ORIGINAL: pontiouspilot
take my empties in for a refund.
If I could get that to work I could fund a remake on my own [:D]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: pontiouspilot
take my empties in for a refund.
ORIGINAL: Rafid
I think the game engine is very mature and would also be afraid, that additional detail would become unmanagable. But interface changes would be high my list, as the game is technically very outdated:
1. Scalable interface: Better scaling with different and modern resolutions, setable and scaling font size.
2. Better window handling (allow multiple open windows for comparison & dragable windows; want to recheck the air group, while the pilot window is open? Just drag it aside).
Since this would most likely require a full interface rewrite using modern technology anyways we might as well do it right and add:
3. A command console like structure for interface commands and then allow (xml based?) user writen addons. This would allow features like an ingame tracker in which you can directly give commands. Some games (e.g. World of Warcraft) do it this way. You can say a lot of negative things about WoW, but the interface and with its easy modability is freacking perfect as a few thousand mods out there can testify.
Since the interface is the most important part of communication with the operating system. I have high hopes, that this would also cure most if not all of the problems we have seen in recent Windows versions.
ORIGINAL: BBfanboy
Don't forget in all this - Gary Grigsby holds the copyright to the game concept so if you want to use the general system of the current game, you must get him on board - and he has said he wouldn't do another one because WITP-AE was so complex (probably a lot of arguing about the necessary compromises).
There would also be a hefty copyright fee ...
and sadly that expertise shrinks every day ...ORIGINAL: wdolson
... but there is expertise that would be nearly impossible to get at any price at this point.
Bill
ORIGINAL: PaxMondo
[&o][&o][&o]ORIGINAL: Trugrit
wdolson – thanks for your support of this game.
Amen for sure ...ORIGINAL: General Patton
ORIGINAL: PaxMondo
[&o][&o][&o]ORIGINAL: Trugrit
wdolson – thanks for your support of this game.
....GP
Click by click would be a huge undertaking. There is a currently a good one ongoing about the Thousand Mile War (Aleutians campaign). Lots of good maps and other graphics to show what he did and what outcomes were.ORIGINAL: Tusler@Matrix
I really wish someone would make a written click by click tutorial of one of the shorter scenario's. I am old, had this game on my hardrive for like 10 years, tried playing some and got so confused and lost.
It looks like a great game and I have watched alot of youtube but then I go to play and forget what happened on the video...the joys of getting older lol.
Well maybe someday it will click.
All true, Bill.ORIGINAL: wdolsonORIGINAL: BBfanboy
Don't forget in all this - Gary Grigsby holds the copyright to the game concept so if you want to use the general system of the current game, you must get him on board - and he has said he wouldn't do another one because WITP-AE was so complex (probably a lot of arguing about the necessary compromises).
There would also be a hefty copyright fee ...
...the people who did AE are just too busy with other things these days. To develop a new wargame like this, and to do it right, you need a team of people who are passionate about the minutiae of the theater the game is going to cover as well as incredibly organized and willing to spend hours on mind numbing work getting all the numbers right for every unit. Then it would help a lot to get a crew of programmers who also know a lot about what they are simulating. I drew on my knowledge of the war, warfare in general, and engineering of war machines when I was writing code for the game. Everyone involved was also intimately knowledgeable about the existing WitP engine and what it could do.
Bill
ORIGINAL: Trugrit
“Just hiring a team of programmers in Russia or India probably won't get you a very good game engine……”
Or worse, the game design could fall to a young American programmer.
This is why I don’t want to see an AE2.
First, I think the world outside our game, and there is one, has passed us by for AE 2. This game is difficult; it takes applied skills and knowledge acquired through experience. Most people today don’t want difficult, they want instant gratification.
Also, I don’t want to see an AE2 because they will give the game design to some hot shot twenty something computer programmer whose last project was the Muppets attack the Fantastic Four, or some crap like that, and doesn’t know Batavia from Buna or thinks Kyushu is a Sushi bar in Chinatown.
I don’t want to see this game screwed up by some can’t we all just get along whiz kid programmer who, as educated in the current American school system, think social justice trigger warnings are more important than the actual brutal written history. Some of these kids have never even seen a picture of an amphibious ship. When I tell some of my friends kids that I’ve fired a 50 caliber machine gun and thrown live hand grenades they look at me like I was from outer space and I’m not even a combat veteran.
Most of you who play this game know more about the Pacific War and have spent more time thinking about it than the people who actually fought in it. My father, who fought in the Philippines, spent three years in the Pacific fighting the Japanese and then almost 60 years trying hard to forget the horror of it.
If this game goes to an AE2 I want some of you guys or the original team to design it and I don’t think that is going to happen so be glad for what you have right now.
wdolson – thanks for your support of this game.