RUNNING POLL - gameplay features [Feature Requests Go Here]

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

JCR
Posts: 160
Joined: Mon Nov 04, 2013 12:40 pm

RE: RUNNING POLL - gameplay features

Post by JCR »

The ability to sort available assets in the mission editor would be great.
By type (Ship, Plane, Sub, Ground), but also select all fighters, bombers or support aircraft, or select aircraft by airbase.
Kushan04
Posts: 912
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

RE: RUNNING POLL - gameplay features

Post by Kushan04 »

Be able to assign units within the same group to different missions. For example, Carrier CVSG group is traveling in a direction, with the ASW escorts assigned to an ASW Strike/Patrol mission so if a sub is detected the closest escort will break from its assigned formation station and engage the sub, then go back to its station when the sub has been prosecuted.
gosnold
Posts: 247
Joined: Wed Jul 10, 2013 5:37 pm

RE: RUNNING POLL - gameplay features

Post by gosnold »

A radar horizon tool: right click on a unit, select radar horizon, and it shows the radar horizon for targets at low, mid and high altitude (as a line or a coloured area for instance).
USSInchon
Posts: 40
Joined: Mon Feb 17, 2014 2:43 pm

RE: RUNNING POLL - gameplay features

Post by USSInchon »

Add troop cargo options for US Navy SH-3 variants.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: RUNNING POLL - gameplay features

Post by mikmykWS »

ORIGINAL: USSInchon

Add troop cargo options for US Navy SH-3 variants.

If you can add these request to the db request lists. I did add this though to our list.

Mike


User avatar
AlGrant
Posts: 912
Joined: Tue Aug 18, 2015 4:38 am

RE: RUNNING POLL - gameplay features

Post by AlGrant »

ORIGINAL: Kushan
Be able to assign units within the same group to different missions. For example, Carrier CVSG group is traveling in a direction, with the ASW escorts assigned to an ASW Strike/Patrol mission so if a sub is detected the closest escort will break from its assigned formation station and engage the sub, then go back to its station when the sub has been prosecuted.

Doesn't the Prosecution Area already do this?



GOD'S EYE DISABLED.
USSInchon
Posts: 40
Joined: Mon Feb 17, 2014 2:43 pm

RE: RUNNING POLL - gameplay features

Post by USSInchon »

ORIGINAL: mikmyk

ORIGINAL: USSInchon

Add troop cargo options for US Navy SH-3 variants.

If you can add these request to the db request lists. I did add this though to our list.

Mike


Sorry, got lost in the forums again. Added to proper thread.
Lubaru
Posts: 50
Joined: Thu Jan 12, 2017 8:45 pm

RE: RUNNING POLL - gameplay features

Post by Lubaru »

I would like to request option to filter out certain unit data blocks. That is on sometimes due to screen clutter it would be nice to see all the aircraft data blocks but not missle, radar, etc. data blocks. the game is much more informative and easier to track when you can see the units data information on screen all the time without having to select them.
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: RUNNING POLL - gameplay features

Post by tjhkkr »

Generic Cargo like food, ammunition, medical supplies?
Not a huge priority because I can use other stuff, and 'pretend.' [:D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: RUNNING POLL - gameplay features

Post by tjhkkr »

Question: will there be more cargo options for the Vietnam/Korea era databases... not that there is NOT a lot out there already, because there is a good sample of stuff.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
s1nnfe1n
Posts: 6
Joined: Sat Jun 10, 2017 1:35 pm

RE: RUNNING POLL - gameplay features

Post by s1nnfe1n »

I do not know if they have been posted before,

1) Scenario Editor, Units, Facilities etc to be able to change sides more efficiently ex. click unit, right click option to change side.
2) Mission editor, more love for the land units. I know the game is focused on Air/Naval ops but some extra mission features for land based units will add to the title. ex, Land Control Patrol missions.
3) Kill counts of each unit and subsequent veterancy increase.
4) Dynamic driven Campaing Editor, i mean proper editor. Point base system limits the campaign creations. Lost units or destroyed facilites will not appear in the next mission etc. Non linear flow of missions.

Thanks

User avatar
hellfish6
Posts: 690
Joined: Sun Jun 15, 2008 2:09 am

RE: RUNNING POLL - gameplay features

Post by hellfish6 »

Not sure how often this gets updated (some stuff on the list is in-game now, and I haven't been able to vote for anything new in years) but I'd like to request the ability to track kills by platform. This isn't very practical for anything but the meta-game in my head, but when the scenario is over and done with, I'd like to know that F-16C #4 from the 521st TFS (in my head, piloted by Major "Thunderballs") had seven air-to-air kills in the mission, or that the USS Carney was credited with 9 vampire kills and three Su-24s.

Again, nothing hugely important, but something that would make the game a little less... um... unfeeling for me, I suppose.
User avatar
Hestia
Posts: 22
Joined: Tue Feb 28, 2017 10:11 am

RE: RUNNING POLL - gameplay features

Post by Hestia »

I second that! [8D]
Victor1234
Posts: 11
Joined: Sun Jul 20, 2008 1:17 pm

RE: RUNNING POLL - gameplay features

Post by Victor1234 »

ORIGINAL: s1nnfe1n

I do not know if they have been posted before,

1) Scenario Editor, Units, Facilities etc to be able to change sides more efficiently ex. click unit, right click option to change side.
2) Mission editor, more love for the land units. I know the game is focused on Air/Naval ops but some extra mission features for land based units will add to the title. ex, Land Control Patrol missions.
3) Kill counts of each unit and subsequent veterancy increase.
4) Dynamic driven Campaing Editor, i mean proper editor. Point base system limits the campaign creations. Lost units or destroyed facilites will not appear in the next mission etc. Non linear flow of missions.

Thanks


I agree with a lot of this. I think it could even be perfect for the DLC model in terms of

DLC 1: Scenario editor
DLC 2: Dynamic campaign generator
DLC 3: Facility/Fleet/Ordnance management

Just to expand on what I mean with DLC 2 & 3, there's a very fun wargame for turn of the 20th century naval warfare called Rule the Waves. There are a lot of concepts from that game that if applied to this one, would make it even more fantastic.

Imagine you're playing the dynamic campaign as a lower tier airforce like Pakistan. Your vintage Mirages are still useful on those counter-insurgency air support missions in the tribal areas, but they are costing more and more each year in maintenance and eating up your budget. What do you replace them with? American? Chinese? French? Russian? You decide! Same for the munitions. Smart munitions do make your bombing runs easier, but then you could only afford 20 for this entire fiscal year! That airbase doesn't have a long enough runway for a C-17, which was a gift to you from the US, better set something aside to expand it.
User avatar
hellfish6
Posts: 690
Joined: Sun Jun 15, 2008 2:09 am

RE: RUNNING POLL - gameplay features

Post by hellfish6 »

I hadn't seen those ^^ suggestions before, and they're certainly dreamy. I've always had the idea of a multiplayer meta-campaign in my head where you tell a group of players "here's your budget, take country X and build your military with it" and then test it against a US CVBG or a neighboring military run by the white or red cell. Having a way to do that solitaire would be much better for me, who generally prefers solitaire, and simplify the workload...
User avatar
mats0916@rogers.com
Posts: 75
Joined: Tue Jun 17, 2014 7:27 pm
Location: Sweden

RE: RUNNING POLL - gameplay features

Post by mats0916@rogers.com »

Hiya!

I would love to see the ability to rename several reference points at once and automatically get them numbered.

To expand on that request I would love to be able to batch handle waypoints and reference points in general; If I select a bunch of waypoints or reference points I can move them simultaneously. If I select F2 on several waypoints the setting I choose will be valid for all waypoints. Same with groups or units. This does not seem to be the case today.

Thanks for a great game and your continuing to make it better! [&o]
Cheers,
Mats
gosnold
Posts: 247
Joined: Wed Jul 10, 2013 5:37 pm

RE: RUNNING POLL - gameplay features

Post by gosnold »

I have a new feature request: I'd like to be able to see only A-D band radars on the map. It could be a sub-option in the Map settings/ Air sensors option.

The idea is that the database models the A-D and E-M bands differently, because stealth aircraft usually have much bigger signatures in the A-D band. So in order to plan missions with stealth aircraft, I'd like to see the radar coverage in that band, to avoid the radars or destroy them.
Currently when confronting a large IADS, there are so many radars on the map it's hard to tell which are A-D.

Alternatively, being able to see the OOB of detected units on the enemy side would also solve that problem.
VIF2NE
Posts: 82
Joined: Fri Jul 12, 2013 9:41 am

RE: RUNNING POLL - gameplay features

Post by VIF2NE »

It is advisable to simulate underwater currents - for example, they strongly affect non-nuclear submarines. At a current of 5 knots the submarine will be stationary.
JPFisher55
Posts: 589
Joined: Sat Nov 22, 2014 7:54 pm

RE: RUNNING POLL - gameplay features [Feature Requests Go Here]

Post by JPFisher55 »

I would like to have aircraft on RTB use afterburner speed rather than full speed until they reach bingo fuel then use cruise speed.
Also, I would like to have aircraft headed to refuel to use the same speeds as RTB.
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: RUNNING POLL - gameplay features

Post by tjhkkr »

Hello,
Is there any way to put a date modified on the scenario selection. It is useful for me to know what date a version of a scenario is?
Thank you.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Post Reply

Return to “Command: Modern Operations series”