New scenario: Deep battle 1938

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Bombur
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New scenario: Deep battle 1938

Post by Bombur »

This is a version of the old Avalon Hill Blitzkrieg, modified to work with Bombur mod.
The Soviet player (Big red) is the attacker, the game starts in 1938
15 days turns and 50km hexes
Some changes were made to the masterfile
1-It now can simulate imports from allied nations (and, to some extent, interdictions of these imports)
2-Ships can only be built in shipyards, which have very small production, so a battleship can take up to 2 years to be completed
3-Costs for resources was cut by 80%, in order to allow the palyers to build big armies (and sustain the already large armies they start with)
To be implemented
1-Random increase in productivity
2-Victory conditions
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

The Frontlines viewed from the Red side

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Twotribes
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RE: New scenario: Deep battle 1938

Post by Twotribes »

You havent downloaded game files yet I just checked.
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

Upload failed but I didn´t notice that there were spaces in the filename. It´s fixed now.
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roy64
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RE: New scenario: Deep battle 1938

Post by roy64 »

Damn, I can't play this one either.[:(]
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Twotribes
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RE: New scenario: Deep battle 1938

Post by Twotribes »

I do not have the latest version of Advanced tactics gold either but the scenario runs fine on my computer. The only real changes were to how you Mod I think.
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ernieschwitz
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RE: New scenario: Deep battle 1938

Post by ernieschwitz »

yeah, the new version has some commands in it for modders. As long as you don't use them no foul, no harm. If you have used them, then the game will simply ignorre doing them, which could cause some trouble.
Creator of High Quality Scenarios for:
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

Did you play against the AI, Two Tribes? I have the feeling the AI can play this scenario, but it does very poorly, given its inability to use the artillery.
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RE: New scenario: Deep battle 1938

Post by Twotribes »

I am playing both sides so I can't lose )
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

Any thoughts on how this scenario works? I played against myself too, the first turns are a bloodbath, but I believe it´s not easy for the Reds to break the Blue line.
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Twotribes
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RE: New scenario: Deep battle 1938

Post by Twotribes »

Only played the red turn. May not play again. Not nearly as fun as with someone else.
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

If you are willing I can play with you.
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

New version, based on some changes suggested by Ned in our testgame. While not popular, I think this scenario is enjoyable for epic two players game.
Changes
-New units, including the 37mm AA gun for the Reds and the He-111E (Night Bomber) for the Blue
-Gave some entrenchment to units in the desert
-Random increases in productivity, now each side has a 20% chance of 1% increase in productivity each turn
-Fortifications are more expensive now
-There is less raw materials now
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Khanti
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RE: New scenario: Deep battle 1938

Post by Khanti »

What is the purpose of factory production called "R&D Factory" ?
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

To allow the factories to produce pp.
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Khanti
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RE: New scenario: Deep battle 1938

Post by Khanti »

Thanks.

I play Blue vs. Red AI.

Some thoughts:
1. I have tons of raw materials (60k in stock, usage some 300 a turn, getting +7000 a turn). Example: 105mm gun needs only 4 raw or Ju-87b only 7 raw. If it will be 10 times more, all my usage would be less than 3000 a turn, still getting 7000. Borders didn' changeg. It's turn 9.
2. I have tons of oil. I only built 2 upgrades. Now I have 40k reserves, getting 10k a turn.
3. TOE do not recognize some unit upgrades and sends back my fighters (Bf 109c or d).
4. Units die on massive scale. Maybe they should retreat more often?
5. I don' have enough supplies. It's the only deficit asset.
6. My whole army has 2k infantry and 1k staff units. Still not enough staff. Maybe they should have more staff points (Staff I).
7. Engineers (level I) do not build roads or bridges.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

Thank you for your interest in this scenario. However, I think it´s better to play it against a human opponent. The AI simply cannot deal with artillery bombardment and takes massive losses using artillery in assaults.

Now your remarks
1-There is indeed too much raw, it was fixed to some extent in the last versions (104 and 107). What version are you using?
2-Oil can be an issue when you build massive airforce and armoured units, how are you using your airforce?
3-I changed the TOE upgrades to avoid confusion. Now each SFT has its own reinforcement number (except infantry). So you must add those Bf-109D to the standard TOE
4-Combat lethality is the same of Bombur mod and, in your game, the AI stupidity probably increases the death rate of units.
5-Supplies are, indeed scarce, you must reserve a significant amount of your production to feed your armies.
6-I will check this one, however, remember that Staff can be upgraded
7-Actually they do, but bridges and roads are very costly and you cannot build railroads
Tell me if you are interested in a human vs human game
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Khanti
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RE: New scenario: Deep battle 1938

Post by Khanti »

It was Deep Battle 1938v104.at2. I will download 107 and see how it works.

Oil started to be precious when I've built stronger air force.

But I'm curious how 107 will work.

Enginners started to show some bridge building abilities when they amass EP points, fact lots of them ;-)
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Ormand
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RE: New scenario: Deep battle 1938

Post by Ormand »

BTW, I just noticed that there is probably a minor error in the Tiger I SFT. I believe the Lo and Hi Bomber hit points are inverted.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Bombur
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RE: New scenario: Deep battle 1938

Post by Bombur »

Ok, I will check it.
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