doing 100 ft. Strafe training with everything that can do that and it has made a material difference in my dogfights between Jugs and Frank r and Corsairs and Franks as well.
I have complained to Loka several times about the crappy results I've gotten fighting his high-altitude sweeping with Franks and his comment has usually been "MM didn't get the kind of results I'm getting as Japan." I suspect it is because Loka pays attention to Defense. I wish I had a lot earlier.
ORIGINAL: Bullwinkle58
I have to hang my head and say a Defense in the 60s was very rare for me in past months. I sent a lot in with D. in the 30s if Air and EXP were good. Just discounted it. Lessons, lessons.
ORIGINAL: PaxMondo
MM - conceptually a very similar training regime to what I use ... minor differences in roles and thresholds, but the concept is very much the same. night nav works at exp >70. when exp>80, you will see really effective results.
ORIGINAL: Yakface
Training regime looks good. One suggestion: use your float plane squadrons to train fighter/bomber pilots.
Japan has around 30 float plane units at start that can be resized to 24 planes (not counting all the single/2 plane units on CL/CA/BB). Pilots train just as effectively in these as a Claude or a Zero. Not quite as effective for IJN bombers as they can't train to use torpedoes, but you can get all the other skills to 70 and then transfer to a Nell squadron to add that final skill. You can even get xp to 70 by leaving them on 100% cap/0 range for a time.
Takes 3-4 months to get a fighter pilot from raw recruit to 70 air/def/xp. They won't even take a hit when transferred to a different plane so long as you pull them in the right way.
This will mean you can keep more IJN fighter/bomber units for operations rather than training. Which will take the pressure off your IJA units which are more in need of training in the early war.
+1ORIGINAL: mind_messing
Fully utilising night time attacks is something I really want to do. I'm swinging to the opinion that using the IJN 2E's for night attacks alone might be the single best use for them.
Night Time Surface Combat, near Gorontalo at 72,95, Range 9,000 Yards
Japanese Ships
BB Kongo, Shell hits 1
BB Haruna, Shell hits 15, Torpedo hits 1, heavy fires, heavy damage
CA Takao
CA Atago
DD Asashio, Shell hits 1, on fire
DD Oshio
DD Arashio
DD Akatsuki, Shell hits 1
DD Hibiki
Allied Ships
BB Prince of Wales, Shell hits 3
BC Repulse, Shell hits 5
CL Danae, Shell hits 5, Torpedo hits 1, on fire, heavy damage
CL Dragon, Shell hits 1
CL Durban, Shell hits 4, on fire
CL Boise
DD Tenedos
DD Electra, Shell hits 3, Torpedo hits 1, and is sunk
DD Express, Shell hits 1
ORIGINAL: Bif1961
Given that you had 2 Heavy Cruisers along with your two BCs and more destroyers I can understand you feelings of disappointment. Maybe his radar made the difference as the PoW had good radar for 1941.
This would apply to 99% of the JFB's 99% of the time.ORIGINAL: mind_messing
I tend to always make an early mistake like this, and it's normally due to trying to force the pace in the early game.