Climb Mt. Niitaka - Xargun vs Mr Kane

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PaxMondo
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RE: July 1st, 1942

Post by PaxMondo »

ORIGINAL: Xargun

SW Pacific is very slow. Not much activity from the allies other than what looks like piling every unit he can into Port Moresby. Recon shows 24 units there; over 43k men, 655 guns and 755 AFVs. I have two divisions in the mountains east of there but don't think they will be enough to crack that. Need to rethink.

Have not spotted any allied activity in the Solomons.
So, what I would want to know is: has he bought out Ozzie units or US units to put into PM. Pretty big deal for me to know that. Important enough to do a sacrificial recon to know for sure.

I'm betting US, but ....
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Aurorus
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RE: June 28th, 1942

Post by Aurorus »

ORIGINAL: PaxMondo

ORIGINAL: Xargun

Here is the modified list of CVs I'm accelerating.
I don't know this mod, but I'm guessing that the Shinano is another Taiho class CV? If so, you've got the right mix.


The Shinano is actually a Yamata-class CV. 4 hulls of the Yamata class were built, but only two were used for the BBs. The 3rd was scapped for raw materials, and the 4th became the Shinano, which was rushed into service and sunk by a submarine because of faulty compartment seals that had not been properly tested or inspected in the rush to get the ship into the action.
Aurorus
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RE: July 1st, 1942

Post by Aurorus »

ORIGINAL: Xargun

SW Pacific is very slow. Not much activity from the allies other than what looks like piling every unit he can into Port Moresby. Recon shows 24 units there; over 43k men, 655 guns and 755 AFVs. I have two divisions in the mountains east of there but don't think they will be enough to crack that. Need to rethink.

Have not spotted any allied activity in the Solomons.


Here is an idea to consider. Land at Milne Bay, Woodlark Island, and Horn and build up the bases. This will cover the approaches to Moresby with LBA. With that many units there, he will eat through supply rapidly and need to resupply frequently. If you have the approaches covered with LBA, he will have to cover his supply convoys with CVs and that will give you an opportunity to get those U.S. CVs.

It will also cover your surface ships to bombard Moresby. Bombing and bombarding a large stack with multiple strikes causes every unit in the stack that participates in the action to use extra supply. This will help ensure that he needs to resupply.
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Lowpe
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RE: July 1st, 1942

Post by Lowpe »

ORIGINAL: PaxMondo

ORIGINAL: Xargun

SW Pacific is very slow. Not much activity from the allies other than what looks like piling every unit he can into Port Moresby. Recon shows 24 units there; over 43k men, 655 guns and 755 AFVs. I have two divisions in the mountains east of there but don't think they will be enough to crack that. Need to rethink.

Have not spotted any allied activity in the Solomons.
So, what I would want to know is: has he bought out Ozzie units or US units to put into PM. Pretty big deal for me to know that. Important enough to do a sacrificial recon to know for sure.

I'm betting US, but ....

Now what makes you say that?

I am guessing that if they are Aussie they are worth destroying to severely weaken that group's pools...and to take them kind of off the board before they turn into veritable beasts. ?
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PaxMondo
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RE: July 1st, 1942

Post by PaxMondo »

ORIGINAL: Lowpe

ORIGINAL: PaxMondo

ORIGINAL: Xargun

SW Pacific is very slow. Not much activity from the allies other than what looks like piling every unit he can into Port Moresby. Recon shows 24 units there; over 43k men, 655 guns and 755 AFVs. I have two divisions in the mountains east of there but don't think they will be enough to crack that. Need to rethink.

Have not spotted any allied activity in the Solomons.
So, what I would want to know is: has he bought out Ozzie units or US units to put into PM. Pretty big deal for me to know that. Important enough to do a sacrificial recon to know for sure.

I'm betting US, but ....

Now what makes you say that?

I am guessing that if they are Aussie they are worth destroying to severely weaken that group's pools...and to take them kind of off the board before they turn into veritable beasts. ?
I agree, that is why I want to know before I go. If they are US, then I am undecided to go into PM
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Xargun
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August 1st, 1942

Post by Xargun »

Another month has passed and we are doing turns rather quickly - too quickly to keep up with the AAR. Luckily not a whole lot it happening on most of these turns.

On the morning of 2nd August, mini KB made a bold move and arrived ~200 miles SW of Calcutta -- her approach was perfect and completely undetected. But let me back up a week or two...
The Royal Navy finally made an appearance in July near Rangoon. My Netties at Rangoon have been growing bored looking for naval targets and most of the skilled torpedo pilots were ordered back home to be saved for later and ground pounder pilots were swapped in - as it is a rich ground target environment in Burma right now. So of course 2 days after I make the switch, the Royal Navy appeared off the coast of Rangoon. The pilots sortied with unknown weapons strapped to their planes and proceeded to attack. Not a single torpedo hit was scored against the cruiser force that appeared - but the threat caused the Royal Navy to retreat and cower in Calcutta Harbor.

So the RN stayed there for at least a week with my patrols spotting them nearly daily. So the mini KB was ordered forth from Singapore where several of the ships just finished their June 42 upgrades. The mini KB swung away from the coastline and approached from the ocean and achieved complete surprise. On the morning of 2nd August the pilots of the mini KB launched...

Image


The British had a large CAP up (over 80 fighters) but they weren't ready for the attack and my planes made it though with few losses and attacked the RN fleet at anchor.

Morning Air attack on TF, near Calcutta at 52,37

Weather in hex: Clear sky

Raid detected at 110 NM, estimated altitude 21,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
A6M2 Zero x 56
B5N1 Kate x 10
B5N2 Kate x 42
D3A1 Val x 42

Allied aircraft
Hurricane IIb Trop x 32

Japanese aircraft losses
A6M2 Zero: 4 destroyed
B5N1 Kate: 2 damaged
B5N2 Kate: 4 damaged
B5N2 Kate: 2 destroyed by flak
D3A1 Val: 1 destroyed, 4 damaged
D3A1 Val: 1 destroyed by flak

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed

Allied Ships
CL Ceres, Bomb hits 5, on fire, heavy damage
CA Exeter
CL Enterprise
CL Capetown, Bomb hits 4, heavy fires
CA Devonshire, Bomb hits 3, heavy fires, heavy damage
CL Dauntless, Bomb hits 1, on fire
CA Cornwall
DD Inconstant, Bomb hits 3, on fire
DD Hotspur, Bomb hits 1, on fire
DD Griffin, Bomb hits 1
DD Foxhound


Unfortunately the Kate pilots must have had too much Saki before take off as they all missed - not a single torpedo struck a target despite over 50 torpedos launched [:@]


The Divine Gods of Japan decided to give me a second wave in the PM phase [:D]

Afternoon Air attack on TF, near Calcutta at 52,37

Weather in hex: Moderate rain

Raid detected at 77 NM, estimated altitude 17,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
A6M2 Zero x 53
B5N2 Kate x 20
D3A1 Val x 27

Allied aircraft
Hurricane IIb Trop x 15

Japanese aircraft losses
A6M2 Zero: 5 destroyed
D3A1 Val: 1 damaged

Allied aircraft losses
Hurricane IIb Trop: 2 destroyed

Allied Ships
CA Exeter, Bomb hits 6
CA Cornwall, Bomb hits 1, on fire
CL Enterprise, Bomb hits 6, heavy fires, heavy damage

Only 20 torpedoes were carried in this attack but they all missed as well.

Overall a lot of 250kg hits on the British Cruisers and DDs. Even though nothing sunk most of those ships will be in repair yards for a while. Over all a very good day for the IJN.

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Xargun
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August 2nd, 1942

Post by Xargun »

It is now August 6th and a couple nights of port bombing at Calcutta netted a couple more 250kg hits on CA Devonshire and Exeter at the cost of a few Netties.

The allies have made an appearance in the SW Pacific with the landing and taking of Tulagi. I had paradropped into Tulagi a few days earlier to secure the island and I was surprised when the allies showed up in force. I have counted at least 3 separate invasion TFs with minor ships in support - nothing bigger than APDs and DDs in the invasion fleets. Patrols spotted at least 2 allied Carriers a few hexes North of Tulagi - pilots claimed CVLs but not sure - only some SBDs were confirmed spotted and a patrol plane was lost to CAP - so possible CVLs (if the allies have any at this stage).

After 2 days of unloading the allies shock attacked.


Allied Shock attack

Attacking force 2083 troops, 47 guns, 11 vehicles, Assault Value = 92

Defending force 30 troops, 1 guns, 0 vehicles, Assault Value = 1

Allied adjusted assault: 114

Japanese adjusted defense: 1

Allied assault odds: 114 to 1 (fort level 0)

Allied forces CAPTURE Tulagi !!!

Combat modifiers
Defender: terrain(+)
Attacker: shock(+)

Japanese ground losses:
22 casualties reported
Squads: 5 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
58th (Sep) Infantry Regiment
24th (Sep) Infantry Rgt /1
21st Base Group
369th Coast AA Regiment
176th Construction Regiment
13th MAG
22nd MAG /1

Defending units:
1st Raiding Rgt /2


My 2 CVs at Truk were not in position to do anything as their 3 friends have not returned from Japan and their July 42 upgrades. 2-3 more days before the 5 main CVs are back together and able to foray south. It will probably be too late, but I may do it anyways to see if I can pick up any stragglers. I believe Mr Kane believes the bulk of my CVs are in the Indian Ocean right now, so I may be able to catch him off guard.

On brighter news.. my first R&D factory has fully repaired and is now researching the Ki-100-I Tony !!!! The others are nowhere near repaired so I'm happy about this lone factory. I have accelerated the A6M5c to 8/43 so far and it should arrive in a couple more months.
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witpqs
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RE: August 2nd, 1942

Post by witpqs »

Well that's pretty close to historical time and place for an Allied offensive to start!
Xargun
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RE: August 2nd, 1942

Post by Xargun »

ORIGINAL: witpqs

Well that's pretty close to historical time and place for an Allied offensive to start!

I've always wanted a good battle in the Solomons, but none of my previous opponents gave me one.. So maybe I will be in store for a good Solomon fight !!
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Lowpe
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RE: August 2nd, 1942

Post by Lowpe »

ORIGINAL: Xargun

ORIGINAL: witpqs

Well that's pretty close to historical time and place for an Allied offensive to start!

I've always wanted a good battle in the Solomons, but none of my previous opponents gave me one.. So maybe I will be in store for a good Solomon fight !!

Looks like it. If he is hanging two days unloading you should be able to hit him next time.[:)]
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PaxMondo
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RE: August 2nd, 1942

Post by PaxMondo »

Pax
Xargun
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RE: August 2nd, 1942

Post by Xargun »

ORIGINAL: PaxMondo


I hope so :)

So Mr Kane keeps sweeping me at Magwe with a group of P-38E at max altitude. I can't see to do anything to stop this. He is killing 6+ pilots everytime he does this and my IJA fighter pools are running low of pilots. Any ideas on how to stop him? Even the armor on the Nicks seem to do nothing.


Morning Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Raid detected at 38 NM, estimated altitude 38,550 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-43-Ic Oscar x 18
Ki-45 KAIa Nick x 13

Allied aircraft
P-38E Lightning x 24

Japanese aircraft losses
Ki-43-Ic Oscar: 2 destroyed
Ki-45 KAIa Nick: 3 destroyed

No Allied losses

Aircraft Attacking:
1 x P-38E Lightning sweeping at 34550 feet

CAP engaged:
64th Sentai with Ki-43-Ic Oscar (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 30940.
Time for all group planes to reach interception is 16 minutes
264th Sentai with Ki-45 KAIa Nick (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 31190.
Time for all group planes to reach interception is 16 minutes
Aurorus
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RE: August 2nd, 1942

Post by Aurorus »

ORIGINAL: Xargun

ORIGINAL: PaxMondo


I hope so :)

So Mr Kane keeps sweeping me at Magwe with a group of P-38E at max altitude. I can't see to do anything to stop this. He is killing 6+ pilots everytime he does this and my IJA fighter pools are running low of pilots. Any ideas on how to stop him? Even the armor on the Nicks seem to do nothing.


Morning Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Raid detected at 38 NM, estimated altitude 38,550 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-43-Ic Oscar x 18
Ki-45 KAIa Nick x 13

Allied aircraft
P-38E Lightning x 24

Japanese aircraft losses
Ki-43-Ic Oscar: 2 destroyed
Ki-45 KAIa Nick: 3 destroyed

No Allied losses

Aircraft Attacking:
1 x P-38E Lightning sweeping at 34550 feet

CAP engaged:
64th Sentai with Ki-43-Ic Oscar (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 30940.
Time for all group planes to reach interception is 16 minutes
264th Sentai with Ki-45 KAIa Nick (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 31190.
Time for all group planes to reach interception is 16 minutes



What altitude are you flying your CAP? Again, keep them in their best manuever bands. Don't try to match altitude. Also, you will lose fewer pilots at lower altitudes. Layer the CAP and keep the groups within climbing distance of one another: i.e. 3K apart. 2 layers is good; 3 layers is better. Use your most manueverable planes with pilots with good defense, especially in the lowest layer. When you get Tojo, use this plane for the high layer. It is your fastest plane and can sometimes catch the P-38s on a dive, if they have already gone after a lower layer plane, such as an Oscar.

Don't use Nicks. The armor is not much use againt P-38s, and Nicks are slow and unmanueverable. They are better against Heavy bombers or as escort fighters. The P-38 is the best air superiority fighter at this stage of the war. It will get kills at a 3 to 1 ratio or better. Layered CAP, staying in manuever bands, pilot quality and defense is key to mitigating the P-38. Also Tojo in a high layer will net some P-38s.
Aurorus
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RE: August 2nd, 1942

Post by Aurorus »

You need more numbers if you want to challenge the P-38 in any serious way. You want to outnumber the P-38s by at least 2 to 1. Spread your CAP out a little more than 1 K difference and place Oscars on the bottom. What happens is that your CAP climbs to meet the sweep, and the Oscars are outclimbing the Nicks, which leaves both groups isolated and exposed.
Aurorus
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RE: August 2nd, 1942

Post by Aurorus »

One last thing. Be sure to have a good number of sound detectors at Magwe. You want to detect the P-38s as early as possible to get your standby aircraft off the runway and joining the on station aircraft as quickly as possible. Try to get that "time to intercept" of 16 minutes down. That will help to ensure that your planes are not getting destroyed piecemeal.
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RE: August 2nd, 1942

Post by Xargun »

ORIGINAL: Aurorus

One last thing. Be sure to have a good number of sound detectors at Magwe. You want to detect the P-38s as early as possible to get your standby aircraft off the runway and joining the on station aircraft as quickly as possible. Try to get that "time to intercept" of 16 minutes down. That will help to ensure that your planes are not getting destroyed piecemeal.


I have my CAP at 7k and 9k - don't know which is assigned to who. I have CAP at 50% - if I go much higher fatigue starts to climb and he doesn't sweep daily so I can't just guess -- especially when his B17s in Calcutta like to show up every now and then to hit my oil there -- its the most exposed oil base I have.

I don't have any other 'qualified' fighter groups - the others in the area are low exp / skill groups mostly training. So its going to be hard to get quantity edge. I only have one group of Tojos right now - only 1 Factory (Size 30) producing the first Tojos (researching better models). I can try to bring that group into play and fill it with high skilled / exp pilots. But like I said I am running out of skilled fighter pilots.

I do have one sentai of Oscars flying CAP at Rangoon with about 20 pilots over 70 exp/skill but was waiting for a better plane than the Oscar before committing them.

If he was sweeping any other base than Magwe I would just stand down and let me sweep the empty skies... Maybe pack Magwe with AA units and stand down my fighters until I can get 60+ in the air at once ?

As for detection - I have two base forces there with the second radar upgrade - Tai chi 2 radars or something like that so Sound Detectors are phased out just about everywhere in the Empire now.
Aurorus
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RE: August 2nd, 1942

Post by Aurorus »

ORIGINAL: Xargun
ORIGINAL: Aurorus

One last thing. Be sure to have a good number of sound detectors at Magwe. You want to detect the P-38s as early as possible to get your standby aircraft off the runway and joining the on station aircraft as quickly as possible. Try to get that "time to intercept" of 16 minutes down. That will help to ensure that your planes are not getting destroyed piecemeal.


I have my CAP at 7k and 9k - don't know which is assigned to who. I have CAP at 50% - if I go much higher fatigue starts to climb and he doesn't sweep daily so I can't just guess -- especially when his B17s in Calcutta like to show up every now and then to hit my oil there -- its the most exposed oil base I have.

I don't have any other 'qualified' fighter groups - the others in the area are low exp / skill groups mostly training. So its going to be hard to get quantity edge. I only have one group of Tojos right now - only 1 Factory (Size 30) producing the first Tojos (researching better models). I can try to bring that group into play and fill it with high skilled / exp pilots. But like I said I am running out of skilled fighter pilots.

I do have one sentai of Oscars flying CAP at Rangoon with about 20 pilots over 70 exp/skill but was waiting for a better plane than the Oscar before committing them.

If he was sweeping any other base than Magwe I would just stand down and let me sweep the empty skies... Maybe pack Magwe with AA units and stand down my fighters until I can get 60+ in the air at once ?

As for detection - I have two base forces there with the second radar upgrade - Tai chi 2 radars or something like that so Sound Detectors are phased out just about everywhere in the Empire now.


The little Tojo squadron that you start the game with? You can use that for high layer if you have a factory making more. I usually do not bother changing over a factory to make more of the prototype Tojos, but in PDU:on, it is a very good idea. If you have a 30 factory producing the prototype Tojos and you have some in the pool, Can you pay PPs to convert an Oscar or Nate squadron over to the prototype Tojo?

Running short of quality pilots at this point in the war bodes ill for Japan. Review you pilot training program. Do you have an 81+ exp pilot in every fighter training squadron? Are you training up defense by training in Strafe or low bombing? Do your training squadron commanders have decent leadership? And do you have enough squadrons training? Remember that it takes about 3 months in game to train a pilot well. You can shorten it to 2 months, but you will have poor defense, which, in the long run, causes a greater shortfall than if you train pilots the extra month to get better defense. So if you lose, say 100 pilots in a month, that is 300 planes that you need dedicated to training new pilots just to avoid a falloff: 200 if you shorten the training to 2 months.

Every squadron that can train fighter pilots that is stood down and not regaining fatigue or repairing aircraft should be either flying CAP over a rear base to gain experience or set to training.

One thing that you can do is to use bombers, all those Idas and Marys and Anns in Korea, to train additional fighter pilots if you are short. Use the Nates to train in Air skill only and then transfer the pilots over to the Anns or Maries to train in strafe or low bombing, to build up defense and experience.

You can even use transport planes, set to general training, to build up fighter pilot defense and experience. Set altitude to below 5K to improve the defense skill gains.
Aurorus
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RE: August 2nd, 1942

Post by Aurorus »

ORIGINAL: Xargun


I have my CAP at 7k and 9k - don't know which is assigned to who. I have CAP at 50% - if I go much higher fatigue starts to climb and he doesn't sweep daily so I can't just guess -- especially when his B17s in Calcutta like to show up every now and then to hit my oil there -- its the most exposed oil base I have.


One of the tricks to CAP layering is the climb rate of the planes and detecting raids early. As the war goes on, and you adjust your CAP, always keep a close eye on the climb rates of your different fighters. As a general rule, planes with higher climb settings should be set in a lower layer, so that both layers arrive at a battle above them at the same time. Notice that the climb abilities of the Oscar IIa and the Tojo IIa are reversed from the 1C and the prototype. It is one of hte reasons that I am not a big fan of the Oscar IIa and believe that it makes for a better bomber than fighter. Also, as a general rule, you want faster fighters high, and more manueverable fighters low; canons high, machine guns low.
Xargun
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RE: August 2nd, 1942

Post by Xargun »

ORIGINAL: Aurorus
ORIGINAL: Xargun
ORIGINAL: Aurorus

One last thing. Be sure to have a good number of sound detectors at Magwe. You want to detect the P-38s as early as possible to get your standby aircraft off the runway and joining the on station aircraft as quickly as possible. Try to get that "time to intercept" of 16 minutes down. That will help to ensure that your planes are not getting destroyed piecemeal.


I have my CAP at 7k and 9k - don't know which is assigned to who. I have CAP at 50% - if I go much higher fatigue starts to climb and he doesn't sweep daily so I can't just guess -- especially when his B17s in Calcutta like to show up every now and then to hit my oil there -- its the most exposed oil base I have.

I don't have any other 'qualified' fighter groups - the others in the area are low exp / skill groups mostly training. So its going to be hard to get quantity edge. I only have one group of Tojos right now - only 1 Factory (Size 30) producing the first Tojos (researching better models). I can try to bring that group into play and fill it with high skilled / exp pilots. But like I said I am running out of skilled fighter pilots.

I do have one sentai of Oscars flying CAP at Rangoon with about 20 pilots over 70 exp/skill but was waiting for a better plane than the Oscar before committing them.

If he was sweeping any other base than Magwe I would just stand down and let me sweep the empty skies... Maybe pack Magwe with AA units and stand down my fighters until I can get 60+ in the air at once ?

As for detection - I have two base forces there with the second radar upgrade - Tai chi 2 radars or something like that so Sound Detectors are phased out just about everywhere in the Empire now.


The little Tojo squadron that you start the game with? You can use that for high layer if you have a factory making more. I usually do not bother changing over a factory to make more of the prototype Tojos, but in PDU:on, it is a very good idea. If you have a 30 factory producing the prototype Tojos and you have some in the pool, Can you pay PPs to convert an Oscar or Nate squadron over to the prototype Tojo?

Running short of quality pilots at this point in the war bodes ill for Japan. Review you pilot training program. Do you have an 81+ exp pilot in every fighter training squadron? Are you training up defense by training in Strafe or low bombing? Do your training squadron commanders have decent leadership? And do you have enough squadrons training? Remember that it takes about 3 months in game to train a pilot well. You can shorten it to 2 months, but you will have poor defense, which, in the long run, causes a greater shortfall than if you train pilots the extra month to get better defense. So if you lose, say 100 pilots in a month, that is 300 planes that you need dedicated to training new pilots just to avoid a falloff: 200 if you shorten the training to 2 months.

Every squadron that can train fighter pilots that is stood down and not regaining fatigue or repairing aircraft should be either flying CAP over a rear base to gain experience or set to training.

One thing that you can do is to use bombers, all those Idas and Marys and Anns in Korea, to train additional fighter pilots if you are short. Use the Nates to train in Air skill only and then transfer the pilots over to the Anns or Maries to train in strafe or low bombing, to build up defense and experience.

You can even use transport planes, set to general training, to build up fighter pilot defense and experience. Set altitude to below 5K to improve the defense skill gains.

I have probably 60% of my air units on training right now - 100% in Manchukuo and 75% of them ones in Japan. I have a lot of pilots in the 60's exp / air skill but they will die in droves if I use them against the P-38. I have a lot in the 80+ area (which I'm saving for real fighters) so I'm kind of short in the 70 exp/skill range right now. My naval pilots are in better shape, so maybe I need to bring a Zero unit over here for a while.

I need to go through my backwater fighter units and transfer out the better pilots and backfill with 50-65 xp / skill level pilots and let them fly CAP for a few months over my rear oil fields and large ports (ie Palembang, Miri, Balikpapan, Tarakan, Singapore, etc...)

I just upgraded a Nate unit to IIa Tojos in China - I can easily buy him out and move him to Burma and fill him with good pilots. I also have the baby basic Tojo prototype unit - although they only have 6 planes left now.. I am waiting to upgrade them to IIa.

I'm hesitant to increase IIa Tojo production as in 6-8 months I'll have the IIc model online with 3 factories (90 per month) to replace the Oscars. I'll have the A6M5c in less time than that with 5 factories of those.

I just need a solution for 6-8 months of time.. Either I give up the oil in Magwe or find a solution.

Aurorus
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Joined: Mon May 26, 2014 5:08 pm

RE: August 2nd, 1942

Post by Aurorus »

ORIGINAL: Xargun


I just upgraded a Nate unit to IIa Tojos in China - I can easily buy him out and move him to Burma and fill him with good pilots. I also have the baby basic Tojo prototype unit - although they only have 6 planes left now.. I am waiting to upgrade them to IIa.



Ok... so the situation is not that serious. Note the climb rate on the Tojo IIa. It equal to the Oscar Ic: really a fine fighter aircraft. I have no idea why some players do not like the Tojo. The Japanese pilots did not like them either, however, because of poor visibility from the cockpit, and because their tactics had been designed for the manueverability of the Oscar.

If you send your Tojos over, try to have some Ics under them with good defense pilots, and try to ounumber the P-38s. No matter what you do against the P-38, if you do not outnumber it 2 to 1, it will achieve very high kill ratios. Because the climb rates are the same, I would just separate Tojo from Oscar by 2k or even just 1K if you are not seeing any "dives" on the P-38s at 2K separation.
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