Strategic Command v1.07 update available

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

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Benedict151
Posts: 407
Joined: Fri Mar 04, 2016 10:16 am

Strategic Command v1.07 update available

Post by Benedict151 »

Hello Everyone
An updated patch is now available for Strategic Command (v1.07)
Unfortunately v1.06 introduced an error and you might have been caught by a bug that will cause the game to crash to the desktop under some Fog of War movement and combat situations.


v1.07 is compatible with save games from v1.06 (and 1.05, 1.04)
v1.07 is a comprehensive update (so you don't need to have previously installed v1.06 etc.)

Members Area:
https://www.matrixgames.com/members/pub ... sp?gid=504


And from the public area :
http://ftp.matrixgames.com/pub/Strategi ... -v1.07.zip

Or you can obtain it by 'checking for update' when starting the game

v1.07Changelist
- fixed several CTD errors triggered by unit movement actions.
- fixed a minor unit display error for custom campaigns.

V1.06 Changelist
- fixed a graphics related memory issue that was causing a CTD on some systems.
- fixed a transport unloading CTD when preceded by a naval cruise controlled unit movement combination.
- fixed the hotkeys information section regarding Ctrl + Shift for Carriers, only Shift is required.
- fixed a Sub error did not immediately reset the allowable movement distance when changing to either Hunt or Silent mode using the UI button 'Set Mode' button.
- fixed an AI Transport unloading and loading CTD error.
- fixed an Industrial Modifier display error in the upper left hand corner when fog of war was disabled.
- fixed a 'on_left_button_down' error under fog of war when revealing hidden naval units.
- fixed a Naval Cruise error when selecting naval cruise from the right click unit action menu.
- fixed a NEXT/PREVIOUS unit selection freeze/error when all the units of a particular type have been moved.
- fixed a Reinforce/Upgrade tool error that did not reset highlighted units to be reinforced or upgraded when switching back and forth between the two options.
- potential naval pass through strength losses will no longer happen if passing through an enemy Transport unit.


regards
Ben Wilkins
uncajerf
Posts: 12
Joined: Sat Dec 24, 2011 9:00 am

RE: Strategic Command v1.07 update available

Post by uncajerf »

Could we get a summary of all change logs, pls?

Thanx!
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sPzAbt653
Posts: 9948
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Strategic Command v1.07 update available

Post by sPzAbt653 »

VERSION CHANGES

are in your game folder [;)]
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crispy131313
Posts: 2124
Joined: Fri Nov 29, 2013 11:37 pm

RE: Strategic Command v1.07 update available

Post by crispy131313 »

.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

uncajerf
Posts: 12
Joined: Sat Dec 24, 2011 9:00 am

RE: Strategic Command v1.07 update available

Post by uncajerf »

ORIGINAL: sPzAbt653

VERSION CHANGES

are in your game folder [;)]

Thanx... was hoping to find them here as well, e.g. listed below the latest v.; can't access the menu while in-game. :)


j
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