Counter piracy scenarios

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cns180784
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Counter piracy scenarios

Post by cns180784 »

Hi can anyone point me to some scenarios of this type that are in the community pack? tried doing a search but cant find anything, thanks in advance.
AlphaSierra
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RE: Counter piracy scenarios

Post by AlphaSierra »

I have played around with building a few pirate/terrorist scenarios. The problem is they don't tend to last long and there isn't a great deal of strategy involved and always ends badly for the ill prepared full frontal attack pirates.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. -John Paul Jones
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kevinkins
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RE: Counter piracy scenarios

Post by kevinkins »

My first scenario was a pirate/terrorist scenario and is called "Save the Day". It is in the pack. While these type of scenarios are quiet, the tension comes from not being allowed to lose very many units. Lose a USN ship - lose the scenario. Lose more than one a/c - lose the scenario etc.. So the player has to be on the alert. I think they can serve as good quick-to-play scenarios that are examples of day to day operations rather than full blown WW3 types we tend to gravitate to.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
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Vici Supreme
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RE: Counter piracy scenarios

Post by Vici Supreme »

Look for Operation Guardian in the community pack. It's an anti-piracy scenario set in the Malacca Strait.
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mikkey
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RE: Counter piracy scenarios

Post by mikkey »

Also you can try "Spanish Guinea, 1995" from community pack.
chrispman
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RE: Counter piracy scenarios

Post by chrispman »


Way back I built the attached scenario, just updated it to the current database.

As AlphaSierra said, once you start to shoot its pretty one-sided. The question when to shoot and who to shoot :)

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cns180784
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RE: Counter piracy scenarios

Post by cns180784 »

Thanks all good few scenarios there to have a crack at. I was playing Iron Hand one of the standalone scenarios and thought i'd leave it for a bit and try something else as that scenario is really complex and i was getting through too many cups of teas with it lol. I thought of what goes on in the real world right now in terms of naval combat and i thought of the piracy problem mainly off the coast of Somalia and Gulf Of Aden and so decided to try and dig up these type of scenarios.

I just played through Team Carney 2019 which was part of the most recent CSP and that is... well not exactly counter piracy more counter terrorism, because the plot in that is there are rebels supported by regional powers operating off the coast of Western Sahara that want to sink Western merchant shipping. You're the commander of four surface vessels and have some a/c with UAV's. I really enjoyed it and what i liked about it was there is an element of challenge to it, obviously not the combat aspect but your assets are a bit limited and you have to protect merchant shipping sailing through off the Western Sahara and be able to detect armed rebel boats and stop them attacking the merchants. I'd recommend it. Theres' always the worry of the moment where one of your helos dips below the cloud to get eyes on a skunk that your destroyer picked up on radar, to have the crew of that boat indeed turn out to be rebels and fire an RPG or some MANPAD potentially shooting your helo down, which in such a scenario would have disastrous consequences considering a force shouldnt be taking losses to rebels on little boats armed with mostly light weapons. But thats the reality, contacts have to be confirmed hostile which can mean getting in close. In Team Carney the sea state pretty much renders your surface vessels' fancy long range EO/IR sensors as worthless so choppers have to get below the cloud and hope they spot them before getting too close. If you havent played this scenario yet i wont put out any spoilers but i'd recommend it.

Before i saw these replies i found another scenario called protecting peacekeepers in Samar 2024. Not counter piracy but a much different scenario to the more common WW3 variety ones. Limited assets that have to prevent a large rebel force that have tanks and artillery from overrunning a bridge and pier held by UN peacekeepers on the island of Samar. I'm about to kick off on it and i'll write down these scenarios you've mentioned here, though i will go back to Iron Hand at some point.
cns180784
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RE: Counter piracy scenarios

Post by cns180784 »

ORIGINAL: commanderchrisp


Way back I built the attached scenario, just updated it to the current database.

As AlphaSierra said, once you start to shoot its pretty one-sided. The question when to shoot and who to shoot :)

Hi i just played through your scenario, made it to Mogadishu with all intact (no hits). Sunk 4 small pirate boats and a mothership. Fired 100x 76mm gun (had 30 left) and 7 Sea Sparrows. I decided i had to use the Sea Sparrows due to being attacked by fast pirate boats simultaneously from the NE and E at one point. Probably could have avoided firing so many though. What would have been good is if you lose some points for each Harpoon/Sea Sparrow you fire considering the opposition faced with using more expensive weapons. There were a few pirate ships i attacked where i just wanted to do some damage to them so they slowed down and my group could get away from them.

What i liked about this was you got no points for sinking the pirates. Makes total sense because the mission is to safely escort the merchant ship with the supplies for the dire situation in Mogadishu. So meant i could just damage the pirates so they couldnt catch my group- and that would simulate firing warning shots, causing the pirates to be put off attacking which is what would happen in real life (or they would surrender).
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mikkey
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RE: Counter piracy scenarios

Post by mikkey »

Another counter piracy scenario is "The Straits"
cns180784
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RE: Counter piracy scenarios

Post by cns180784 »

ORIGINAL: mikkey

Another counter piracy scenario is "The Straits"
Thanks i'll try it some time. Next scenario i've just started is Operation Guardian which has the same setting as yours which is the Malacca/Singapore straits and South China Sea.
chrispman
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RE: Counter piracy scenarios

Post by chrispman »


The idea behind the scenario was that these are not all normal 'pirates'...

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