Desert War Scenario Screenshots
Desert War Scenario Screenshots
We have received a new set of screenshots about our upcoming wargame Desert War, featuring the starting point of the main scenarios available in the game!
Browse between“Operazione E”, “The Battle of Sollum, “The Fall of Tobruk” up to “Operation Supercharge”, and discover plenty of tactical options you’ll have at disposal!
Desert War 1940 – 1942, is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt, capturing the drama of the campaign for North Africa during World War II.
Get more information about the game from its official product page
Browse between“Operazione E”, “The Battle of Sollum, “The Fall of Tobruk” up to “Operation Supercharge”, and discover plenty of tactical options you’ll have at disposal!
Desert War 1940 – 1942, is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt, capturing the drama of the campaign for North Africa during World War II.
Get more information about the game from its official product page
RE: Desert War Scenario Screenshots
Looking good
- wongalfred
- Posts: 8
- Joined: Wed Sep 11, 2013 11:39 pm
- Location: Hong Kong
RE: Desert War Scenario Screenshots
wow the units density seems too high, no room to maneuver.
-
- Posts: 407
- Joined: Fri Mar 04, 2016 10:16 am
RE: Desert War Scenario Screenshots
Hello alfredtc2
For many of these shots you are only seeing a very small portion of the map where the majority of the forces are gathered
In addition the shots are taken with fog of war 'off' so that both forces can be seen. Things can look very different when you only see your own units.
Many of the scenarios have lots of room to manoeuvre - including the first Operation E (which I have played a few times)
Believe me, as the Brits you are thinking you have nowhere near enough units to form anything like a line, especially when playing with fog of war on!
Likewise 'Into the Blue' (to mention just two)
regards
Ben Wilkins
For many of these shots you are only seeing a very small portion of the map where the majority of the forces are gathered
In addition the shots are taken with fog of war 'off' so that both forces can be seen. Things can look very different when you only see your own units.
Many of the scenarios have lots of room to manoeuvre - including the first Operation E (which I have played a few times)
Believe me, as the Brits you are thinking you have nowhere near enough units to form anything like a line, especially when playing with fog of war on!
Likewise 'Into the Blue' (to mention just two)
regards
Ben Wilkins
-
- Posts: 407
- Joined: Fri Mar 04, 2016 10:16 am
RE: Desert War Scenario Screenshots
As an example, here is a quick zoomed out screenshot from the start of Operation E
Note I have really compressed the size so don't pay too much attention to the quality. I am also using pictorial counters rather than Nato icons (there is an option for either in game)
Lots of room to the south and the British front line with its screen of armoured cars is hardly solid
Maybe that helps?
regards
Ben Wilkins
Note I have really compressed the size so don't pay too much attention to the quality. I am also using pictorial counters rather than Nato icons (there is an option for either in game)
Lots of room to the south and the British front line with its screen of armoured cars is hardly solid
Maybe that helps?
regards
Ben Wilkins
- Attachments
-
- OpEstartbb.jpg (131.55 KiB) Viewed 422 times
RE: Desert War Scenario Screenshots
The only thing I notice is that the counters appear to be sunken into the map rather than have a 3D effect so the look on top of the map..it looks like how you'd show a dug in unit for instance.
RE: Desert War Scenario Screenshots
Interesting. I can't see that. They looks like stacks on the map to me. Maybe I need to get my glasses checked. [;)]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
-
- Posts: 489
- Joined: Tue Feb 20, 2007 8:43 pm
RE: Desert War Scenario Screenshots
My first impression was like Wodin's, that they are sunken into the ground. In any case it might look better if the borders are not completely white which stands out so much, but some grey tone? My other concern is that the stacks spill over into nearby hexes too much. Perhaps make counters smaller, hexes bigger or just show three topmost and have a mouse over for full information. As it is now it looks unnecessarily cluttered and crowded. But in the end - love the board game look.
RE: Desert War Scenario Screenshots
I'm guessing most of the large stacks are a function of it being the initial setup. After movement starts the units will probably spread out. And of course if they are Italian stacks, most of them will be eliminated in the first few hours of battle.... [:'(]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: Desert War Scenario Screenshots
Ben is quite right. With few exceptions, there are miles and miles of desert to the south of yours and your enemy's positions to try out your inner Rommel or O'Connor. However, those scenarios involving the Qattara Depression? Not so much.ORIGINAL: Benedict151
Many of the scenarios have lots of room to manoeuvre - including the first Operation E (which I have played a few times)
Believe me, as the Brits you are thinking you have nowhere near enough units to form anything like a line, especially when playing with fog of war on!
Likewise 'Into the Blue' (to mention just two)
And then there's the extra challenge of finding "that flank". These start-up screenshots are all taken with Fog-of-War off...and throw in your opponent's set-up to confound the issue...and just how far can you stretch your supplies into The Blue. There's lots of nowhere to explore.
RE: Desert War Scenario Screenshots
Yep, you got it. Assembly areas...are.ORIGINAL: elmo3
I'm guessing most of the large stacks are a function of it being the initial setup. After movement starts the units will probably spread out.]
RE: Desert War Scenario Screenshots
Thanks. That was the idea. This is just a long over due continuation of Avalon Hill's original attempt to bring board games to the computer--Operation Crusader. I bought my first PC just to play it. Now Brian Kelly has brought the idea forward with his own reincarnation. There's a lot more boardgame under the hood. That was the intent anyway.ORIGINAL: rocketboy
But in the end - love the board game look.
RE: Desert War Scenario Screenshots
Sorry for going off topic but two friends and I designed some of the original Avalon Hill computer games including North Atlantic Convoy Raider, Midway Campaign, B-1 Nuclear Bomber, Planet Miners, Empire of the Overmind, Nukewar, and Close Assault back in the early 80's. They were written for the Atari 400/800, Apple II, and TRS-80. I still have a copy of each including the cassettes. We didn't do Operation Crusader but I remember it.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: Desert War Scenario Screenshots
Awesome! Close Assault--Excellent.ORIGINAL: elmo3
...two friends and I designed some of the original Avalon Hill computer games including North Atlantic Convoy Raider, Midway Campaign, B-1 Nuclear Bomber, Planet Miners, Empire of the Overmind, Nukewar, and Close Assault back in the early 80's. They were written for the Atari 400/800, Apple II, and TRS-80. I still have a copy of each including the cassettes. We didn't do Operation Crusader but I remember it.
So you are an Old Fart--like me.
RE: Desert War Scenario Screenshots
Yup, 66 years old. Hence my signature.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: Desert War Scenario Screenshots
You got four on me. Guess yer The Older Fart. A distinguished position. Keep on playin'.
-
- Posts: 362
- Joined: Tue Jun 10, 2003 12:58 am
- Location: Chichester UK
RE: Desert War Scenario Screenshots
ORIGINAL: bcgames
Awesome! Close Assault--Excellent.ORIGINAL: elmo3
...two friends and I designed some of the original Avalon Hill computer games including North Atlantic Convoy Raider, Midway Campaign, B-1 Nuclear Bomber, Planet Miners, Empire of the Overmind, Nukewar, and Close Assault back in the early 80's. They were written for the Atari 400/800, Apple II, and TRS-80. I still have a copy of each including the cassettes. We didn't do Operation Crusader but I remember it.
So you are an Old Fart--like me.
Whoa! Empire of the Overmind. I remember that!
Took about 30 mins to load up from the cassette on the Atari - unless it went wrong and you had to start all over again.
I was well pleased when I completed it - great game!
Cheers
Jim
Jim
RE: Desert War Scenario Screenshots
Glad you liked it Jim.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: Desert War Scenario Screenshots
I still have the old SPI North Africa folio series games: Crusader, Cauldron and Supercharge. These screenshots remind me a lot of those games. This game scale is more tactical with battalions and companies instead of regiments and brigades. Looking forward to it.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
-
- Posts: 362
- Joined: Tue Jun 10, 2003 12:58 am
- Location: Chichester UK
RE: Desert War Scenario Screenshots
Are all the starting positions fixed or does the player/AI have some latitude in setting up?
Cheers
Jim
Jim