RUNNING POLL - gameplay features [Feature Requests Go Here]
Moderator: MOD_Command
RE: RUNNING POLL - gameplay features
The ability to sort available assets in the mission editor would be great.
By type (Ship, Plane, Sub, Ground), but also select all fighters, bombers or support aircraft, or select aircraft by airbase.
By type (Ship, Plane, Sub, Ground), but also select all fighters, bombers or support aircraft, or select aircraft by airbase.
RE: RUNNING POLL - gameplay features
Be able to assign units within the same group to different missions. For example, Carrier CVSG group is traveling in a direction, with the ASW escorts assigned to an ASW Strike/Patrol mission so if a sub is detected the closest escort will break from its assigned formation station and engage the sub, then go back to its station when the sub has been prosecuted.
RE: RUNNING POLL - gameplay features
A radar horizon tool: right click on a unit, select radar horizon, and it shows the radar horizon for targets at low, mid and high altitude (as a line or a coloured area for instance).
RE: RUNNING POLL - gameplay features
Add troop cargo options for US Navy SH-3 variants.
RE: RUNNING POLL - gameplay features
ORIGINAL: USSInchon
Add troop cargo options for US Navy SH-3 variants.
If you can add these request to the db request lists. I did add this though to our list.
Mike
RE: RUNNING POLL - gameplay features
ORIGINAL: Kushan
Be able to assign units within the same group to different missions. For example, Carrier CVSG group is traveling in a direction, with the ASW escorts assigned to an ASW Strike/Patrol mission so if a sub is detected the closest escort will break from its assigned formation station and engage the sub, then go back to its station when the sub has been prosecuted.
Doesn't the Prosecution Area already do this?
GOD'S EYE DISABLED.
RE: RUNNING POLL - gameplay features
Sorry, got lost in the forums again. Added to proper thread.ORIGINAL: mikmyk
ORIGINAL: USSInchon
Add troop cargo options for US Navy SH-3 variants.
If you can add these request to the db request lists. I did add this though to our list.
Mike
RE: RUNNING POLL - gameplay features
I would like to request option to filter out certain unit data blocks. That is on sometimes due to screen clutter it would be nice to see all the aircraft data blocks but not missle, radar, etc. data blocks. the game is much more informative and easier to track when you can see the units data information on screen all the time without having to select them.
RE: RUNNING POLL - gameplay features
Generic Cargo like food, ammunition, medical supplies?
Not a huge priority because I can use other stuff, and 'pretend.' [:D]
Not a huge priority because I can use other stuff, and 'pretend.' [:D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: RUNNING POLL - gameplay features
Question: will there be more cargo options for the Vietnam/Korea era databases... not that there is NOT a lot out there already, because there is a good sample of stuff.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: RUNNING POLL - gameplay features
I do not know if they have been posted before,
1) Scenario Editor, Units, Facilities etc to be able to change sides more efficiently ex. click unit, right click option to change side.
2) Mission editor, more love for the land units. I know the game is focused on Air/Naval ops but some extra mission features for land based units will add to the title. ex, Land Control Patrol missions.
3) Kill counts of each unit and subsequent veterancy increase.
4) Dynamic driven Campaing Editor, i mean proper editor. Point base system limits the campaign creations. Lost units or destroyed facilites will not appear in the next mission etc. Non linear flow of missions.
Thanks
1) Scenario Editor, Units, Facilities etc to be able to change sides more efficiently ex. click unit, right click option to change side.
2) Mission editor, more love for the land units. I know the game is focused on Air/Naval ops but some extra mission features for land based units will add to the title. ex, Land Control Patrol missions.
3) Kill counts of each unit and subsequent veterancy increase.
4) Dynamic driven Campaing Editor, i mean proper editor. Point base system limits the campaign creations. Lost units or destroyed facilites will not appear in the next mission etc. Non linear flow of missions.
Thanks
RE: RUNNING POLL - gameplay features
Not sure how often this gets updated (some stuff on the list is in-game now, and I haven't been able to vote for anything new in years) but I'd like to request the ability to track kills by platform. This isn't very practical for anything but the meta-game in my head, but when the scenario is over and done with, I'd like to know that F-16C #4 from the 521st TFS (in my head, piloted by Major "Thunderballs") had seven air-to-air kills in the mission, or that the USS Carney was credited with 9 vampire kills and three Su-24s.
Again, nothing hugely important, but something that would make the game a little less... um... unfeeling for me, I suppose.
Again, nothing hugely important, but something that would make the game a little less... um... unfeeling for me, I suppose.
RE: RUNNING POLL - gameplay features
I second that! [8D]
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RE: RUNNING POLL - gameplay features
ORIGINAL: s1nnfe1n
I do not know if they have been posted before,
1) Scenario Editor, Units, Facilities etc to be able to change sides more efficiently ex. click unit, right click option to change side.
2) Mission editor, more love for the land units. I know the game is focused on Air/Naval ops but some extra mission features for land based units will add to the title. ex, Land Control Patrol missions.
3) Kill counts of each unit and subsequent veterancy increase.
4) Dynamic driven Campaing Editor, i mean proper editor. Point base system limits the campaign creations. Lost units or destroyed facilites will not appear in the next mission etc. Non linear flow of missions.
Thanks
I agree with a lot of this. I think it could even be perfect for the DLC model in terms of
DLC 1: Scenario editor
DLC 2: Dynamic campaign generator
DLC 3: Facility/Fleet/Ordnance management
Just to expand on what I mean with DLC 2 & 3, there's a very fun wargame for turn of the 20th century naval warfare called Rule the Waves. There are a lot of concepts from that game that if applied to this one, would make it even more fantastic.
Imagine you're playing the dynamic campaign as a lower tier airforce like Pakistan. Your vintage Mirages are still useful on those counter-insurgency air support missions in the tribal areas, but they are costing more and more each year in maintenance and eating up your budget. What do you replace them with? American? Chinese? French? Russian? You decide! Same for the munitions. Smart munitions do make your bombing runs easier, but then you could only afford 20 for this entire fiscal year! That airbase doesn't have a long enough runway for a C-17, which was a gift to you from the US, better set something aside to expand it.
RE: RUNNING POLL - gameplay features
I hadn't seen those ^^ suggestions before, and they're certainly dreamy. I've always had the idea of a multiplayer meta-campaign in my head where you tell a group of players "here's your budget, take country X and build your military with it" and then test it against a US CVBG or a neighboring military run by the white or red cell. Having a way to do that solitaire would be much better for me, who generally prefers solitaire, and simplify the workload...
- mats0916@rogers.com
- Posts: 75
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- Location: Sweden
RE: RUNNING POLL - gameplay features
Hiya!
I would love to see the ability to rename several reference points at once and automatically get them numbered.
To expand on that request I would love to be able to batch handle waypoints and reference points in general; If I select a bunch of waypoints or reference points I can move them simultaneously. If I select F2 on several waypoints the setting I choose will be valid for all waypoints. Same with groups or units. This does not seem to be the case today.
Thanks for a great game and your continuing to make it better! [&o]
I would love to see the ability to rename several reference points at once and automatically get them numbered.
To expand on that request I would love to be able to batch handle waypoints and reference points in general; If I select a bunch of waypoints or reference points I can move them simultaneously. If I select F2 on several waypoints the setting I choose will be valid for all waypoints. Same with groups or units. This does not seem to be the case today.
Thanks for a great game and your continuing to make it better! [&o]
Cheers,
Mats
Mats
RE: RUNNING POLL - gameplay features
I have a new feature request: I'd like to be able to see only A-D band radars on the map. It could be a sub-option in the Map settings/ Air sensors option.
The idea is that the database models the A-D and E-M bands differently, because stealth aircraft usually have much bigger signatures in the A-D band. So in order to plan missions with stealth aircraft, I'd like to see the radar coverage in that band, to avoid the radars or destroy them.
Currently when confronting a large IADS, there are so many radars on the map it's hard to tell which are A-D.
Alternatively, being able to see the OOB of detected units on the enemy side would also solve that problem.
The idea is that the database models the A-D and E-M bands differently, because stealth aircraft usually have much bigger signatures in the A-D band. So in order to plan missions with stealth aircraft, I'd like to see the radar coverage in that band, to avoid the radars or destroy them.
Currently when confronting a large IADS, there are so many radars on the map it's hard to tell which are A-D.
Alternatively, being able to see the OOB of detected units on the enemy side would also solve that problem.
RE: RUNNING POLL - gameplay features
It is advisable to simulate underwater currents - for example, they strongly affect non-nuclear submarines. At a current of 5 knots the submarine will be stationary.
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RE: RUNNING POLL - gameplay features [Feature Requests Go Here]
I would like to have aircraft on RTB use afterburner speed rather than full speed until they reach bingo fuel then use cruise speed.
Also, I would like to have aircraft headed to refuel to use the same speeds as RTB.
Also, I would like to have aircraft headed to refuel to use the same speeds as RTB.
RE: RUNNING POLL - gameplay features
Hello,
Is there any way to put a date modified on the scenario selection. It is useful for me to know what date a version of a scenario is?
Thank you.
Is there any way to put a date modified on the scenario selection. It is useful for me to know what date a version of a scenario is?
Thank you.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.