Command v1.12 Hotfix release - Build 936.13

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Command v1.12 Hotfix release - Build 936.13

Post by Dimitris »

Download: https://drive.google.com/file/d/0B205vp ... sp=sharing

To apply: Simply unzip to your CMANO installation folder, overwriting the existing files.

Build 936.13 Release Notes (changes from B936.12)
-----------------------------------------------------

* FIXED: Unit may not go out of comms if all onboard comm devices are destroyed.
* FIXED: Excessive delay in opening DB viewer.
* FIXED: When resuming from campaign checkpoint-save, it was possible to play only in "standalone" mode, not "campaign" mode
* FIXED: Aircraft holding on landing queue being reset to RTB status (thus not completing landing).
* FIXED: Loitering weapons (e.g. TALD decoys) may stay up indefinitely if the loiter fuel consumption value is 0
* Aircraft damage points are now visible on DB viewer
* Various tweaks on simulation performance and UI responsiveness in heavy scenarios.
ParachuteProne
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RE: Command v1.12 Hotfix release - Build 936.13

Post by ParachuteProne »

Where this is a hotfix will it go to steam soon ? or should I apply it manually ?

Thanks
Dimitris
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RE: Command v1.12 Hotfix release - Build 936.13

Post by Dimitris »

It will become available on Steam probably tomorrow. If none of the resolved issues affect you, you can wait to get the update automatically.
ParachuteProne
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RE: Command v1.12 Hotfix release - Build 936.13

Post by ParachuteProne »

Been having aircraft in holding pattern til they are almost about to crash then landing at the last minute. At 1 base only.
I'm still learning so it's not a big issue. Tomorrow is soon :)
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Eggstor
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RE: Command v1.12 Hotfix release - Build 936.13

Post by Eggstor »

It's not hard at all to apply this over the existing Steam install.

I don't know about the other bugs, but I do know the campaign and landing issues are fixed.
PaulWRoberts
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RE: Command v1.12 Hotfix release - Build 936.13

Post by PaulWRoberts »

I've only recently migrated my CMANO over to Steam.

Are there any problems with manually applying a hotfix like this when Steam later wants to apply automatic updates? That is, if I unzip this now, will there be issues when the same fixes later appear in Steam?
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Sardaukar
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RE: Command v1.12 Hotfix release - Build 936.13

Post by Sardaukar »

ORIGINAL: Paul Roberts

I've only recently migrated my CMANO over to Steam.

Are there any problems with manually applying a hotfix like this when Steam later wants to apply automatic updates? That is, if I unzip this now, will there be issues when the same fixes later appear in Steam?

Not anything that I have experienced.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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PaulWRoberts
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RE: Command v1.12 Hotfix release - Build 936.13

Post by PaulWRoberts »

Thanks!
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Filitch
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RE: Command v1.12 Hotfix release - Build 936.13

Post by Filitch »

One question to DEVs about communication. Are ranges of communications devices taken into account for calculation is unit out of comm or not?
Dimitris
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RE: Command v1.12 Hotfix release - Build 936.13

Post by Dimitris »

ORIGINAL: Filitch
One question to DEVs about communication. Are ranges of communications devices taken into account for calculation is unit out of comm or not?

IIRC only for weapons. Platform-to-platform comms are ubiquitous..... until they're not.
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Filitch
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RE: Command v1.12 Hotfix release - Build 936.13

Post by Filitch »

ORIGINAL: Sunburn
IIRC only for weapons. Platform-to-platform comms are ubiquitous..... until they're not.

Thanks!
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