Things that need fixing in Germany at War 1.08

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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zakblood
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RE: Things that need fixing in Germany at War 1.08

Post by zakblood »

thanks for the work and update as ever[&o]
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Gloo
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RE: Things that need fixing in Germany at War 1.08

Post by Gloo »

Well done Ronald ! A much awaited feature for a game that keeps growing on its fans :)
{:]]

"One ring to find them all..."
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Ronald Wendt
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RE: Things that need fixing in Germany at War 1.08

Post by Ronald Wendt »

Hi folk,

@zakblood: you are very welcome. More is on the list. Even more to put into one update.

@Gloo: Thanks, yes some people were pushing for this one a long time. [;)]

Regards,
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Ronald Wendt
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RE: Things that need fixing in Germany at War 1.08

Post by Ronald Wendt »

Hi folks,

German rocket units often had an artillery sign on the NATO counters and some had a wrong name on them.

This is will be fixed in 1.08.

Regards,


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Ronald Wendt
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RE: Things that need fixing in Germany at War 1.08

Post by Ronald Wendt »

Hi guys,

another new feature that GaW inherits from Army General in 1.08 is that you can control the output of the combat window or even shut it down entirely if you know your ruleset very well.

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zakblood
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RE: Things that need fixing in Germany at War 1.08

Post by zakblood »

thanks[&o]
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Ronald Wendt
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RE: Things that need fixing in Germany at War 1.08

Post by Ronald Wendt »

Hi Zakblood,

you are welcome - still more to come. [:)]
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Ronald Wendt
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RE: Things that need fixing in Germany at War 1.08

Post by Ronald Wendt »

Hi ho,

as new options piled up, the menu had to be rearranged a bit. Now you can switch the "End turn" dialog on or off.

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Ronald Wendt
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RE: Things that need fixing in Germany at War 1.08

Post by Ronald Wendt »

HI there,

for battles in the rest of Europe we will have a new map to mark them:



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36142CP
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RE: Things that need fixing in Germany at War 1.08

Post by 36142CP »

Hello Ron, would it be possible to incorporate ambient sounds of battle, scrolling throughout whilst in gameplay? (like in tigers on the hunt for instance) in addition to the existing weather effects. The odd clatter of an MG42 and some distant explosions would add to the ambience wonderfully!Your work on this game is brilliant [&o] Best regards.
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Ronald Wendt
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RE: Things that need fixing in Germany at War 1.08

Post by Ronald Wendt »

Hi 36142CP,

thanks for the compliment. Such ambient sound is possible, we have something like that in Army General. I put it on the wishlist - hopefully i can add it in 1.08.

Regards,
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