Public Beta v1.11.00 is Now Available!
Moderators: Joel Billings, elmo3, Sabre21
RE: Public Beta v1.11.00 is Now Available!
It was rewritten around 1.08 I think. It depends on pool numbers, utilization, future production and (slightly) on newness.
RE: Public Beta v1.11.00 is Now Available!
So if I have a feel for how it works in 1.10beta, and apart from the bug of arriving planes swapping being fixed, are there any other differences I will find from 1.10beta to 1.11beta?
Wargamers Discord https://discord.gg/U6DcDxT
RE: Public Beta v1.11.00 is Now Available!
No changes, they would be documented otherwise.
RE: Public Beta v1.11.00 is Now Available!
Got it - just a bug fix. Thanks and cheers!
Wargamers Discord https://discord.gg/U6DcDxT
RE: Public Beta v1.11.00 is Now Available!
Thanks you morvael [:)] you keep the game alive!
RE: Public Beta v1.11.00 is Now Available!
in re "can't download" first time this has happened...
have an original CD and month or so ago went from nothing to version 1.10b for new computer w/no trouble
have tried w/security scans (McAfee) turned off
again: what's new here? is there a work around?
have an original CD and month or so ago went from nothing to version 1.10b for new computer w/no trouble
have tried w/security scans (McAfee) turned off
again: what's new here? is there a work around?
- Grognard1812
- Posts: 909
- Joined: Tue Mar 28, 2017 11:29 am
- Location: Canada
RE: Public Beta v1.11.00 is Now Available!
I purchased my copy of War in the East through steam. As this Beta includes play balance changes
when might this patch be available to be downloaded through steam?
when might this patch be available to be downloaded through steam?
RE: Public Beta v1.11.00 is Now Available!
Steam Release might have been held-off by something, I've already asked for official information/statement about it.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Public Beta v1.11.00 is Now Available!
The Public Beta should be available on Steam now as well.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Public Beta v1.11.00 is Now Available!
ConfirmedORIGINAL: Erik Rutins
The Public Beta should be available on Steam now as well.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
RE: Public Beta v1.11.00 is Now Available!
Thank you for the continued development/support of this game!
RE: Public Beta v1.11.00 is Now Available!
This is my first post, though I've been reading since the 90s. Been playing wargames since Avalon Hill and S&T. Played my first computer wargames on a Fat Mac.
I think you should reconsider your decision on the German 1st Cavalry Division movement. You're right that the division had a lot of motorized/mechanized units, but if you check the gliederung for 22 June 1941: the division had 7 cavalry battalions, 1 bicycle battalion, 3 horse artillery battalions, 1 motorized AT Battalion, 1 motorized Pioneer Battalion, and 1 armored Recon Battalion (Lehr which was attached). Most of its other support units were also motorized. The division only advanced about 1/3 the distance of the other two divisions (3rd and 4th Panzer) in the XXIV Corps (Mot); and was reassigned to the 2d Panzer Group by 1 July 1941. The other factors to consider, is an old military axiom that you can only move as fast as your slowest element. The Handbook on German Military Forces (15 March 1945) gives the average march rates as Infantry (3 mph), Horse Mounted (6 mph), Bicycle (8 mph), Motorcycle, Cars, Trucks (22 mph), Half-Tracks (16 mph), Tanks (12 mph). Average divisional movement distances are 20 miles per day (Infantry) based on weather, 90-150 miles per day (Motorized), and 60-90 miles per day (Armored). Cavalry is not specifically mentioned, but 40-50 miles per day would probably be appropriate.
I think you should reconsider your decision on the German 1st Cavalry Division movement. You're right that the division had a lot of motorized/mechanized units, but if you check the gliederung for 22 June 1941: the division had 7 cavalry battalions, 1 bicycle battalion, 3 horse artillery battalions, 1 motorized AT Battalion, 1 motorized Pioneer Battalion, and 1 armored Recon Battalion (Lehr which was attached). Most of its other support units were also motorized. The division only advanced about 1/3 the distance of the other two divisions (3rd and 4th Panzer) in the XXIV Corps (Mot); and was reassigned to the 2d Panzer Group by 1 July 1941. The other factors to consider, is an old military axiom that you can only move as fast as your slowest element. The Handbook on German Military Forces (15 March 1945) gives the average march rates as Infantry (3 mph), Horse Mounted (6 mph), Bicycle (8 mph), Motorcycle, Cars, Trucks (22 mph), Half-Tracks (16 mph), Tanks (12 mph). Average divisional movement distances are 20 miles per day (Infantry) based on weather, 90-150 miles per day (Motorized), and 60-90 miles per day (Armored). Cavalry is not specifically mentioned, but 40-50 miles per day would probably be appropriate.
- Manstein63
- Posts: 688
- Joined: Wed Jun 30, 2010 7:58 pm
RE: Public Beta v1.11.00 is Now Available!
+ 1
ORIGINAL: Tejszd
Thank you for the continued development/support of this game!
'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'
Frank Zappa (Muffin Man)
Frank Zappa (Muffin Man)
RE: Public Beta v1.11.00 is Now Available!
The link in the Members section is not working.
RE: Public Beta v1.11.00 is Now Available!
ORIGINAL: stolypin
The link in the Members section is not working.
Got it now.
Thanks.
- GamesaurusRex
- Posts: 505
- Joined: Sun Oct 13, 2013 3:10 pm
RE: Public Beta v1.11.00 is Now Available!
Once again with loud applause...
Thank you Morvael and Deniss and
crew for excellent game support !
[&o][&o][&o][&o][&o][&o][&o][&o]
Thank you Morvael and Deniss and
crew for excellent game support !
[&o][&o][&o][&o][&o][&o][&o][&o]
"Real Life" is a game... THIS is war !
- EwaldvonKleist
- Posts: 2365
- Joined: Thu Apr 14, 2016 3:58 pm
- Location: Berlin, Germany
RE: Public Beta v1.11.00 is Now Available!
I don't like the idea of disabling them entirely as the soviet player should have a possibility to speed up fort construction speed if he decides to invest manpower and APs. The construction units have all crappy construction value.ORIGINAL: Denniss
Actually soviet sappers were more suited for defensive operations and construction than for offensive ops. That only changed in 1943 with a major reorganization.
In the next game version the 41-42 Sapper Regts may be disabled (or changed to construction), reappearing in 1943.
And if you make them construction units they should convert to multirole sappers in 1943 without AP cost/experience loss.
Regards and as always thanks for the hard work
The Library of Gary Grigsby's War in the East resources.
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
RE: Public Beta v1.11.00 is Now Available!
If I make then construction (as Engineer-Sapper) then they will stay that way.
Does anyone build the on-map Assault Sapper Bdes from ~1943 on? You will then have to use them. Another option would be to reclassify them as support but due to being a Bde they won't be attachable to units (only HQ).
Lots of changes to consider/weight without killing balance.
Does anyone build the on-map Assault Sapper Bdes from ~1943 on? You will then have to use them. Another option would be to reclassify them as support but due to being a Bde they won't be attachable to units (only HQ).
Lots of changes to consider/weight without killing balance.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
- EwaldvonKleist
- Posts: 2365
- Joined: Thu Apr 14, 2016 3:58 pm
- Location: Berlin, Germany
RE: Public Beta v1.11.00 is Now Available!
1) So the idea is to make current sapper regiments construction units only. They will (hopefully) have high construction value to help building forts but will not join battles as support units right?
2) On Map sapper brigades are useless I think as they use up stacking space for little value.
3) Is there no way to make sapper-construction-regiments construction units only in 1941/42 and let them convert to pioneer-sappers in 1943+ without exp. loss and AP cost? It looks like a fair compromise to me.
Regards
2) On Map sapper brigades are useless I think as they use up stacking space for little value.
3) Is there no way to make sapper-construction-regiments construction units only in 1941/42 and let them convert to pioneer-sappers in 1943+ without exp. loss and AP cost? It looks like a fair compromise to me.
Regards
The Library of Gary Grigsby's War in the East resources.
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
RE: Public Beta v1.11.00 is Now Available!
Have deleted working version at level .10 (all Matrix files) and reloaded original CD. Tried to update to level .11. Not successful. Suggestions?
(This process worked successfully to get level .10 on new computer.)
BTW, original version executes, just not satisfactory specs.
(This process worked successfully to get level .10 on new computer.)
BTW, original version executes, just not satisfactory specs.