ORIGINAL: Kull
ORIGINAL: juntoalmar
ORIGINAL: Kull
But then we have some random complainers on the internet who claim it's impossible. Who to believe? [8|]
It's easier to attack the people who have a different opinion to yours than to engage in an intelligent conversation and debate. If you want to discuss about what is feasible regarding AI at the present moment and this particular project resources, I'm all ears.
I did. My initial post contains all the information provided by Steve on how the AI is going to work and progress to date. So I'll turn this question back on you. What do you find faulty in his approach? Why won't it work?
I asked about your personal opinion, not about Steve's reports. So far it only seems "because Steve says so, and I believe him more than some random complainers on internet". Not very polite to label as "random complainers" to people who you are talking to [:-]
Regarding my opinion, I already stated previously:
ORIGINAL: juntoalmar
If you have studied AI you know how complex it can be (let's call it n). If you have played MWiF you know how complex it is (let's call it m).
A problem of complexity [n x m] is really, really complex. So, being moderately skeptic seems a very sensible option.
ORIGINAL: juntoalmar
Land, air, naval, resource & production planning, balancing between different fronts... It is like an AI that should be playing chess, poker, go... combined.
If you think that the AI for MWiF is not so complex as I think, please let us know, explain why and maybe you convince me. Let's debate. I think there are too many levels interweaved together for taking decisions.
ORIGINAL: juntoalmar
And I hope with all my heart that we'll see the AI working for this game. But, I mean, we haven't fixed yet how to find the optimal route between resources and factories which is a problem a few orders of magnitude smaller than a simple AI for MWiF
If you think this is not true or that its complexity is not a few orders of magnitude smaller than the AI, let us know and we can discuss about it.
[Edit]: BTW, apparently Steve (which I deeply respect) hasn't "coded the entire game". Still, this makes no difference regarding his capacity of implementing or not implementing the AI for the game.